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Using Interactive Digital Narrative in Science and Health Education

Using Interactive Digital Narrative in Science and Health Education
Author: R. Lyle Skains
Publisher: Emerald Group Publishing
Total Pages: 152
Release: 2021-05-24
Genre: Social Science
ISBN: 1839097604

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This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.


Interactive Digital Narrative

Interactive Digital Narrative
Author: Hartmut Koenitz
Publisher: Routledge
Total Pages: 302
Release: 2015-04-10
Genre: Social Science
ISBN: 1317668685

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The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.


Cultivating Compassion

Cultivating Compassion
Author: Pip Hardy
Publisher: Springer
Total Pages: 394
Release: 2018-03-02
Genre: Social Science
ISBN: 3319641468

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This book explores how digital storytelling can catalyze change in healthcare. Edited by the co-founders of the award-winning Patient Voices Programme, the authors discuss various applications for this technique; from using digital storytelling as a reflective process, to the use of digital stories in augmenting quantitative data. Through six main sections this second edition covers areas including healthcare education, patient engagement, quality improvement and the use of digital storytelling research. The chapters illuminate how digital storytelling can lead to greater humanity, understanding and, ultimately, compassion. This collection will appeal to those involved in delivering, managing or receiving healthcare and healthcare education and research, as well as people interested in digital storytelling and participatory media.


Understanding Interactive Digital Narrative

Understanding Interactive Digital Narrative
Author: Hartmut Koenitz
Publisher: Taylor & Francis
Total Pages: 203
Release: 2023-04-17
Genre: Computers
ISBN: 1000859185

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This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades. Looking back over the past 30 years of theorizing around interactivity, storytelling, and the digital across the fields of game design/game studies, media studies, and narratology, as well as interactive documentary and other emerging forms, this text offers important and insightful correctives to common misunderstandings that pervade the field. This book also changes the perspective on IDN by introducing a comprehensive conceptual framework influenced by cybernetics and cognitive narratology, addressing limitations of perspectives originally developed for legacy media forms. Applying its framework, the book analyzes successful works and lays out concrete design advice, providing instructors, students, and practitioners with a more precise and specific understanding of IDN. This will be essential reading for courses in interactive narrative, interactive storytelling, and game writing, as well as digital media more generally.


Digital Storytelling in Health and Social Policy

Digital Storytelling in Health and Social Policy
Author: Nicole Matthews
Publisher: Routledge
Total Pages: 222
Release: 2017-04-21
Genre: Medical
ISBN: 1317688236

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As digital life stories continue to assume more and more significance across a range of institutions, so too does their potential to bring into focus once marginalised and neglected voices. Breaking new ground by reframing multimedia life stories as a resource for education, public health, and policy, this book challenges policymakers, professionals, and researchers to reimagine how they find out about and respond to people’s daily lives and experiences of health, disability, and well-being. The book develops theoretical, methodological, and practical resources for listening to digital stories through a series of carefully selected international case studies, from dementia care education to campaigns in the UN to ban cluster munitions. The case studies explore and illuminate different ways that digital stories have – and have not – been listened to in the past. The authors expose the great potential as well as the complexity of using powerful personal stories in practice. Together, the case studies highlight that processes of listening to, learning from, and making use of digital stories involve unavoidable processes of reinterpretation, recontextualisation, and translation which have significant ethical and political implications for storytellers, listeners, and society. In mapping and theorising the movement of stories into new contexts of policy and practice, the book offers a critical lens on the widely celebrated democratising potential of digital storytelling and its capacity to amplify marginalised voices. Digital Storytelling in Health and Social Policy develops an authoritative and original re-conceptualisation of digital life stories and their use for social justice ends, and will be important reading for researchers and practitioners from a range of backgrounds, including social policy, digital media, communication, education, disability, and public health.


Wired for Health and Well-being

Wired for Health and Well-being
Author: Science Panel on Interactive Communication and Health
Publisher:
Total Pages: 196
Release: 1999
Genre: Communication in medicine
ISBN:

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Digital Stories and Their Integration in Early Childhood and Primary Education

Digital Stories and Their Integration in Early Childhood and Primary Education
Author: Jim Prentzase
Publisher: Nova Science Publishers
Total Pages: 165
Release: 2016
Genre: Education
ISBN: 9781536100167

