U-M Computing News
Author | : |
Publisher | : UM Libraries |
Total Pages | : 286 |
Release | : 1986 |
Genre | : Computation laboratories |
ISBN | : |
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Author | : |
Publisher | : UM Libraries |
Total Pages | : 286 |
Release | : 1986 |
Genre | : Computation laboratories |
ISBN | : |
Author | : |
Publisher | : UM Libraries |
Total Pages | : 582 |
Release | : 1988 |
Genre | : Computation laboratories |
ISBN | : |
Author | : University of Michigan. Division of Research Development and Administration |
Publisher | : |
Total Pages | : 172 |
Release | : 1994 |
Genre | : Science |
ISBN | : |
Author | : Nikki Usher |
Publisher | : University of Michigan Press |
Total Pages | : 295 |
Release | : 2014-04-24 |
Genre | : Social Science |
ISBN | : 0472900226 |
Making News at The New York Times is the first in-depth portrait of the nation’s, if not the world's, premier newspaper in the digital age. It presents a lively chronicle of months spent in the newsroom observing daily conversations, meetings, and journalists at work. We see Page One meetings, articles developed for online and print from start to finish, the creation of ambitious multimedia projects, and the ethical dilemmas posed by social media in the newsroom. Here, the reality of creating news in a 24/7 instant information environment clashes with the storied history of print journalism, and the tensions present a dramatic portrait of news in the online world. This news ethnography brings to bear the overarching value clashes at play in a digital news world. The book argues that emergent news values are reordering the fundamental processes of news production. Immediacy, interactivity, and participation now play a role unlike any time before, creating clashes between old and new. These values emerge from the social practices, pressures, and norms at play inside the newsroom as journalists attempt to negotiate the new demands of their work. Immediacy forces journalists to work in a constant deadline environment, an ASAP world, but one where the vaunted traditions of yesterday's news still appear in the next day's print paper. Interactivity, inspired by the new user-computer directed capacities online and the immersive Web environment, brings new kinds of specialists into the newsroom, but exacts new demands upon the already taxed workflow of traditional journalists. And at time where social media presents the opportunity for new kinds of engagement between the audience and media, business executives hope for branding opportunities while journalists fail to truly interact with their readers.
Author | : |
Publisher | : |
Total Pages | : 132 |
Release | : 1991 |
Genre | : Computer-assisted instruction |
ISBN | : |
Author | : John E. Laird |
Publisher | : MIT Press |
Total Pages | : 391 |
Release | : 2019-08-20 |
Genre | : Computers |
ISBN | : 0262538539 |
The definitive presentation of Soar, one AI's most enduring architectures, offering comprehensive descriptions of fundamental aspects and new components. In development for thirty years, Soar is a general cognitive architecture that integrates knowledge-intensive reasoning, reactive execution, hierarchical reasoning, planning, and learning from experience, with the goal of creating a general computational system that has the same cognitive abilities as humans. In contrast, most AI systems are designed to solve only one type of problem, such as playing chess, searching the Internet, or scheduling aircraft departures. Soar is both a software system for agent development and a theory of what computational structures are necessary to support human-level agents. Over the years, both software system and theory have evolved. This book offers the definitive presentation of Soar from theoretical and practical perspectives, providing comprehensive descriptions of fundamental aspects and new components. The current version of Soar features major extensions, adding reinforcement learning, semantic memory, episodic memory, mental imagery, and an appraisal-based model of emotion. This book describes details of Soar's component memories and processes and offers demonstrations of individual components, components working in combination, and real-world applications. Beyond these functional considerations, the book also proposes requirements for general cognitive architectures and explicitly evaluates how well Soar meets those requirements.
Author | : |
Publisher | : |
Total Pages | : 418 |
Release | : 1992 |
Genre | : Computation laboratories |
ISBN | : |
Author | : Wei Lu |
Publisher | : Royal Society of Chemistry |
Total Pages | : 400 |
Release | : 2014-12-02 |
Genre | : Science |
ISBN | : 1782625208 |
Semiconductor nanowires were initially discovered in late 90's and since then there has been an explosion in the research of their synthesis and understanding of their structures, growth mechanisms and properties. The realisation of their unique electrical, optical and mechanical properties has led to a great interest for their use in electronics, energy generation and storage. This book provides a timely reference on semiconductor nanowires including an introduction to their synthesis and properties and specific chapters focusing on the different applications including photovoltaics, nanogenerators, transistors, biosensors and photonics. This is the first book dedicated to Semiconductor Nanowires and provides an invaluable resource for researchers already working in the area as well as those new to the field. Edited by leading experts in the field and with contributions from well-known scientists, the book will appeal to both those working on fundamental nanomaterial research and those commercially interested in their applications.
Author | : Nancy Bartlett |
Publisher | : |
Total Pages | : 40 |
Release | : 2007 |
Genre | : Computer networks |
ISBN | : |
Author | : Kevin Kee |
Publisher | : U OF M DIGT CULT BOOKS |
Total Pages | : 255 |
Release | : 2019-01-24 |
Genre | : Computers |
ISBN | : 0472131117 |
Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.