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Designing Books

Designing Books
Author: Jost Hochuli
Publisher:
Total Pages: 0
Release: 2003
Genre: Book design
ISBN: 9780907259237

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Newly revised and expanded, this classic in book design argues for a non-dogmatic approach, one open to traditional and modern, and symmetrical and assymetrical solutions. Jost Hochuli's work of over 30 years as a book designer is showcased, along with detailed comments by noted designer and critic Robin Kinross."As a designer, Hochuli's main concern is to work out individual solutions for individual books. This book is sure to help anyone who is seeking to develop a considered attitude toward the design and production of the book as a codex." -Fernand Baudin, Logos


Design in Theory and Practice

Design in Theory and Practice
Author: Ernest Allen Batchelder
Publisher:
Total Pages: 432
Release: 1910
Genre: Decoration and ornament
ISBN:

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Fieldwork for Design

Fieldwork for Design
Author: David Randall
Publisher: Springer Science & Business Media
Total Pages: 333
Release: 2007-04-24
Genre: Computers
ISBN: 1846287685

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This book looks at why ethnographic approaches are popular in the design of computing devices for the workplace, for the home and elsewhere. It presents a history of ethnography, both as it was practiced before computer science picked it up and since, most especially in the CSCW and HCI domains. The focus of the book is on the practical relationship between theory and practice, a relationship that is fundamental to successful design.


The Theory and Practice of Motion Design

The Theory and Practice of Motion Design
Author: R. Brian Stone
Publisher: Routledge
Total Pages: 330
Release: 2018-06-19
Genre: Art
ISBN: 1351034537

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This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice. Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer. The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds.


Level Design

Level Design
Author: Rudolf Kremers
Publisher: CRC Press
Total Pages: 400
Release: 2009-10-21
Genre: Computers
ISBN: 1439876959

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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build


Universal Design for Learning

Universal Design for Learning
Author: Anne Meyer
Publisher: CAST Professional Publishing
Total Pages: 234
Release: 2015-12
Genre: Education
ISBN: 9781930583542

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Anne Meyer and David Rose, who first laid out the principles of UDL, provide an ambitious, engaging discussion of new research and best practices. This book gives the UDL field an essential and authoritative learning resource for the coming years. In the 1990s, Anne Meyer, David Rose, and their colleagues at CAST introduced Universal Design for Learning (UDL) as a framework to improve teaching and learning in the digital age, sparking an international reform movement. Now Meyer and Rose return with Universal Design for Learning: Theory and Practice, an up-to-date multimedia online book (with print and e-book options) that leverages more than a decade of research and implementation. This is the first significant new statement on UDL since 2002, an ambitious, engaging exploration of ideas and best practices that provides the growing UDL field with an essential and authoritative learning resource for the coming years. This new work includes contributions from CAST's research and implementation teams as well as from many of CAST's collaborators in schools, universities, and research settings. Readers are invited to contribute ideas, perspectives, and examples from their own practice in an online community of practice. --


New Thinking in Design

New Thinking in Design
Author: C. Thomas Mitchell
Publisher: Van Nostrand Reinhold Company
Total Pages: 232
Release: 1996
Genre: Architecture
ISBN:

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This fascinating book features discussions with 13 leading professionals representing a range of design fields. Topics discussed range from architectural and urban planning to exhibition and graphic design to the design of toasters, radios, and clocks. The book covers the elements that have contributed to successful designs and what new thinking and new methods can be incorporated to improve future designs. 100 halftone illustrations. 25 line drawings. 50 color illustrations.


Theories and Practice in Interaction Design

Theories and Practice in Interaction Design
Author: Sebastiano Bagnara
Publisher: CRC Press
Total Pages: 392
Release: 2006-06-20
Genre: Computers
ISBN: 1482269538

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Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut