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2016 22nd International Conference on Virtual System and Multimedia (VSMM)

2016 22nd International Conference on Virtual System and Multimedia (VSMM)
Author: IEEE Staff
Publisher:
Total Pages:
Release: 2016-10-17
Genre:
ISBN: 9781467389945

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Over the last decade technical advances including diverse areas in imaging technologies have allowed us to capture the world at increasingly high resolutions and contributed to vast reservoirs of data Cultural collections are increasingly becoming sources for new methods in knowledge based visualisation and, advances in web protocols make this data increasingly discoverable There are rapidly emerging demands for theses digital resources to be analysed and designed while simultaneously they become sources material for creative and artistic applications The theme for the 2016 conference is Transdisciplinarity Transmedia Transformations with a strong focus on research creation applications for virtual systems, multimedia, digital arts and technology and digital cultural heritage industries, and on the knowledge mobilization and practical research exhibition outcomes of such research The aim of VSMM 2016 is to discuss the concept that fresh research and public engagement


Proceedings of the 2016 International Conference on Virtual Systems and Multimedia (VSMM)

Proceedings of the 2016 International Conference on Virtual Systems and Multimedia (VSMM)
Author: Harold Thwaites
Publisher:
Total Pages:
Release: 2016
Genre: Multimedia systems
ISBN: 9781467389938

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Annotation Over the last decade technical advances including diverse areas in imaging technologies have allowed us to capture the world at increasingly high resolutions and contributed to vast reservoirs of data Cultural collections are increasingly becoming sources for new methods in knowledge based visualisation and, advances in web protocols make this data increasingly discoverable There are rapidly emerging demands for theses digital resources to be analysed and designed while simultaneously they become sources material for creative and artistic applications The theme for the 2016 conference is Transdisciplinarity Transmedia Transformations with a strong focus on research creation applications for virtual systems, multimedia, digital arts and technology and digital cultural heritage industries, and on the knowledge mobilization and practical research exhibition outcomes of such research The aim of VSMM 2016 is to discuss the concept that fresh research and public engagement.


Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics
Author: Lucio Tommaso De Paolis
Publisher: Springer
Total Pages: 540
Release: 2018-07-13
Genre: Computers
ISBN: 3319952706

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The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.


Virtual Systems and Multimedia

Virtual Systems and Multimedia
Author: Theodor G. Wyeld
Publisher: Springer
Total Pages: 226
Release: 2008-03-08
Genre: Computers
ISBN: 3540785663

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The 13th International Conference on Virtual Systems and Multimedia was held in Brisbane, Australia in September 2007. This was the first time that VSMM was sited in Australia. The Australian conference theme reflected the country’s cultural heritage, both recent and past – Exchange and Experience in Space and Place. Of the many papers submitted under this theme we were able to identify three core sub-themes: Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered the diverse areas of heritage site and artifact reconstruction and analysis, Australian Aboriginal cultural heritage, training, notions of spirituality, human – computer interaction in virtual environments, 3D modelling, remote collaboration and virtual agents. This made for rich, varied and lively conference session debates. Ninety-seven papers were submitted. Of these, 56 were accepted for inclusion in the general conference proceedings. Of these, 18 were further reviewed and selected for this Springer publication. The authors of these papers were invited to revise their papers following feedback from the conference before inclusion in this volume. Many people contributed to the conference. We first wish to thank the Virtual Systems and Multimedia Society, who provided strong support to the whole process of the preparation of the conference. In particular, we would like to express our thanks to Takeo Ojika, Mario Santana Quintero and Hal Thwaites for their generous support and guidance.


HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence

HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence
Author: Jessie Y. C. Chen
Publisher: Springer Nature
Total Pages: 630
Release: 2022-11-24
Genre: Computers
ISBN: 3031217071

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This proceedings LNCS 13518 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June/July 2022. HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.


Augmented Cognition

Augmented Cognition
Author: Dylan D. Schmorrow
Publisher: Springer Nature
Total Pages: 486
Release: 2021-07-03
Genre: Computers
ISBN: 3030781143

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This book constitutes the refereed proceedings of the 15th International Conference on Augmented Cognition, AC 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. AC 2021 includes a total of 32 papers; they were organized in topical sections named: BCI and brain activity measurement physiological measuring and human performance; modelling human cognition; and augmented cognition in complex environments.​