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Editor Biography: Jim Prentzas received the diploma degree in computer engineering and informatics and the MSc and PhD degrees from the Department of Computer Engineering and Informatics, University of Patras, Greece, in 1997, 2001, and 2003, respectively. He is currently an associate professor in the Department of Education Sciences in Early Childhood, School of Education Sciences, Democritus University of Thrace, Greece. His main research interests include artificial intelligence, e-learning and Web applications. He has published more than 70 papers in international journals, edited volumes, and proceedings of conferences and workshops. He has also co-edited two volumes published by an international publisher. He has participated in a number of National and European research projects. Book Description: This book is an edited collection of chapters regarding the integration of digital stories in the classroom, focusing on early childhood and primary education. Storytelling has always been an effective way of teaching all ranges of subjects at all educational levels, especially in early childhood and primary education. Digital storytelling combines the advantages of storytelling and digital tools. Digital stories attract the interest of students and provide them with motives to take part in learning activities in collaboration with their classmates and teachers. They have become a popular resource of Information and Communications Technology (ICT). Digital stories can be a valuable tool to educators. However, as is the case with many ICT resources, teachers need practical ideas about how to integrate them in teaching and learning. This book covers a gap in the international bibliography regarding digital storytelling. It discusses teaching scenarios that exploit digital stories in a wide range of subjects in early childhood and primary education. Subjects covered in teaching scenarios discussed in this book include language, time concepts, music, poetry, social tolerance in multicultural societies, mathematics, environmental issues, foreign language learning, healthy nutrition, mythology and geography. Such a diversity of issues concerning integration of digital stories in early childhood and primary education has not been dealt with in other published books until now. The discussed teaching scenarios involve two- and three-dimensional digital stories implemented with the visual programming tools Scratch and Alice. Scratch is implemented by the Massachusetts Institute of Technology (MIT) and enables the creation of two-dimensional multimedia applications. Alice is implemented by Carnegie Mellon and enables the creation of three-dimensional multimedia applications. Both of these tools are available at no charge and are popular in education throughout the world. The created digital stories have been combined with self-assessment e-activities created with JClic to provide further advantages to students. JClic is a free software tool implemented in Spain that enables the creation of interactive assessment activities addressed to early childhood and elementary education. The book is organized into three main parts and consists of ten chapters. The first part consists of two chapters discussing general background issues concerning storytelling, ICT and digital storytelling in education. The second part consists of four chapters discussing teaching scenarios involving early childhood education. The third part consists of four chapters discussing teaching scenarios regarding primary education. Target Audience: *Early childhood teachers, school teachers as well as academic and teaching staff members of Universities that would like to integrate digital stories in learning and teaching, *Undergraduate/postgraduate students as well as academic and teaching staff members of University Departments educating pre-service and in-service teachers, *Undergraduate/postgraduate students as well as academic and teaching staff members of Computing Departments, *Researchers working in the field of education, educational technology, digital storytelling, multimedia and computing education, *Programmers and researchers developing tools concerning digital storytelling, multimedia and computing education, *Computer Science school teachers who are interested in: (a) teaching students how to create interdisciplinary multimedia applications while learning programming concepts and (b) collaborating with teachers teaching other fields.


Technologies for Interactive Digital Storytelling and Entertainment

Technologies for Interactive Digital Storytelling and Entertainment
Author: Stefan Göbel
Publisher: Springer
Total Pages: 320
Release: 2004-06-11
Genre: Computers
ISBN: 3540277978

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Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.


The Power of Storytelling

The Power of Storytelling
Author: Amy Halter
Publisher:
Total Pages: 34
Release: 2015
Genre:
ISBN:

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Digital storytelling is an emergent method in health promotion work for addressing health inequities through combining technology with the voices of members of vulnerable, often underrepresented populations. The Fred Hutchinson Cancer Research Center (FHCRC) has combined efforts with Seattle community organizations to spread the reach of the digital storytelling project to the Yakima Valley. This is an evaluative study of the effectiveness of the digital storytelling process in the Yakima Valley. Following the creation of a number of digital stories, we collected one-on-one interviews to understand the impact of creating a digital story, and convened focus groups to better comprehend the power of watching a digital story.The FHCRC collaborated with Creative Narrations, an organization that specializes in multimedia support for nonprofit organizations. Creative Narrations conducted a "Train-the-Trainer" workshop to train FHCRC community health workers who in turn conducted three community workshops in the Yakima Valley region. A total of eighteen digital stories were created through these workshops, nine of which were created during the Train-theTrainer workshop and nine others through subsequent community workshops. Recruitment was primarily through the snowball effect of targeted community outreach with flyers and word-of-mouth. Later we collected one-on-interviews (n=11) with participants of the digital story training workshops to evaluate the experience of creating a story. We also conducted focus groups (n=4) with groups who watched the digital stories in order to learn about the impact of viewing the digital stories of others. We reviewed and coded transcriptions from one-on-one interviews and focus groups using Atlas.ti. Overall, participants found the digital story experience to be positive and beneficial for improving health and engaging others within their community. The common themes in the data demonstrate that storytelling is a uniquely valuable tool in health promotion work, and that there are healing benefits inherent to sharing personal stories of overcoming or managing health issues. As a community engagement tool, digital stories also provide a structure for disseminating health education and fostering relationships for further advocacy and health promotion programming. The findings of this study support other literature that shows the many benefits of digital stories in health promotion work. For storytellers, it provides a healing outlet to critically reflect on a difficult experience and find support and connection within one's own community. For story viewers, digital stories are far more impactful than other forms of health education materials that may not be culturally appropriate or accessible to the members of this population. Furthermore, the engagement process of building capacity and collaborating within a community is an important way for community organizations to foster relationships within the community. Many of our participants indicated that they would be very happy to continue digital storytelling work with Fred Hutchinson Cancer Research Center.


Education, Narrative Technologies and Digital Learning

Education, Narrative Technologies and Digital Learning
Author: Tony Hall
Publisher: Palgrave Macmillan
Total Pages: 202
Release: 2019-06-01
Genre: Education
ISBN: 9781349672554

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This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and augment creative storytelling. The book begins with a foundational analysis of narrative use in education today, and provides a history of the emergence of narrative technology. It explores how the convergence of high-potential computing and storytelling practices and techniques can be used to enhance education, in particular the design of bespoke, interactive physical learning environments. The contemporary importance of educational design is highlighted throughout the book, which concludes with the SCÉAL design-based research framework as a proposed systematic approach to the design of narrative technology in education. The book will be a valuable resource for educational designers, technologists, teachers and policymakers, especially those with an interest in the design and use of narrative technology in education.