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Do Pause

Do Pause
Author: Robert Poynton
Publisher: Do Book Company
Total Pages: 0
Release: 2019-04-30
Genre: Self-Help
ISBN: 9781907974632

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Machines are designed to run constantly; people aren't. Our coping mechanisms are meditation apps, weekend breaks and annual holidays, but things soon revert. To prosper, we need a more sustainable approach - an ability to pause. Do Pause looks at the importance of this subtle yet powerful idea to communication, creativity, relationships - as well as our wellbeing and sanity. With practical tools to help you create new habits or make more significant lifestyle choices, you'll discover ways to: Reset and regenerate; Deepen your thinking and experiences; Take back control of your time; Reconnect with other people - and yourself. From taking a breath to taking a sabbatical, a pause can be many things. And the good news is, even just a small pause every now and again can make a real and lasting difference.


The Highlights Book of Things to Do

The Highlights Book of Things to Do
Author: Highlights
Publisher: Highlights Press
Total Pages: 386
Release: 2020-09-22
Genre: Juvenile Nonfiction
ISBN: 1684376424

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Crafted by childhood experts, The Highlights Book of Things to Do is the essential book of pure creativity and inspiration, filled with over 500 screen-free things to do with kids. From future chefs and scientists to budding humanitarians, children ages 7 and up will be inspired to explore, invent, create and do great things! This highly visual, hands-on activity book will banish boredom, foster imagination and unlock new interests. Your child can try engaging outdoor ideas like starting a bucket garden; tasty projects like making rock candy; science activities like building a water microscope; and so much more. Organized by interest and covering all aspects of childhood, chapters include: Things to Build, Things to Do in the Kitchen, Things to Do with Color and more. The final chapter, Do Great Things, encourages kids to become caring individuals, confident problem-solvers, and thoughtful people who can change the world. With sturdy hardcover binding and a ribbon bookmark, this 372-page deluxe activity book is a perfect gift for kids 7+. The Highlights Book of Things to Do is the winner of the 2020 National Parenting Seal of Approval, National Parenting Product Award (NAPPA), Mom's Choice Award, Gold, and was named one of Bank Street College of Education, Best Children's Books of the Year.


How to Do Nothing

How to Do Nothing
Author: Jenny Odell
Publisher: Melville House
Total Pages: 259
Release: 2020-12-29
Genre: Technology & Engineering
ISBN: 1612198554

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** A New York Times Bestseller ** NAMED ONE OF THE BEST BOOKS OF THE YEAR BY: Time • The New Yorker • NPR • GQ • Elle • Vulture • Fortune • Boing Boing • The Irish Times • The New York Public Library • The Brooklyn Public Library "A complex, smart and ambitious book that at first reads like a self-help manual, then blossoms into a wide-ranging political manifesto."—Jonah Engel Bromwich, The New York Times Book Review One of President Barack Obama's "Favorite Books of 2019" Porchlight's Personal Development & Human Behavior Book of the Year In a world where addictive technology is designed to buy and sell our attention, and our value is determined by our 24/7 data productivity, it can seem impossible to escape. But in this inspiring field guide to dropping out of the attention economy, artist and critic Jenny Odell shows us how we can still win back our lives. Odell sees our attention as the most precious—and overdrawn—resource we have. And we must actively and continuously choose how we use it. We might not spend it on things that capitalism has deemed important … but once we can start paying a new kind of attention, she writes, we can undertake bolder forms of political action, reimagine humankind’s role in the environment, and arrive at more meaningful understandings of happiness and progress. Far from the simple anti-technology screed, or the back-to-nature meditation we read so often, How to do Nothing is an action plan for thinking outside of capitalist narratives of efficiency and techno-determinism. Provocative, timely, and utterly persuasive, this book will change how you see your place in our world.


Pocket Full of Do

Pocket Full of Do
Author: Chris Do
Publisher:
Total Pages: 175
Release: 2020-07-27
Genre:
ISBN: 9780578657165

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Do Build

Do Build
Author: Alan Moore
Publisher:
Total Pages: 0
Release: 2021-03
Genre: Social responsibility of business
ISBN: 9781907974915

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A timely look at how to build a more sustainable and regenerative business that is built to last


Do Team

Do Team
Author: Charlie Gladstone
Publisher:
Total Pages: 144
Release: 2021-06
Genre: Business & Economics
ISBN: 9781907974885

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Unless you're a hermit, you need to be part of a team. You can't do it alone. Whether at work or at home, whether you deal with adults or children, you need to build a team around you in order to thrive. Do Team is a book about people, and how to get the best from them. The lessons are based on the author's 30 years of running many successful small businesses and of bringing up six children. His team-building principles are based on kindness, emotional intelligence, clear communication, consistency, and the power of good humour and hard work. They apply to all sizes of business, to all sorts of organizations, even groups of family and friends. Anywhere that a group of people come together to achieve a common goal. Do Team's techniques will make you and everyone around you happier. Happiness is powerful; when we are happy, we thrive.


Do Inhabit

Do Inhabit
Author: Sue Fan
Publisher: Chronicle Books
Total Pages: 128
Release: 2019-07-09
Genre: Architecture
ISBN: 9781452180274

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Well-being starts at home. In Do Inhabit, Sue Fan and Danielle Quigley, cofounders of interior design company Wild Habit, share their advice for styling a home full of beauty, tranquility, and warmth—a space that promotes health and happiness. Here are sections with simple tips for creating a unified aesthetic, styling with natural elements, and showcasing personal mementos, plus tons of inspiring photos of thoughtfully designed interiors. With advice for every type of space—whether it's a small apartment, a multistory house, or a cozy cabin—you wouldn't believe so much inspiration could be offered in such a smart little package. Do Inhabit makes it easy to create a warm and welcoming home.


Getting Things Done

Getting Things Done
Author: David Allen
Publisher: Penguin
Total Pages: 354
Release: 2015-03-17
Genre: Business & Economics
ISBN: 0698161866

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The book Lifehack calls "The Bible of business and personal productivity." "A completely revised and updated edition of the blockbuster bestseller from 'the personal productivity guru'"—Fast Company Since it was first published almost fifteen years ago, David Allen’s Getting Things Done has become one of the most influential business books of its era, and the ultimate book on personal organization. “GTD” is now shorthand for an entire way of approaching professional and personal tasks, and has spawned an entire culture of websites, organizational tools, seminars, and offshoots. Allen has rewritten the book from start to finish, tweaking his classic text with important perspectives on the new workplace, and adding material that will make the book fresh and relevant for years to come. This new edition of Getting Things Done will be welcomed not only by its hundreds of thousands of existing fans but also by a whole new generation eager to adopt its proven principles.


Four Thousand Weeks

Four Thousand Weeks
Author: Oliver Burkeman
Publisher: Farrar, Straus and Giroux
Total Pages: 140
Release: 2021-08-10
Genre: Self-Help
ISBN: 0374715246

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AN INSTANT NEW YORK TIMES BESTSELLER "Provocative and appealing . . . well worth your extremely limited time." —Barbara Spindel, The Wall Street Journal The average human lifespan is absurdly, insultingly brief. Assuming you live to be eighty, you have just over four thousand weeks. Nobody needs telling there isn’t enough time. We’re obsessed with our lengthening to-do lists, our overfilled inboxes, work-life balance, and the ceaseless battle against distraction; and we’re deluged with advice on becoming more productive and efficient, and “life hacks” to optimize our days. But such techniques often end up making things worse. The sense of anxious hurry grows more intense, and still the most meaningful parts of life seem to lie just beyond the horizon. Still, we rarely make the connection between our daily struggles with time and the ultimate time management problem: the challenge of how best to use our four thousand weeks. Drawing on the insights of both ancient and contemporary philosophers, psychologists, and spiritual teachers, Oliver Burkeman delivers an entertaining, humorous, practical, and ultimately profound guide to time and time management. Rejecting the futile modern fixation on “getting everything done,” Four Thousand Weeks introduces readers to tools for constructing a meaningful life by embracing finitude, showing how many of the unhelpful ways we’ve come to think about time aren’t inescapable, unchanging truths, but choices we’ve made as individuals and as a society—and that we could do things differently.


How to Do Things with Videogames

How to Do Things with Videogames
Author: Ian Bogost
Publisher: U of Minnesota Press
Total Pages: 194
Release: 2011-08-05
Genre: Games & Activities
ISBN: 145293312X

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In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.