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Thiagi's 100 Favorite Games

Thiagi's 100 Favorite Games
Author: Sivasailam Thiagarajan
Publisher: John Wiley & Sons
Total Pages: 402
Release: 2008-03-11
Genre: Business & Economics
ISBN: 0470354887

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Thiagi's 100 Favorite Gamesis an exciting new resource from Sivasailam "Thiagi" Thiagarajan, who is acknowledged as the world’s foremost authority on interactive learning. This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative, and effective activity. Thiagi’s 100 Favorite Games can be used to: Illustrate concepts Aid learning transfer Improve team work Build critical skills in any training event Energize meetings Or us as icebreakers, or openers and closers to a formal training session


Design Your Own Games and Activities

Design Your Own Games and Activities
Author: Sivasailam Thiagarajan
Publisher: Pfeiffer
Total Pages: 420
Release: 2003-02-12
Genre: Business & Economics
ISBN: 9780787964658

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Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.


Simulation games by Thiagi

Simulation games by Thiagi
Author: Sivasailam Thiagarajan
Publisher:
Total Pages: 339
Release: 2004
Genre: Educational games
ISBN: 9781930005143

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Jolts! Activities to Wake Up and Engage Your Participants

Jolts! Activities to Wake Up and Engage Your Participants
Author: Sivasailam Thiagarajan
Publisher: John Wiley & Sons
Total Pages: 277
Release: 2011-02-11
Genre: Business & Economics
ISBN: 0470948647

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Praise for Jolts! "Only Thiagi and his co-author, Tracy, could have devised a list of 50 magical learning moments that are concise and certain to JOLT learners into new perspectives and profound insights. If you facilitate group learning or change management, you won't want to miss this one!" —Elaine Biech, author of Business of Consulting and Training for Dummies "Give your training sessions a jump start with Jolt activities in less than 5 minutes. These easy-to-use creative techniques help learners gain instant insights. Not just session starters, this collection is a valuable addition to any trainer's bookshelf." —Jean Barbazette, president, The Training Clinic, and author of The Art of Great TrainingDelivery and Managing the Training Function for Bottom-Line Results "As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. I have built college courses and training workshops around Thiagi and Tracy's jolts. Use the jolts from this book as a way to instantly and successfully engage your participants with your topic." —Steve Sugar, author of Games That Teach Jolt|jolt|: a powerful training tool that will help you engage your participants and focus attention on your learning event. Master trainer Sivasailam "Thiagi" Thiagarajan and co-author Tracy Tagliati introduce a brand-new set of powerful training activities specially designed to get participants to sit-up, listen, and learn—to jolt them into a new level of participation, activity, and change. The forty-seven games and activities in Jolts! are interactive and emotionally charged—carefully chosen for their ability to make participants think, and think differently. When you really need to give your participants a powerful wake-up call, startle them into re-examining their assumptions and habitual practices, or encourage self-reflection, problem solving, and fresh perspectives—zap them with Jolts!


More Jolts! Activities to Wake up and Engage Your Participants

More Jolts! Activities to Wake up and Engage Your Participants
Author: Sivasailam Thiagarajan
Publisher: John Wiley & Sons
Total Pages: 320
Release: 2012-07-30
Genre: Business & Economics
ISBN: 1118330390

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Praise for Thiagi's first Jolts! "If you facilitate group learning or change management, you won't want to miss this one!" Elaine Biech, author of Business of Consulting and Training for Dummies "A valuable addition to any trainer's bookshelf." Jean Barbazette, president, The Training Clinic, and author of The Art of Great Training Delivery and Managing the Training Function for Bottom-Line Results "As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. . . . Use the jolts from this book as a way to instantly and successfully engage your participants with your topic." Steve Sugar, author of Games That Teach In his popular first collection of games, Jolts!, renowned trainer and game experts Sivasailam "Thiagi" Thiagarajan (writing with Tracy Tagliati ) handed trainers well-designed games to engage and energize participants, clarify complex ideas, and solidify concepts in participants' minds. Now Thiagi zaps us again with More Jolts!, a collection of 50 brand-new, ready-to-use jolts that share new ways to capture participants' attention; smooth transitions; keep participants alert even after a break; tap the wisdom of the group; and spice up lectures with relevant activities. The book even identifies the jolts that can be seamlessly incorporated into your next e-learning project or interactive webinar. Brief, engaging, and easily adaptable to your purpose, More Jolts! gives you everything you need to pump up the energy and effectiveness of your training programs.


101 Great Games and Activities

101 Great Games and Activities
Author: Arthur B. VanGundy
Publisher: John Wiley & Sons
Total Pages: 4
Release: 2012-04-24
Genre: Business & Economics
ISBN: 111829601X

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Training dynamite! Training mastermind Arthur VanGundy, author of the best-selling Brain Boosters for Business Advantage, has assembled 101 original games and activities guaranteed to satisfy almost every conceivable training need. These dynamic exercises are accompanied by: * Concise objectives * Recommended uses * Suggested audience * Required time * Necessary materials * Detailed procedures * Potential discussion topics * Possible variations . . . and more! Get VanGundy's best-selling game assortment and add these simple, practical, power-packed resources to your training arsenal today!


The Book of Road-Tested Activities

The Book of Road-Tested Activities
Author: Elaine Biech
Publisher: John Wiley & Sons
Total Pages: 440
Release: 2011-03-31
Genre: Business & Economics
ISBN: 1118063627

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Enhance your toolkit with the best of the best—100+ tested and perfected activities guaranteed to succeed "A treasured collection with some never-before-seen tools and activities to increase participation and retention for your learners. . . . The 'insider's tips' feature helps even the newest trainer facilitate these activities like a pro." —Jean Barbazette, author of The Art of Great Training Delivery "I believe in the effectiveness of training activities, the brilliance of Elaine's editorial skills, and the street smarts of my ASTD colleagues. They all come together in this brilliant book." —Dr. Sivasailam "Thiagi" Thiagarajan, of The Thiagi Group; author of Jolts! "What a wonderful book! . . . This is a must-have reference book for every learning and development professional." —Jack and Patti Phillips, Founders, Chairman and CEO of the ROI Institute, Inc. Workplace learning professionals are always looking for the best solution—tried-and-true activities, ones that work every time, ones that always lead participants to gain deeper insight into their leadership capabilities and potential. The Book of Road-Tested Activities gives you just what you're looking for: well-crafted games and activities that have been put to the test in real training situations and proven effective. To create this edited collection, training legend Elaine Biech painstakingly selected the very best—more than 100 activities that ASTD training professionals have taken to the finish line with excellent results. Divided between activities geared toward specific workshop topics and multi-purpose training tools and techniques, the book covers: Training topics—communication, listening, customer service and sales, creativity and innovation, teamwork, leadership, and more Tools and techniques—icebreakers, openings, reviews, and online learning, plus unique tools that will add a new twist to your own techniques With both new, innovative activities and classic, dependable ones enhanced with creative variations, Elaine Biech's The Book of Road-Tested Activities provides you with an array of tried-and-true training tools for every occasion and purpose. They'll help you achieve your own stellar track record of successful training and satisfied customers.


Teamwork and Teamplay

Teamwork and Teamplay
Author: Sivasailam Thiagarajan
Publisher: Pfeiffer
Total Pages: 172
Release: 1999-05-12
Genre: Business & Economics
ISBN: 9780787947910

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Two training legends offer you a definitive team sourcebook! The world's two best-known team-building facilitators bring youover thirty-five cutting-edge activities. You'll turn to thistreasury of hassle-free, sure-fire games, exercises, andsimulations time and time again. "In keeping with the tradition of continuous learning aboutteamwork, Thiagi and Parker have hit a home run. Teamwork andTeamplay is a must-have for every training bookshelf." --Harvey A. Robbins, co-author, Why Teams Don't Work "I can think of forty reasons to buy this book: thirty-eight gamesand activities, each a gem--plus two of the best writers in thetraining business. I am truly impressed at how well each activityis designed and how easy the rules are to understand." --Steve Sugar, author, Games That Teach; president, The GameGroup The game formats are varied: some short, some long; someicebreakers, some closers; and much more! A game selection matrixenables you to find a game that suits your situation. Plus,training legends Thiagi and Parker share with you their proveninsights on effective teamwork and facilitation.


Gamestorming

Gamestorming
Author: Dave Gray
Publisher: "O'Reilly Media, Inc."
Total Pages: 290
Release: 2010-07-14
Genre: Business & Economics
ISBN: 1449395902

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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution