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Werewolf Storytellers Companion

Werewolf Storytellers Companion
Author:
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 2000-12-31
Genre: Fantasy games
ISBN: 9781565043237

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The companion for Storytellers of the revised Werewolf: The Apocalypse combines a game screen and book to further reveal the plight of the Garou in the days before the Apocalypse.


Werewolf Storytellers Handbook

Werewolf Storytellers Handbook
Author: WHITE WOLF PUBLISHING
Publisher: White Wolf Publishing
Total Pages: 224
Release: 2002-03-01
Genre:
ISBN: 9781588463050

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Werewolf Storytellers Handbook

Werewolf Storytellers Handbook
Author: Matthew McFarland
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2002-03
Genre: Werewolf (Game)
ISBN: 9781588463043

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf is a complicated game with a lot of different facets -- but that doesn't mean it has to be unmanageable. This book is designed to be the Storyteller's best friend, offering new options, suggestions on customizing the rules to your tastes, further information on the game's antagonists, crossover recommendations, building a chronicle from the ground up, and so much more. With this book at hand, your Werewolf game can be anything and everything you want it to be.


Werewolf Storytellers Handbook

Werewolf Storytellers Handbook
Author:
Publisher: White Wolf Games Studio
Total Pages: 140
Release: 1994-07
Genre: Fiction
ISBN: 9781565041318

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Mage Storytellers Companion

Mage Storytellers Companion
Author: Jackie Cassada
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 2000-04
Genre: Fantasy games
ISBN: 9781565044067

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Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. This companion for Storytellers of the revised Mage: The Ascension combines a screen and book that expounds upon the Ascension War and some of its major turning points.


Vampire Storytellers Companion

Vampire Storytellers Companion
Author: White Wolf Games Studio
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 2000-02
Genre:
ISBN: 9781565042599

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What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The Vampire Storytellers Companion collects new rules, abilities and bloodlines to aid Storytellers in their task of world-building. This book and screen present new information on the less numerous Kindred of the World of Darkness, as well as an expanded weapons list and frightening Disciplines only whispered of by the Kindred of the Camarilla and Sabbat.


Demon Storyteller's Companion

Demon Storyteller's Companion
Author: White Wolf Games Studio
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2002-12
Genre: Demon (Game)
ISBN: 9781588467515

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Frontier Secrets

Frontier Secrets
Author: White Wolf Games Studio
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1997-09
Genre:
ISBN: 9781565043411

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The Storyteller screen and reference for Werewolf: The Wild West.


Wild West Companion

Wild West Companion
Author: James A. Moore
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1998-08
Genre:
ISBN: 9781565043442

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. More rules and tricks of the trade for Garou in the Savage West.


Vampire Storytellers Screen

Vampire Storytellers Screen
Author: Graeme Davis
Publisher: White Wolf Pub
Total Pages:
Release: 1994-12-01
Genre:
ISBN: 9781565040557

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The Vampire screen comes complete with a 16-page collection of classic character archetypes that may appear anywhere in your chronicle.