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Utopian Entrepreneur

Utopian Entrepreneur
Author: Brenda Laurel
Publisher: MIT Press
Total Pages: 128
Release: 2001
Genre: Architecture
ISBN: 9780262621533

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A guide to doing socially positive work in the context of business.


The Palgrave Handbook of Utopian and Dystopian Literatures

The Palgrave Handbook of Utopian and Dystopian Literatures
Author: Peter Marks
Publisher: Springer Nature
Total Pages: 721
Release: 2022-03-15
Genre: Literary Criticism
ISBN: 3030886549

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The Palgrave Handbook of Utopian and Dystopian Literatures celebrates a literary genre already over 500 years old. Specially commissioned essays from established and emerging international scholars reflect the vibrancy of utopian vision, and its resiliency as idea, genre, and critical mode. Covering politics, environment, geography, body and mind, and social organization, the volume surveys current research and maps new areas of study. The chapters include investigations of anarchism, biopolitics, and postcolonialism and study film, art, and literature. Each essay considers central questions and key primary works, evaluates the most recent research, and outlines contemporary debates. Literatures of Africa, Australia, China, Latin America, and the Middle East are discussed in this global, cross-disciplinary, and comprehensive volume.


Follow for Now

Follow for Now
Author: Roy Christopher
Publisher: Roy Christopher
Total Pages: 393
Release: 2007
Genre: Communication and culture
ISBN: 0977697703

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Book Description: Follow for Now: Interviews with Friends and Heroes is an anthology of forty-three interviews with minds of all kinds. Spanning over seven years, Follow for Now includes interviews with such luminaries as Bruce Sterling, Douglas Rushkoff, DJ Spooky, Philip K. Dick, Aesop Rock, Erik Davis, Howard Bloom, David X. Cohen, Richard Saul Wurman, N. Katherine Hayles, Manuel De Landa, Rudy Rucker, Milemarker, Steve Aylett, Doug Stanhope, Paul Roberts, Shepard Fairey, Tod Swank, dalek, Eric Zimmerman, Steven Johnson, Mark Dery, Geert Lovink, Brenda Laurel, and many, many more. Follow for Now is an eclectic, independently-minded snapshot of the intellectual landscape at the beginning of the twenty-first century. It also includes an extensive bibliography, a full index, and weighs in at nearly 400 pages.


Playing Utopia

Playing Utopia
Author: Benjamin Beil
Publisher: transcript Verlag
Total Pages: 333
Release: 2019-11-30
Genre: Social Science
ISBN: 3839450500

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Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.


Dynamics of Critical Internet Culture (1994-2001)

Dynamics of Critical Internet Culture (1994-2001)
Author: Geert Lovink
Publisher: instituteofnetworkcultures
Total Pages: 230
Release: 2009
Genre: Culture
ISBN: 9078146079

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This study examines the dynamics of critical Internet culture after the medium opened to a broader audience in the mid 1990s. It is Geert Lovink's PhD thesis, submitted late 2002, written in between his two books on the same topic: Dark Fiber (2002) and My First Recession (2003). The core of the research consists of four case studies of non-profit networks: the Amsterdam community provider, The Digital City (DDS); the early years of the nettime mailinglist community; a history of the European new media arts network Syndicate; and an analysis of the streaming media network Xchange. The research describes the search for sustainable community network models in a climate of hyper growth and increased tensions and conflict concerning moderation and ownership of online communities.


Inspiration

Inspiration
Author: Petrula Vrontikis
Publisher:
Total Pages: 240
Release: 2002
Genre: Design
ISBN: 1564969010

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Today's world is so flooded with images and information that only the freshest new designs get noticed. But dominating trends and carbon-copy successes often trap designers in been there, done that mediocrity. Inspiration = Ideas helps artists kick their work out of the clone zone and journey into new, uncharted visual territory. The book introduces readers to found design, where inspiration flows not from successful finished designs, but from textures, colors, patterns, and primitive and offbeat imagery. From indigenous design (Brazilian canned good labels), traditional patterns (the hennaed hands of Indian brides), and captivating textures and materials (ikat paper) -- to examples of current local commercial design on simple things like food packaging -- this well-traveled sourcebook brings an endless stream of rare global images and ideas straight to designer's doorsteps. Complete with frequent sidebars that explore how successful designers are inspired by and have used found design in their work, this exotic visual tour will enable artists to bring their work from common and bland to original and beautiful.


