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Your Virtual Success

Your Virtual Success
Author: Alan Blume
Publisher: Red Wheel/Weiser
Total Pages: 241
Release: 2010-06-20
Genre: Business & Economics
ISBN: 160163742X

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The more virtual your business, the more flexible the hours, the lower the overhead, and the greater the profit potential. Your Virtual Success will help a cash-poor entrepreneur, a small business scrambling for expansion capital, an existing business seeking to improve profits, or an independent professional in any service business. Alan Blume's virtual model has resulted in large six-figure deals with people he's never met face to face--and never will-- and small sales that would never be profitable in a traditional business environment. In Your Virtual Success, he demystifies the cost-effective, leading-edge, Internet-based tools that are available to almost everyone, as long as you know what questions to ask and where to look. Your Virtual Success shows any entrepreneur, sole proprietor, partnership, or existing business how to: Leverage new Internet tools to grow your business faster and more profitably. Utilize free or low-cost online resources to hire, manage and expand your business. Rapidly create a new, work-from-home virtual business while minimizing the risks of a traditional startup.


Your Virtual Success

Your Virtual Success
Author: Alan Blume
Publisher: Red Wheel/Weiser
Total Pages: 241
Release: 2010-01-01
Genre: Business & Economics
ISBN: 1601631014

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The more virtual your business, the more flexible the hours, the lower the overhead, and the greater the profit potential. Your Virtual Success will help a cash-poor entrepreneur, a small business scrambling for expansion capital, an existing business seeking to improve profits, or an independent professional in any service business. Alan Blume's virtual model has resulted in large six-figure deals with people he's never met face to face--and never will-- and small sales that would never be profitable in a traditional business environment. In Your Virtual Success, he demystifies the cost-effective, leading-edge, Internet-based tools that are available to almost everyone, as long as you know what questions to ask and where to look. Your Virtual Success shows any entrepreneur, sole proprietor, partnership, or existing business how to: Leverage new Internet tools to grow your business faster and more profitably. Utilize free or low-cost online resources to hire, manage and expand your business. Rapidly create a new, work-from-home virtual business while minimizing the risks of a traditional startup.


Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education
Author: D’Agustino, Steven
Publisher: IGI Global
Total Pages: 331
Release: 2012-12-31
Genre: Education
ISBN: 1466627018

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Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.


Building a Business in the Virtual World

Building a Business in the Virtual World
Author: C. F. Earl
Publisher:
Total Pages: 0
Release: 2014
Genre: Electronic commerce
ISBN: 9781422229132

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Are you interested in having your own business? Today, young people have never had more opportunities to build new and exciting businesses. Before you start your business, you'll need to know the basics, though. In the twenty-first century, almost every kind of business is being done online. Understanding how to build a business using the Internet is vitally important. In Building a Business in the Virtual World, you'll discover how companies are using the Internet to find success no matter what their business--and how you can too.


The Phenomenon Of Virtual Economies In Video Games, The Profitability Of Selling Digital Items In Video Games, How To Earn Money From Selling In-Game Items In Virtual Economies In Video Games, And How To Generate Wealth Online On Social Media Platforms

The Phenomenon Of Virtual Economies In Video Games, The Profitability Of Selling Digital Items In Video Games, How To Earn Money From Selling In-Game Items In Virtual Economies In Video Games, And How To Generate Wealth Online On Social Media Platforms
Author: Dr Harrison Sachs
Publisher:
Total Pages: 96
Release: 2021-06-03
Genre:
ISBN:

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This essay sheds light on the phenomenon of virtual economies in video games, demystifies the profitability of selling digital items in video games, and explicates how to earn money from selling in-game items in virtual economies in video games. Furthermore, how to generate extreme wealth online on social media platforms by profusely producing ample lucrative income generating assets is elucidated in this essay. Additionally, the utmost best income generating assets to create for generating extreme wealth online in the digital era are identified, how to become a highly successful influencer online on social media platforms is elucidated, and the plethora of assorted benefits of becoming a successful influencer online are revealed in this essay. Moreover, how to attain extreme fame leverage is demystified and how to earn substantial money online so that you afford to eminently enrich every aspect of your life is meticulously expounded upon in this essay. Unbeknownst to most people, virtual economies are ubiquitous and exist in a copious amount of disparate video games. In virtual economies, players are able to buy, sell, and trade in-game items with one another. Even though virtual economies primarily exist in massive multiplayer online role playing video games, they can exist in other types of video games which it render it permissible for players to be able to buy, sell, and trade items with one another, such as Team Fortress 2, DOTA 2, and Diablo III. The utmost largest virtual economies are found in massive multiplayer online role playing video games that have the largest player bases. The digital items sold in virtual economies in video games are so attractive to players that they are even willing to convert their real world fiat currencies into in-game virtual currencies by charging their credit cards or debit cards to be able to purchase in-game virtual currencies. Virtual economies are a phenomenon of the digital era and allow players to do far more than just sell items to one another, such as armor pieces, cosmetic items, crafting tools, housing items, pets, and weapons. Sometimes players can even sell virtual real estate proprieties to other players, such as in Entropia Universe or Second Life. Certain players are willing to pay hundred of thousands of dollars in real life fiat currencies just to to acquire virtual real estate proprieties inside the virtual world of a video game. The virtual economies in video games are sometimes even larger than certain real world economies. Owning virtual real estate properties in a virtual economy can be far more lucrative than even owning real estate properties in the real world, especially in contexts in which real estate upkeep costs are non-existent. "According to MindArk, the Swedish company behind the video game Entropia Universe, the virtual realm's economy has a GDP of $442.000,000 which is more than some small countries. The fixed exchange rate for Entropia has allowed gamers to view it as a potential area for investment. Neverdie originally paid $100,000 for the property that would become Club Neverdie, and he did so by mortgaging his real world home. Within a few years Neverdie had paid off that debt and was making enough from Entropia to live comfortably. Others have paid tens or hundreds of thousands for Entropia Universe property. With each sale seemingly exceeding the last in size and ambition. Neverdie made history by selling virtual property for a reported total of $635,000. Club Neverdie is a virtual asteroid in the online game Entropia. The Entropia Universe is rare among MMORPGs, because it has its own virtual economy that has a fixed exchange rate to the real world. When you make 100 PED as the Entropia currency is called you can trade it out for $10 at any time, and vice versa". Virtual real estate proprieties inside games can be accessed remotely from anywhere in the world and are more appealing to certain people than tangible real estate proprieties.


The Virtual Community

The Virtual Community
Author: Howard Rheingold
Publisher: Harvill Secker
Total Pages: 340
Release: 1994
Genre: Computers
ISBN: 9780436202087

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Black Enterprise

Black Enterprise
Author:
Publisher:
Total Pages: 1074
Release: 2006
Genre: African American business enterprises
ISBN:

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Leading at a Distance

Leading at a Distance
Author: James M. Citrin
Publisher: John Wiley & Sons
Total Pages: 240
Release: 2021-04-13
Genre: Business & Economics
ISBN: 1119782465

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A timely and hands-on resource informed by lessons learned from Fortune 500 CEOs and executives Leading at a Distance provides executives with the necessary skills to successfully lead in the new virtual workplace, backed by the research and expertise of global leadership firm Spencer Stuart. Although working remotely is not new, the global pandemic has placed virtual work at the center of everyday life. And it has thrust workforce strategies to the core of business operations globally. As the shift towards large-scale virtual work continues to grow and become a permanent fixture—by some estimates, 30% of the workforce will be working virtually – leaders must understand how to build virtual work environments that foster connected, engaged, and high-performing teams. Although some forward-thinking companies and not-for-profit organizations have made significant investments in technology and virtual collaboration, many others have simply joined the “Zoom culture” without fully appreciating what it takes to operate effectively at a distance on a sustained basis. Leading at a Distance is a timely, research-based, and highly practical guide for developing and implementing strategies for conducting high-impact virtual work, building trust, and enhancing team unity. Designed to help leaders shape organizational culture remotely, this must-have resource demonstrates how to conduct virtual onboarding for senior leaders, build top teams from a distance, manage accountability in the new virtual environment, and much more. A hands-on toolkit filled with compelling examples, expert insights, and invaluable advice, this book: Provides clear guidance on establishing effective leadership in the virtual workplace Offers practical approaches for establishing strong relationships, increasing employee engagement, and coaching from a distance Addresses ways to keep geographically dispersed team members aligned and accountable Illustrates creative ideas for boosting team morale Features an overview of the unique challenges facing leaders in the virtual workplace Discusses often-overlooked topics such as virtual hiring and onboarding Leveraging the authors' in-depth research and consulting experience, Leading at a Distance is required reading for anyone needing to adapt to a virtual way of working and develop their virtual leadership skills to maximize organizational effectiveness and performance.


Digital and Social Media Marketing

Digital and Social Media Marketing
Author: Nripendra P. Rana
Publisher: Springer Nature
Total Pages: 337
Release: 2019-11-11
Genre: Business & Economics
ISBN: 3030243745

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This book examines issues and implications of digital and social media marketing for emerging markets. These markets necessitate substantial adaptations of developed theories and approaches employed in the Western world. The book investigates problems specific to emerging markets, while identifying new theoretical constructs and practical applications of digital marketing. It addresses topics such as electronic word of mouth (eWOM), demographic differences in digital marketing, mobile marketing, search engine advertising, among others. A radical increase in both temporal and geographical reach is empowering consumers to exert influence on brands, products, and services. Information and Communication Technologies (ICTs) and digital media are having a significant impact on the way people communicate and fulfil their socio-economic, emotional and material needs. These technologies are also being harnessed by businesses for various purposes including distribution and selling of goods, retailing of consumer services, customer relationship management, and influencing consumer behaviour by employing digital marketing practices. This book considers this, as it examines the practice and research related to digital and social media marketing.