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Urban Play

Urban Play
Author: Fabio Duarte
Publisher: MIT Press
Total Pages: 225
Release: 2021-08-03
Genre: Social Science
ISBN: 0262362260

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Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.


Urban Playground

Urban Playground
Author: Tim Gill
Publisher: Routledge
Total Pages: 208
Release: 2021-03-03
Genre: Architecture
ISBN: 1000222160

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What type of cities do we want our children to grow up in? Car-dominated, noisy, polluted and devoid of nature? Or walkable, welcoming, and green? As the climate crisis and urbanisation escalate, cities urgently need to become more inclusive and sustainable. This book reveals how seeing cities through the eyes of children strengthens the case for planning and transportation policies that work for people of all ages, and for the planet. It shows how urban designers and city planners can incorporate child friendly insights and ideas into their masterplans, public spaces and streetscapes. Healthier children mean happier families, stronger communities, greener neighbourhoods, and an economy focused on the long-term. Make cities better for everyone.


City of Play

City of Play
Author: Rodrigo Pérez de Arce
Publisher: Bloomsbury Publishing
Total Pages: 296
Release: 2018-05-31
Genre: Architecture
ISBN: 1350032158

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City of Play shows how play is built into the very fabric of the modern city. From playgrounds to theme parks, skittle alleys to swimming pools, to the countless uncontrolled spaces which the urban habitat affords – play is by no means just a childhood affair. A myriad essentially unproductive playful pursuits have, through time, modelled the modern city and landscape. Architect and scholar Rodrigo Pérez de Arce's erudite, original, and often surprising study explores a curiously neglected dimension of architectural design and practice: ludic space. It is an architectural history of the playground – from the hippodrome to the Situationist city – of space released from productive ends in the pursuit of leisure. But this is more than just a book about how architecture has incorporated play into its spaces and structures, it is a history of the modern city itself. The ludic imagination impregnated modernist ideals, and what begins with the playground ends with a re-consideration of the whole sweep of the modern movement through the filter of leisure and play. Because play is such a basic or fundamental human experience, the book re-grounds the architect's concerns with those of non-architects – and not only those of adults but also of children. It seeks to give everyone – architects and other ordinary city-dwellers alike – a better understanding about what is at stake in the making of the public spaces of our cities.


Play the City. Games Informing the Urban Development

Play the City. Games Informing the Urban Development
Author: Ekim Tan
Publisher:
Total Pages: 392
Release: 2017
Genre:
ISBN: 9789490322878

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A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.


Urban Play

Urban Play
Author: Fabio Duarte
Publisher: MIT Press
Total Pages: 225
Release: 2021-08-03
Genre: Social Science
ISBN: 0262045346

Download Urban Play Book in PDF, ePub and Kindle

Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.


The City at Eye Level

The City at Eye Level
Author: Meredith Glaser
Publisher: Eburon Uitgeverij B.V.
Total Pages: 226
Release: 2012
Genre: Architecture
ISBN: 9059727142

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Although rarely explored in academic literature, most inhabitants and visitors interact with an urban landscape on a day-to-day basis is on the street level. Storefronts, first floor apartments, and sidewalks are the most immediate and common experience of a city. These "plinths" are the ground floors that negotiate between inside and outside, the public and private spheres. The City at Eye Level qualitatively evaluates plinths by exploring specific examples from all over the world. Over twenty-five experts investigate the design, land use, and road and foot traffic in rigorously researched essays, case studies, and interviews. These pieces are supplemented by over two hundred beautiful color images and engage not only with issues in design, but also the concerns of urban communities. The editors have put together a comprehensive guide for anyone concerned with improving or building plinths, including planners, building owners, property and shop managers, designers, and architects.


He Don't Play Fair

He Don't Play Fair
Author: Clifford "Spud" Johnson
Publisher: Urban Books
Total Pages: 288
Release: 2013-02-01
Genre: Fiction
ISBN: 1622860748

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When his conviction for conspiracy to distribute cocaine is overturned, Papio is released from a Federal Correctional Institution in El Reno after serving just 3 years of his 30-year sentence. Having some unfinished business in Oklahoma City, Papio stops there to collect on some debts before heading out West. On the way, he won't settle for anything less than the best hotels, luxury vehicles, designer clothing, and of course, gorgeous women. Follow Papio across the States as he lives the good life, avoiding contact with his infuriated Cuban connection by all means. His journey takes some unexpected twists and turns, which make this tale extra special! Don't get caught up, because He Don't Play Fair.


Dream Play Build

Dream Play Build
Author: James Rojas
Publisher: Island Press
Total Pages: 218
Release: 2022-02
Genre: Architecture
ISBN: 1642831492

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The room is dim, the chairs are in perfectly lined rows. The city planner puts up a color-coded diagram of the street improvement project, dreading the inevitable angry responses. Jana loves her community and is glad to be able to attend the evening meeting, and she has a lot of ideas for community change. But she has a hard time hearing, and can’t see the diagrams clearly. She leaves early. It’s time to imagine a different type of community engagement – one that inspires connection, creativity, and fun. People love their communities and want them to become safer, healthier, more prosperous places. But the standard approach to public meetings somehow makes everyone miserable. Conversations that should be inspiring can become shouting matches. So what would it look like to facilitate truly meaningful discussions between citizens and planners? What if they could be fun? For twenty years, James Rojas and John Kamp have been looking to art, creative expression, and storytelling to shake up the classic community meeting. In Dream Play Build, they share their insights into building common ground and inviting active participation among diverse groups. Their approach, “Place It!,” draws on three methods: the interactive model-building workshop, the pop-up, and site exploration using our senses. Using our hands to build and create is central to what makes us human, helping spark ideas without relying on words to communicate. Deceptively playful, this method is remarkably effective at teasing out community dreams and desires from hands-on activities. Dream Play Build offers wisdom distilled from workshops held around the world, and a deep dive into the transformational approach and results from the South Colton community in southern California. While much of the process was developed through in-person meetings, the book also translates the experience to online engagement--how to make people remember their connections beyond the computer screen. Inspirational and fun, Dream Play Build celebrates the value of engaging with the dreams we have for our communities. Readers will find themselves weaving these artful, playful lessons and methods into their own efforts for making change within the landscape around them.


No More Play

No More Play
Author: Michael Maltzan
Publisher: Hatje Cantz
Total Pages: 0
Release: 2011
Genre: City planning
ISBN: 9783775728461

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In No More Play: Conversations on Urban Speculation in Los Angeles and Beyond, American architect Michael Maltzan traces the transformations that have taken place in the city of Los Angeles from the early nineties to the current state of a modern metropolis and its relationship with its changing surroundings. In a series of conversations on real estate speculation and future urban development, issues such as identity, infrastructure, landscape, resources, site density, urban experience, political structure, commerce, and community are introduced to supplement traditional models of urban development. This is meant to facilitate defining how the "City of Angels" has to respond to turn of the tide in the identity of the metropolitan region, one that has recently become much more complex. Contributors to the volume are Iwan Baan, Catherine Opie, Sarah Whiting, Charles Waldheim, Matthew Coolidge, Geoff Manaugh, Mirko Zardini, Edward Soja, James Flanigan, Charles Jencks, and Qingyun Ma.