The Business and Culture of Digital Games

The Business and Culture of Digital Games
Author: Aphra Kerr
Publisher: SAGE
Total Pages: 198
Release: 2006-04-06
Genre: Games & Activities
ISBN: 9781412900478

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This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.


The Politics and Aesthetics of Entrepreneurship

The Politics and Aesthetics of Entrepreneurship
Author: Daniel Hjorth
Publisher: Edward Elgar Publishing
Total Pages: 289
Release: 2010-01-01
Genre: Business & Economics
ISBN: 1848446071

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Stylish, bold, fiery, and full of zest, this book could well have been called Embodying Entrepreneurship . . . for perhaps the first time, we have a cultured, scholarly, in-the-flesh treatment of entrepreneurial life. Ranging from striptease to de Sade, the aboriginal to Christo, and the grotesque to the sublime, The Politics and Aesthetics of Entrepreneurship is a tantalizing and critically refreshing work throughout. This one could easily become the bad boy book of entrepreneurial studies, given how strongly it challenges (slaps?) existing entrepreneurship studies. Daved Barry, Universidade Nova de Lisboa, Portugal Daniel Hjorth and Chris Steyaert make a unique contribution to management education. Their ability to illustrate complex ideas through theatre and visual media is outstanding and much appreciated by a wide audience. This book is no exception. Their insights into the nature of entrepreneurship are fresh and original. Their style of presentation is both rich and rewarding. This is a book to surprise you and it will. Heather Höpfl, University of Essex, UK . . . the four books comprising the series would certainly be a valuable addition to any entrepreneurship library. However, each book also stands alone as an individual purchase. Lorraine Warren, International Journal of Entrepreneurial Behaviour and Research This fourth book in the New Movements in Entrepreneurship series focuses on the politics and aesthetics of entrepreneurial processes, in order to shed light on entrepreneurial creation itself. Presenting original empirical material, the eminent contributors examine control and entrepreneurship in various organizational contexts. They go on to demonstrate how control can be exercised entrepreneurially, how art brings an entrepreneurial force into society, and how entrepreneurship operates by aesthetic moves. The need to move beyond the traditional focus on the economic and business implications of entrepreneurship is also discussed, as is the relevance of political and aesthetic theory to our understanding of entrepreneurship as a creative force. The book provides entrepreneurship studies with a new language, that in itself is an aesthetic effort with political implications, resulting in new theoretical, empirical and practical possibilities. It will prove a fascinating read for students, academics and researchers with an interest in entrepreneurship and management and creativity and aesthetics.


Beyond Barbie and Mortal Kombat

Beyond Barbie and Mortal Kombat
Author: Yasmin B. Kafai
Publisher: MIT Press
Total Pages: 398
Release: 2011-02-25
Genre: Computers
ISBN: 0262516063

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Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine


My First Recession

My First Recession
Author: Geert Lovink
Publisher: V2_ publishing
Total Pages: 300
Release: 2003
Genre: Computers
ISBN: 9056623532

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My First Recession starts when the party is over. This study maps the transition of critical Internet culture from the mid-to-late 1990s Internet craze to the dotcom crash, the subsequent meltdown of global financial markets, and 9/11. In his discussion of the dotcom boom-and-bust cycle, Geert Lovink lays out the challenges faced by critical Internet culture today. In a series of case studies, Lovink meticulously describes the ambivalent attitude that artists and activists take as they veer back and forth between euphoria and skepticism. As a part of this process, Lovink examines the internal dynamics of virtual communities through an analysis of the use of moderation and "collaborative filtering" on mailing lists and weblogs. He also confronts the practical and theoretical problems that appear as artists join the growing number of new-media education programs. Delving into the unexplored gold mines of list archives and weblogs, Lovink reveals a world that is largely unknown to both the general public and the Internet visionaries.