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Tron: Legacy: It's Your Call: Initiate Sequence

Tron: Legacy: It's Your Call: Initiate Sequence
Author: Carla Jablonski
Publisher: Disney Press
Total Pages: 0
Release: 2010-10-19
Genre: Juvenile Nonfiction
ISBN: 9781423136019

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Initiate Sequence is an It’s Your Call book that lets you decide the action of the story.


Tron Legacy: It's Your Call: Initiate Sequence

Tron Legacy: It's Your Call: Initiate Sequence
Author: Carla Jablonski
Publisher: Disney Electronic Content
Total Pages: 144
Release: 2010-10-19
Genre: Juvenile Fiction
ISBN: 1423149785

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Sam Flynn is the rebellious 27-year-old son of Kevin Flynn, a computer programmer who disappeared when Sam was just a child. When Sam looks into his father's disappearance, he finds himself pulled into the same world of brutal programs. In this Choose Your Adventure Story It's up to YOU, to decide the fate of his world!


The Making of Tron

The Making of Tron
Author: William Kallay
Publisher:
Total Pages: 272
Release: 2011
Genre: Performing Arts
ISBN: 9780615494500

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In 1982, Walt Disney Productions was in serious trouble. Its films were no longer drawing audiences into theaters. In the era of "Star Wars" and "Raiders of the Lost Ark," Disney desperately needed to reinvent itself. Disney found its salvation in a radical new film called "Tron." Led by a fearless first-time feature film director, the cast and crew of "Tron" turned the Disney studio upside down and forced it into the modern film age. "The Making of Tron: How Tron Changed Visual Effects and Disney Forever" traces the making of this groundbreaking computer driven film from its inception, through its setbacks and in-fighting, to its enormous influence on modern culture. "Tron" was so innovative, it would change how audiences saw movies and it would forever transform the film industry. Featuring exclusive interviews with Jeff Bridges, Cindy Morgan, Steven Lisberger, Donald Kushner, Harrison Ellenshaw, Richard Taylor, and "Tron" alumni, "The Making of Tron: How Tron Changed Visual Effects and Disney Forever" will blow away your perception of one of the most innovative films of all time.


Alice in Wonderland: Through the Looking Glass: A Matter of Time

Alice in Wonderland: Through the Looking Glass: A Matter of Time
Author: Carla Jablonski
Publisher: Disney Electronic Content
Total Pages:
Release: 2016-04-12
Genre: Juvenile Fiction
ISBN: 1484730674

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Based on events from the film Alice Through the Looking Glass, this unique illustrated novel allows readers to follow Alice, the Mad Hatter, the Red Queen and the White Queen as the characters journey through time. Each of the four characters have their own new, distinct art style to accompany their unpredictable adventures. As the readers travel along, they will be faced with choices that may turn the world upside down.


The Black Song

The Black Song
Author: Anthony Ryan
Publisher: Penguin
Total Pages: 448
Release: 2020-08-04
Genre: Fiction
ISBN: 0451492560

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A matchless warrior is pitted against a near-God in the second epic installment of the Raven’s Blade series. It has long been our lot in life, brother, to do what others can’t. Vaelin Al Sorna was known across the realm as the greatest of warriors, but he thought battles were behind him. He was wrong. Prophecy and rumor led him across the sea to find a woman he once loved, and drew him into a war waged by the Darkblade, a man who believes himself a god—and one who has gathered a fanatical army that threatens all of the known world. After a costly defeat by the Darkblade, Vaelin’s forces are shattered, while the self-proclaimed immortal and his army continue their terrible march. But during the clash, Vaelin regained some of the dark magic that once gave him unrivaled skill in battle. And though the fight he has been drawn into seems near unwinnable, the song that drives him now desires the blood of his enemy above all else…


Flickers of Film

Flickers of Film
Author: Jason Sperb
Publisher: Rutgers University Press
Total Pages: 208
Release: 2015-12-15
Genre: Performing Arts
ISBN: 0813576032

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Whether paying tribute to silent films in Hugo and The Artist or celebrating arcade games in Tron: Legacy and Wreck-It-Ralph, Hollywood suddenly seems to be experiencing a wave of intense nostalgia for outmoded technologies. To what extent is that a sincere lament for modes of artistic production that have nearly vanished in an all-digital era? And to what extent is it simply a cynical marketing ploy, built on the notion that nostalgia has always been one of Hollywood’s top-selling products? In Flickers of Film, Jason Sperb offers nuanced and unexpected answers to these questions, examining the benefits of certain types of film nostalgia, while also critiquing how Hollywood’s nostalgic representations of old technologies obscure important aspects of their histories. He interprets this affection for the prehistory and infancy of digital technologies in relation to an industry-wide anxiety about how the digital has grown to dominate Hollywood, pushing it into an uncertain creative and economic future. Yet he also suggests that Hollywood’s nostalgia for old technologies ignores the professionals who once employed them, as well as the labor opportunities that have been lost through the computerization and outsourcing of film industry jobs. Though it deals with nostalgia, Flickers of Film is strikingly cutting-edge, one of the first studies to critically examine Pixar’s role in the film industry, cinematic representations of videogames, and the economic effects of participatory culture. As he takes in everything from Terminator: Salvation to The Lego Movie, Sperb helps us see what’s distinct about this recent wave of self-aware nostalgic films—how Hollywood nostalgia today isn’t what it used to be.


The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
Author: Frank Rose
Publisher: W. W. Norton & Company
Total Pages: 385
Release: 2012-03-05
Genre: Business & Economics
ISBN: 0393341259

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This is a field guide to the visionaries - and the fans - who are reinventing the art of storytelling.


The Good, The Bad and The Multiplex

The Good, The Bad and The Multiplex
Author: Mark Kermode
Publisher: Random House
Total Pages: 338
Release: 2011-09-01
Genre: Performing Arts
ISBN: 1409023494

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If blockbusters make money no matter how bad they are, then why not make a good one for a change? How can 3-D be the future of cinema when it's been giving audiences a headache for over a hundred years? Why pay to watch films in cinemas that don't have a projectionist but do have a fast-food stand? And, in a world where Sex and the City 2 was a hit, what are film critics even for? Outspoken, opinionated and hilariously funny, The Good, The Bad and The Multiplex is a must for anyone who has ever sat in an undermanned, overpriced cinema and wondered: 'How the hell did things get to be this terrible?'


Save the Cat!

Save the Cat!
Author: Blake Snyder
Publisher:
Total Pages: 0
Release: 2005
Genre: Performing Arts
ISBN: 9781615931712

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This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!


Generative Art

Generative Art
Author: Matt Pearson
Publisher: Simon and Schuster
Total Pages: 352
Release: 2011-06-29
Genre: Computers
ISBN: 1638352437

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Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals