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Virtual Selves, Real Persons

Virtual Selves, Real Persons
Author: Richard S. Hallam
Publisher: Cambridge University Press
Total Pages: 349
Release: 2012-04-19
Genre: Philosophy
ISBN: 1107404223

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This book looks at how to define persons and selves and the ways in which different disciplines have dealt with this topic.


An Introduction to Cyberpsychology

An Introduction to Cyberpsychology
Author: Gráinne Kirwan
Publisher: Taylor & Francis
Total Pages: 331
Release: 2024-02-06
Genre: Psychology
ISBN: 100099855X

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An Introduction to Cyberpsychology provides a comprehensive introduction to this rapidly growing discipline. Fully updated in its second edition, the book encourages students to critically evaluate the psychology of online interactions and to develop appropriate research methodologies to complete their own work in this field. The book examines cyberpsychology and online research methodologies, social psychology in an online context, practical applications of cyberpsychology, and the psychological aspects of other technologies. This new edition has been carefully updated to include additional coverage of: Expanded content relating to major developments in the field and new content on gaming and screentime A new chapter examining the relationship between older adults and technology Cyberpsychology in focus feature boxes in each chapter that examine topics in depth Interviews with professionals working in fields relating to cyberpsychology Each chapter includes key terms and a glossary, content summaries, discussion questions, and recommended reading to guide further study. Supported by extensive online resources for students and instructors, this authoritative book is an essential core text for undergraduate modules in cyberpsychology, and an ideal primer for students of postgraduate programs in cyberpsychology. To view the additional student and instructor resources for this book, please visit bpscoretextbooks.routledge.com


Philosophy for Life and Other Dangerous Situations

Philosophy for Life and Other Dangerous Situations
Author: Jules Evans
Publisher: New World Library
Total Pages: 322
Release: 2013-10-03
Genre: Philosophy
ISBN: 1608682307

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When philosophy rescued him from an emotional crisis, Jules Evans became fascinated by how ideas invented over two thousand years ago can help us today. He interviewed soldiers, psychologists, gangsters, astronauts, and anarchists and discovered the ways that people are using philosophy now to build better lives. Ancient philosophy has inspired modern communities — Socratic cafés, Stoic armies, Epicurean communes — and even whole nations in the quest for the good life. This book is an invitation to a dream school with a rowdy faculty that includes twelve of the greatest philosophers from the ancient world, sharing their lessons on happiness, resilience, and much more. Lively and inspiring, this is philosophy for the street, for the workplace, for the battlefield, for love, for life.


Identity Within Destiny

Identity Within Destiny
Author: Anne Elizabeth Carroll
Publisher:
Total Pages: 115
Release: 2016
Genre: Destiny (Video game)
ISBN:

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Terms of Service

Terms of Service
Author: Jacob Silverman
Publisher: Harper Collins
Total Pages: 362
Release: 2015-03-17
Genre: Social Science
ISBN: 0062282514

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Social networking has grown into a staple of modern society, but its continued evolution is becoming increasingly detrimental to our lives. Shifts in communication and privacy are affecting us more than we realize or understand. Terms of Service crystalizes this current moment in technology and contemplates its implications: the identity-validating pleasures and perils of online visibility; our newly adopted view of daily life through the lens of what is share-worthy; and the surveillance state operated by social media platforms—Facebook, Google, Twitter, and others—to mine our personal data for advertising revenue, an invasion of our lives that is as pervasive as government spying. Jacob Silverman calls for social media users to take back ownership of their digital selves from the Silicon Valley corporations who claim to know what's best for them. Integrating politics, sociology, national security, pop culture, and technology, he reveals the surprising conformity at the heart of Internet culture—explaining how social media companies engineer their products to encourage shallow engagement and discourage dissent. Reflecting on the collapsed barriers between our private and public lives, Silverman brings into focus the inner conflict we feel when deciding what to share and what to "like," and explains how we can take the steps we need to free ourselves from its grip.


The Social Brain in Virtual Reality. Changing Perspective on Self and Others in Immersive Virtual Environments

The Social Brain in Virtual Reality. Changing Perspective on Self and Others in Immersive Virtual Environments
Author: Solène Neyret
Publisher:
Total Pages: 196
Release: 2019
Genre:
ISBN:

