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Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction

Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction
Author: Kruk, Mariusz
Publisher: IGI Global
Total Pages: 300
Release: 2018-12-21
Genre: Education
ISBN: 1522572872

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Over the last few decades, the use of virtual technologies in education, including foreign/second language instruction, has developed into a substantial field of study. Through virtual technologies, language learners can develop metacognitive and metalinguistic skills, and they can practice the language by interacting with real/virtual users or virtual objects, a very important issue for language learners who have no or little contact with native or target language speakers outside the classroom. Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction provides emerging research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. Featuring coverage on a broad range of topics such as game-based learning, online classrooms, and learning management systems, this publication is ideally designed for academicians, researchers, scholars, educators, graduate-level students, software developers, instructional designers, linguists, and education administrators seeking current research on how virtual technologies can be utilized and interpreted methodologically in virtual classroom settings.


Virtual Technologies: Concepts, Methodologies, Tools, and Applications

Virtual Technologies: Concepts, Methodologies, Tools, and Applications
Author: Kisielnicki, Jerzy
Publisher: IGI Global
Total Pages: 1842
Release: 2008-05-31
Genre: Computers
ISBN: 1599049562

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"This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.


Virtual Technologies

Virtual Technologies
Author: Jerzy Kisielnicki
Publisher: IGI Global
Total Pages: 622
Release: 2008
Genre: Computers
ISBN:

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"This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.


Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches

Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches
Author: Rao, N. Raghavendra
Publisher: IGI Global
Total Pages: 266
Release: 2010-07-31
Genre: Computers
ISBN: 1615206329

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"This book provides research related to the concept of virtual reality and developing business models using this concept"--Provided by publisher.


Encyclopedia of Virtual Communities and Technologies

Encyclopedia of Virtual Communities and Technologies
Author: Dasgupta, Subhasish
Publisher: IGI Global
Total Pages: 620
Release: 2005-10-31
Genre: Computers
ISBN: 1591407974

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"This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.


Emerging Technologies in Virtual Learning Environments

Emerging Technologies in Virtual Learning Environments
Author: Becnel, Kim
Publisher: IGI Global
Total Pages: 348
Release: 2019-06-28
Genre: Education
ISBN: 1522579885

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The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.


The Phenomenology of Virtual Technology

The Phenomenology of Virtual Technology
Author: Daniel O'Shiel
Publisher: Bloomsbury Publishing
Total Pages: 265
Release: 2022-07-14
Genre: Philosophy
ISBN: 1350245518

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The digital age we now live in is fundamentally changing how we relate to our perceptions and images. Daniel O'Shiel provides the first comprehensive phenomenology of virtual technology in order to show how the previously well-established experiential lines and structures between three basic categories of phenomenal experience – our everyday perceptions of reality; our everyday fantasies of irreality; and our everyday engagements with external images, not least digital ones – are becoming blurred, inverted or are even collapsing in a new era where a specific type of virtuality is coming to the fore. O'Shiel examines in depth just what this means for the phenomenology behind it, as well as the concrete practical consequences going forward. The work is divided into two main parts. In the first O'Shiel fully investigates the phenomenological natures of perception and imagination through close textual analyses of the relevant works by Edmund Husserl, Eugen Fink and Jean-Paul Sartre. In each phenomenologist perception and imagination are ultimately seen as different in kind, although the dividing line differs, especially with reference to a middle category of 'image-consciousness' (Bildbewusstsein). This first part argues for basic phenomenological differences between perceptions; physical and external images; and more mental imagery, while also allowing for a more general gradation between them. The second part then applies these theoretical findings to some of the most influential 'virtual technologies' today – social media; online gaming; and some virtual, augmented and mixed reality technologies – in order to show how previously clear categories of real and irreal, present and absent, genuine and fake, and even true and false, are becoming less so.


Virtual Reality: Concepts and Technologies

Virtual Reality: Concepts and Technologies
Author: Philippe Fuchs
Publisher: CRC Press
Total Pages: 432
Release: 2011-07-27
Genre: Computers
ISBN: 0203802950

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A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read


Immersed in Technology

Immersed in Technology
Author: Banff Centre for the Arts
Publisher: MIT Press
Total Pages: 400
Release: 1996
Genre: Art
ISBN: 9780262133142

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Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.


Building the Virtual State

Building the Virtual State
Author: Jane E. Fountain
Publisher: Rowman & Littlefield
Total Pages: 276
Release: 2004-05-28
Genre: Computers
ISBN: 9780815798903

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The benefits of using technology to remake government seem almost infinite. The promise of such programs as user-friendly "virtual agencies" and portals where citizens can access all sections of government from a single website has excited international attention. The potential of a digital state cannot be realized, however, unless the rigid structures of the contemporary bureaucratic state change along with the times. Building the Virtual State explains how the American public sector must evolve and adapt to exploit the possibilities of digital governance fully and fairly. The book finds that many issues involved in integrating technology and government have not been adequately debated or even recognized. Drawing from a rich collection of case studies, the book argues that the real challenges lie not in achieving the technical capability of creating a government on the web, but rather in overcoming the entrenched organizational and political divisions within the state. Questions such as who pays for new government websites, which agencies will maintain the sites, and who will ensure that the privacy of citizens is respected reveal the extraordinary obstacles that confront efforts to create a virtual state. These political and structural battles will influence not only how the American state will be remade in the Information Age, but also who will be the winners and losers in a digital society.