Virtual Morality
Author | : Mark J. P. Wolf |
Publisher | : Peter Lang Incorporated, International Academic Publishers |
Total Pages | : 276 |
Release | : 2003 |
Genre | : Art |
ISBN | : |
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Table of contents
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Author | : Mark J. P. Wolf |
Publisher | : Peter Lang Incorporated, International Academic Publishers |
Total Pages | : 276 |
Release | : 2003 |
Genre | : Art |
ISBN | : |
Table of contents
Author | : Garry Young |
Publisher | : Routledge |
Total Pages | : 190 |
Release | : 2014-09-11 |
Genre | : Philosophy |
ISBN | : 1317547233 |
Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?
Author | : Peter Danielson |
Publisher | : Psychology Press |
Total Pages | : 258 |
Release | : 1992 |
Genre | : Artificial intelligence |
ISBN | : 0415076919 |
Explores the role of artificial intelligence in the development of a claim that morality is person made and rational.This book explores the role of artificial intelligence in the development of a claim that morality is person-made and rational. Professor Danielson builds moral robots that do better than amoral competitors in a tournament of games like the Prisoners Dilemma and Chicken. The book thus engages in current controversies over the adequacy of the received theory of rational choice. It sides with Gauthier and McClennan, who extend the devices of rational choice to include moral constraint. Artificial Morality goes further, by promoting communication, testing and copying of principles and by stressing empirical tests.
Author | : Christopher Hill |
Publisher | : Pushcart Press |
Total Pages | : 344 |
Release | : 2000 |
Genre | : Computers |
ISBN | : |
"Parker Thompson, the young, morally-challenged star of the city's top law firm," goes into action when a student is expelled from Western University after an exchange of insults with a female professor.--Jacket.
Author | : Douglas Estes |
Publisher | : Zondervan |
Total Pages | : 257 |
Release | : 2009-09-22 |
Genre | : Religion |
ISBN | : 0310314135 |
The meeting place for the church of tomorrow will be a computer screen. Don’t laugh, and don’t feel alarmed. The real-world church isn’t going anywhere until Jesus returns. But the virtual church is already here, and it’s poised for explosive growth. SimChurch invites you to explore the vision, the concerns, the challenges, and the remarkable possibilities of building Christ’s kingdom online. What is the virtual church, and what different forms might it take? Will it be an extension of a real-world church, or a separate entity? How will it encourage families to worship together? Is it even possible or healthy to “be” the church in the virtual world? If you’re passionate about the church and evangelism, and if you feel both excitement and concern over the new virtual world the internet is creating, then these are just some of the vital issues you and other postmillennial followers of Jesus must grapple with. Rich in both biblical and current insight, combining exploration and critique, SimChurch opens a long-overdue discussion you can’t afford to miss.
Author | : Graham Houston |
Publisher | : IVP Books |
Total Pages | : 224 |
Release | : 1998 |
Genre | : Christian ethics |
ISBN | : 9780851114613 |
Author | : Lisa S. Nelson |
Publisher | : Cambridge University Press |
Total Pages | : 233 |
Release | : 2018-06-21 |
Genre | : Political Science |
ISBN | : 1316732703 |
Is social media changing who we are? We assume social media is only a tool for our modern day communications and interactions, but is it quietly changing our identities and how we see the world and one another? Our current debate about the human behaviors behind social media misses the important effects these social networking technologies are having on our sense of shared morality and rationality. There has been much concern about the loss of privacy and anonymity in the Information Age, but little attention has been paid to the consequences and effects of social media and the behavior they engender on the Internet. In order to understand how social media influences our morality, Lisa S. Nelson suggests a new methodological approach to social media and its effect on society. Instead of beginning with the assumption that we control our use of social media, this book considers how the phenomenological effects of social media influences our actions, decisions, and, ultimately, who we are and who we become. This important study will inform a new direction in policy and legal regulation for these increasingly important technologies.
Author | : Erick Jose Ramirez |
Publisher | : Routledge |
Total Pages | : 267 |
Release | : 2021-12-29 |
Genre | : Philosophy |
ISBN | : 1000517357 |
This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences. The author provides compelling evidence that VR simulations are capable of producing "virtually real" experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing "realistic" virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don’t inculcate harmful character traits. Virtually real experiences, the author claims, can make virtual relationships meaningful, productive, and conducive to welfare but they can also be used to systematically mislead and manipulate users about the nature of their experiences. The Ethics of Virtual and Augmented Reality will appeal to philosophers working in applied ethics, philosophy of technology, and aesthetics, as well as researchers and students interested in game studies and game design.
Author | : Ellen G. Friedman |
Publisher | : U of Minnesota Press |
Total Pages | : 320 |
Release | : 1998 |
Genre | : Philosophy |
ISBN | : 9780816627493 |
In today's world, moral uncertainty is found everywhere. MORALITY USA calls for recognition of the multiplicity of moral structures that now exist and argues that we need to rethink our concepts of morality. Controversial, comprehensive, engaging, and timely, MORALITY USA is sure to spark debate and contemplation across political and social spectrums. 23 photos.
Author | : Roland Wojak |
Publisher | : |
Total Pages | : 0 |
Release | : 2012 |
Genre | : |
ISBN | : |