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3-D Human Modeling and Animation

3-D Human Modeling and Animation
Author: Peter Ratner
Publisher: John Wiley & Sons
Total Pages: 403
Release: 2012-04-27
Genre: Design
ISBN: 1118399870

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3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps to adapt your own artistic skill in figure drawing, painting, and sculpture to this exciting digital canvas. 3-D Human Modeling and Animation, Third Edition starts you off with simple modeling, then prepares you for more advanced techniques for creating human characters. After a brief overview of human anatomy, you'll delve into the basic principles of proportion and structure, along with the different body parts. Exploring human modeling, texturing, rigging, and lighting leads you to more advanced techniques for digital figure animation. Filled with?detailed, practical information about creating and animating 3-D human models, this updated Third Edition now features more than 500 full-color images that detail, step by step, the modeling and animation processes for both male and female figures. Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling chapters and provides detailed color images from the chapters so you can get a quick start in bringing your visions to fruition!


3-D Human Modeling and Animation

3-D Human Modeling and Animation
Author:
Publisher: John Wiley & Sons
Total Pages: 356
Release: 2003
Genre: Architecture
ISBN: 9780471215486

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CD-ROM contains 2-D and 3-D templates in a number of different file formats for modelling humans.


3D Modeling and Animation

3D Modeling and Animation
Author: Nikos Sarris
Publisher: IGI Global
Total Pages: 410
Release: 2005-01-01
Genre: Computers
ISBN: 9781591402992

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3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.


3D Studio MAX Design Guide

3D Studio MAX Design Guide
Author: Anthony Potts
Publisher:
Total Pages: 452
Release: 1996
Genre: Computers
ISBN: 9781883577834

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One of the world's leading animation software, 3D Studio brought high-level, professional animation to the world of DOS. Now, the the new 3D Studio Max brings this power to Windows developers. Leaving all those boring manuals behind, this guide gives designers easy-to-use tips, tricks, and techniques for making great animation and designs. The CD-ROM is packed with samples, projects, and more.


3D Modeling & Animation

3D Modeling & Animation
Author: Magesh Chandramouli
Publisher: CRC Press
Total Pages: 368
Release: 2021-12-30
Genre: Computers
ISBN: 1498764924

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"If I were still teaching introductory computer graphics, I would not hesitate to use this textbook as it has just the right amount of coverage of the topic for a semester course and is presented in a highly appealing manner to engage the reader." – Gary Bertoline, PhD, Distinguished Professor of Computer Graphics Technology, Purdue University, USA Graphics-based 3D modeling and animation are relevant not only in the motion picture and video game industries, but also in many other disciplines including creative arts, engineering, architecture, education, medicine, etc. Understanding the basics of 3D modeling and animation requires understanding some basic concepts in physics and math. While some books assume the readers’ prior knowledge of these concepts, but 3D Modeling & Animation: A Primer explains these important concepts in a visually engaging manner. This book is not just for university students, but for anyone with an interest in computer graphics modeling and animation. Using a Software-Agnostic approach, this book and focuses on the modeling and animation concepts spanning across multiple software platforms. Employing a balanced approach that is neither too technical nor too artistic, this book instills the need for creativity and visual composition in animation. KEY FEATURES: • Uses a simple, clear, and concise approach to explain the basics of modeling and animation • Two hundred plus vibrant images to easily understand and appreciate complex concepts • Review questions at chapter ends to help readers better review the content AUTHOR: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest and is a Distinguished Visiting Faculty of Computer Graphics at Feng Chia University, Taiwan. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his Ph.D. He received Master of Science from the University of Calgary, Canada, Master of Engineering from the National University of Singapore, and B.E. from College of Engineering, Guindy, India. He has received National and International awards for his scholarly accomplishments and has delivered invited lectures in reputed universities and research centers around the world.


Maya Character Creation

Maya Character Creation
Author: Chris Maraffi
Publisher: New Riders
Total Pages: 385
Release: 2003-09-11
Genre: Computers
ISBN: 0132798239

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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.


Articulated 3d Human Model and Its Animation

Articulated 3d Human Model and Its Animation
Author: Ondrej Mazany
Publisher: LAP Lambert Academic Publishing
Total Pages: 72
Release: 2010-01
Genre:
ISBN: 9783838315607

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This document describes a software package for creating realistic simple human animations. The package uses the open source 3D modeling software Blender and the scripting language Python. The animations generated for several cameras ought to be used for testing and learning of tracking algorithms in the multi-camera system where the ground-truth data are needed. We made a human skeletal model and designed the way how to animate it by scripts with using motion capture data. The texture of 3D human model is obtained from captured images. Transformations between computer vision and computer graphics are discussed in detail. We designed our own algorithm for automatic rigging mesh model with the bones of the skeletal model. Steps of the design are covered in this work together with the usage of the software package.


The Blender Book

The Blender Book
Author: Carsten Wartmann
Publisher:
Total Pages: 0
Release: 2001
Genre: Computers
ISBN: 9781886411449

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"The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and the tutorials, scenes and animations from the book. 100 illustrations, 50 screen shots.


Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation
Author: Zhigang Deng
Publisher: Springer Science & Business Media
Total Pages: 303
Release: 2008
Genre: Computers
ISBN: 1846289068

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Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.