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One fundamental aspect of the human brain is that it is highly shaped by experience and interaction with the surrounding environment. Signals coming from different sensory streams are integrated to create a coherent representation of the environment and of the "self", as a part of this environment. The boundaries of the self are defined through the constant and dynamic exchanges between an individual and their physical and social environment. Self-perception and self-representation are complex processes that seem to be linked to perception and representation of others. We know that humans experience a sense of self-awareness, but the neural bases of this phenomenon are not clearly understood yet. In this thesis we focus on three different aspects of the "self" as a dynamic process: body representation, social identity, and conceptual representation of a personal problem. We report on three behavioural studies using immersive virtual reality that demonstrate how self-representation is highly influenced by social feedback. In the first experiment, we re-created a virtual representation of the internal image participants had of their own body shape. We also re-created a virtual body corresponding to their ideal body shape, and another virtual body representing their real body shape. Participants saw the three different virtual bodies from a first-person perspective and from a third-person perspective and they had to evaluate the appearance of those virtual bodies. We observed that female participants evaluated their real body as more attractive when they saw it from a third-person perspective, and that their level of body dissatisfaction was lower after the experimental procedure. We believe that third-person perspective allowed female participants to perceive their real body shape without applying the negative prior beliefs usually associated to the "self", and that this resulted in a more positive evaluation of their body shape. In the second experiment, we showed how the influence of a group can determine behaviour of an individual. We created a social situation of verbal harassment in virtual reality, and embodied participants in different agents of that scene. In one condition, participants experienced the scene from the perspective of the victim (female avatar). In the other condition, participants saw the situation from the perspective of a member of the group of males performing the harassment (in-group condition). One week later, participants went through a virtual reproduction of the Milgram experiment, and we measured their behaviour in terms of the number of shocks they would give to the victim (again a female avatar). All participants were sitting with a group of three virtual experimenters (male avatars), who were instructing them to give shocks to the victim until the end of the procedure. Our results show that participants of the in-group condition, behaved according to the instructions received from the virtual experimenters, and were more likely to finish the procedure. We argue that social feedback and group influence is critical in determining individual behaviour. In the third experiment, we show how subjective evaluation of a personal problem, can be modified by getting a third-person perspective of oneself. Participants were asked to describe a personal problem causing mid-level distress in their daily life and had the opportunity to discuss it, in virtual reality, with an avatar of Dr Sigmund Freud. In the experimental condition, participants were embodied alternatively in their own virtual avatar and in the virtual body of Freud, allowing them to enter in a "self-conversation". In the control condition, participants were embodied in their own virtual body, and received general counselling from the avatar of Freud. Our results show that the self- conversation condition helped participants to get a new perspective on their problem, leading them to get a better understanding of it and new ideas on how to solve it. Participants in the self-conversation condition also reported less negative automatic thoughts after their experience in virtual reality. We believe that the psychological distance given by the third-person perspective, allowed participants to get a more rational understanding of their situation. Overall, we demonstrate in this thesis, that self-perception, self-representation, self- evaluation and behavioral responses are highly influenced by social feedback. We show that third-person perspective enables to decrease negative bias in self-evaluation. We hope to be able to develop those findings in future clinical applications of immersive virtual reality.


Handbook of Research on Technoself: Identity in a Technological Society

Handbook of Research on Technoself: Identity in a Technological Society
Author: Luppicini, Rocci
Publisher: IGI Global
Total Pages: 874
Release: 2012-10-31
Genre: Computers
ISBN: 1466622121

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"This book provides insights to better enhance the understanding of technology's widespread intertwinement with human identity within an advancing technological society"--Provided by publisher.


Self-games and Body-play

Self-games and Body-play
Author: Dennis D. Waskul
Publisher: Peter Lang Incorporated, International Academic Publishers
Total Pages: 188
Release: 2003
Genre: Computers
ISBN:

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One of the most fascinating dimensions of online chat and cybersex are the ways that their medium, the Internet, allows people to reconfigure relationships between self, body, and social interaction. Online chat participants discursively write a self into existence in a disembodied medium that allows for extreme fluidity and multiplicity; cybersex participants evoke bodies in words and images, manipulating relationships between selfhood and the corporeal body. Perhaps never before have so many people been actively involved in social psychological experiments in which they redefine themselves in ways that are so distinctively at the cutting edge of important social and cultural transformations. Based on over 150 interviews with online chat and cybersex participants, Self-Games and Body-Play is an empirically grounded analysis of how these unique experiences provide a lens for better understanding the nature of personhood in everyday life.


Social Psychology

Social Psychology
Author: Saba Safdar
Publisher: Wiley Global Education
Total Pages: 588
Release: 2021-08-03
Genre: Psychology
ISBN: 1119608457

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Social psychology students across Canada come from every conceivable background and possess a wide array of interests, experiences and personal and vocational ambitions. As our increasingly interconnected world continues to lessen cultural and national boundaries, today's students need to understand human social behaviour within a truly global context. Thoroughly updated and revised, Social Psychology, Second Canadian Edition helps students develop their critical thinking skills, recognise the intersections of social psychology in daily life and gain a better understanding of both themselves and those around them. Providing a comprehensive yet accessible introduction to the discipline, this stimulating textbook examines classic and contemporary research while discussing the links between cultural, cross-cultural and social psychology. Engaging, clearly-written chapters are organised around five central topics which are carefully designed to encourage active participation and strengthen comprehension. Throughout the text, a wide range of topics within social psychology are explored through lenses of culture, diversity, gender and neuroscience. Students follow a logical progression of topics — exploring social perception and cognition, persuasion and social influence, group processes and intergroup relations, aggression, prejudice, discrimination, altruism and much more.