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1001 Video Games You Must Play Before You Die

1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
Total Pages: 960
Release: 2011-12-05
Genre: Games & Activities
ISBN: 1844037150

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In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.


100 Computer Games to Play Before You Die

100 Computer Games to Play Before You Die
Author: Steve Bowden
Publisher: Kings Road Publishing
Total Pages: 284
Release: 2011-02-07
Genre: Social Science
ISBN: 184358445X

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This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.


How to Play Video Games

How to Play Video Games
Author: Nina Huntemann
Publisher: NYU Press
Total Pages: 376
Release: 2019-03-26
Genre: Games & Activities
ISBN: 1479827983

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Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.


100 Retro Videogames You Must Play Before You Die

100 Retro Videogames You Must Play Before You Die
Author: Tom Crossland
Publisher: epubli
Total Pages: 203
Release: 2024-06-23
Genre: Games & Activities
ISBN: 3759831079

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Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of arcade and home gaming!


Extra Lives

Extra Lives
Author: Tom Bissell
Publisher: Vintage
Total Pages: 258
Release: 2011-06-14
Genre: Social Science
ISBN: 0307474313

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In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.


100 Things Blue Jays Fans Should Know & Do Before They Die

100 Things Blue Jays Fans Should Know & Do Before They Die
Author: Steve Clarke
Publisher: Triumph Books
Total Pages: 288
Release: 2017-04-01
Genre: Sports & Recreation
ISBN: 1633197700

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Most Blue Jays fans have taken in a game or two at Rogers Centre, remember where they were when Joe Carter hit his World Series–winning home run in 1993, and took in every moment of the Jays' historic 2015 postseason run. But only real fans know who spent two decades as the team's BJ Birdy mascot, can name the opposing player who was once jailed for hitting a seagull with a thrown baseball at Exhibition Stadium, or how long it takes to open the Rogers Centre roof. 100 Things Blue Jays Fans Should Know & Do Before They Die stands as the ultimate resource for true fans of Canada's sole major league baseball team. Author Steve Clarke has collected every essential piece of Blue Jays knowledge and trivia, as well as must-do activities, and ranks them all, providing an entertaining and easy-to-follow checklist as readers progress on their way to fan superstardom. This updated edition includes the Blue Jay's recent success and revival, including the push to the 2015 American League Championship Series and Josh Donaldson's MVP season.


100 Things Orioles Fans Should Know & Do Before They Die

100 Things Orioles Fans Should Know & Do Before They Die
Author: Dan Connolly
Publisher: Triumph Books
Total Pages: 353
Release: 2015-04-01
Genre: Sports & Recreation
ISBN: 163319194X

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This guide to all things Baltimore Oriole covers the team's history as one of the American League's eight charter franchises, including the incredible legacy of Cal Ripken, Jr., memories from Memorial Stadium, and how singing "Thank God I'm a Country Boy" during the seventh-inning stretch has become a fan-favorite tradition. Author Dan Connolly has collected every essential piece of Orioles knowledge and trivia, as well as must-do activities, providing an entertaining and enlightening read for any Oriole fan.


Reality Is Broken

Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
Total Pages: 416
Release: 2011-01-20
Genre: Psychology
ISBN: 1101475498

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“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.