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The Ultimate Sport Lead-up Game Book

The Ultimate Sport Lead-up Game Book
Author: Guy Bailey
Publisher:
Total Pages: 0
Release: 2000
Genre: Games
ISBN: 9780966972719

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Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.


The Ultimate Sport Lead-up Game Book

The Ultimate Sport Lead-up Game Book
Author: Guy Bailey
Publisher:
Total Pages: 242
Release: 2001
Genre: Education
ISBN: 9780966972733

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Over 170 fun, easy-to-use games to help teach children beginning sport skills.


The Ultimate Playground & Recess Game Book

The Ultimate Playground & Recess Game Book
Author: Guy Bailey
Publisher:
Total Pages: 0
Release: 2001
Genre: Games
ISBN: 9780966972726

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Over 170 fun, safe, and ready-to-use activities to help create meaningful play experiences for children.


Developing Game Sense in Physical Education and Sport

Developing Game Sense in Physical Education and Sport
Author: Ray Breed
Publisher: Human Kinetics
Total Pages: 305
Release: 2020-07-31
Genre: Education
ISBN: 1492594156

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Authors Ray Breed and Michael Spittle, long recognized as experts in the game sense model and teaching games for understanding approach, have created a complete resource for physical educators and coaches of games and team sports. Their new book, Developing Game Sense in Physical Education and Sport, provides both the theoretical foundation and the practical application that teachers and coaches need to confidently teach their students and athletes the skills and game sense they need to successfully compete in games and sports. This text, inspired by the authors’ previous book, Developing Game Sense Through Tactical Learning, offers new material since the publication of that 2011 book, particularly in relation to curriculum, assessment, and physical literacy. “Our version of a game sense model has been modified over time and adjusted to meet the changing needs and requirements of learners and programs,” Breed says. “This book is an updated and improved variation of our original book, and it will assist teachers and coaches in integrating game sense into their sessions and curricula.” Through Developing Game Sense in Physical Education and Sport, teachers and coaches will be able to do the following: Provide a logical sequence and step-by-step instructions for maximal learning, skill transfer, and game skill development Accelerate learning by linking technical, tactical, and strategic similarities in three thematic game categories (There are 19 invasion games, 13 striking and fielding games, and 14 net and wall games.) Save preparation and planning time by using the extensive planning and game implementation resources Set up games with ease and effectively relate game sense concepts by following the 90 illustrations and diagrams created for those purposes The text includes curriculum ideas and specific units for children ages 8 to 16. Unit plan chapters provide six sessions for each of the two skill levels (easy to moderate and moderate to difficult). The book also offers assessment tools and guidance for measuring learning as well as links to different curriculum frameworks. The appendixes supply teachers and coaches with useful tools, including score sheets, performance assessment and self-assessment tools, session plan outlines, and more. Developing Game Sense in Physical Education and Sport takes into account regional differences in the game sense model and teaching games for understanding approach. Its organization will facilitate users’ ready application of the material. The text first provides an overview and theoretical framework of the concepts of skill, skill development, game sense, and assessment. It then goes on to explore the links between fundamental motor skills, game sense, and physical literacy. Later chapters offer thematic unit and lesson plans as well as assessment ideas. Practical resources, game ideas and descriptions, and assessment ideas are supplied, along with the practical application of game sense, teaching for skill transfer, structuring games, developing questioning techniques, and organizing sessions. Developing Game Sense in Physical Education and Sport will allow coaches and teachers to develop the tactical, technical, and strategic skills their athletes and students need in game contexts. Coaches and teachers will also be able to help learners develop personal, social, and relationship skills. As a result, learners will be able to more effectively participate in, and enjoy, team games.


The Book of Esports

The Book of Esports
Author: William Collis
Publisher: Rosetta Books
Total Pages: 199
Release: 2020-08-04
Genre: Games & Activities
ISBN: 1948122588

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The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.


The Ultimate Canadian Sports Trivia Book

The Ultimate Canadian Sports Trivia Book
Author: Edward Zawadzki
Publisher: Dundurn
Total Pages: 187
Release: 2004-09
Genre: Reference
ISBN: 1550025295

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More fascinating facts and long-forgotten legends from Canadas tremendous sports history.


The Ultimate Book of Family Card Games

The Ultimate Book of Family Card Games
Author: Oliver Ho
Publisher: Puzzlewright
Total Pages: 0
Release: 2024-09-03
Genre: Games & Activities
ISBN: 9781454953753

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Pick a card game--any card game! Everyone loves to play cards, and this ultimate collection has all the fun favorites (including rummy, spades, war, old maid, go fish, snip snap snorem, and hearts), plus some similar but less widely known games that families will love exploring. There are over 50 games in all, organized by type and difficulty, complete with instructions, rules, strategies, color illustrations, and a brief note on each game's origins. This is an active backlist title and will be refreshed with a new cover and interior design, as well as the Puzzlewright branding.


Forthcoming Books

Forthcoming Books
Author: Rose Arny
Publisher:
Total Pages: 1736
Release: 2001-06
Genre: American literature
ISBN:

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Golf is Not a Game of Perfect

Golf is Not a Game of Perfect
Author: Dr. Bob Rotella
Publisher: Simon and Schuster
Total Pages: 239
Release: 2012-12-11
Genre: Sports & Recreation
ISBN: 1471104583

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Dr Bob Rotella is one of the hottest golfing performance consultants in the world today. Unlike other performance consultants, Rotella goes beyond the usual mental aspects of the game and the reliance on specific techniques. In this extraordinary book, and with his clients, he creates an attitude and a mindset about all aspects of the golfer's game, from mental preparation to competition. And, as some of the world's greatest golfers will attest, the results are spectacular. Filled with charming and insightful stories about golf and the golfers Rotella works with, GOLF IS NOT A GAME OF PERFECT will improve the game of even the most casual weekend player.


Bring Your "A" Game

Bring Your
Author: Jennifer L. Etnier
Publisher: Univ of North Carolina Press
Total Pages: 216
Release: 2009-12-15
Genre: Sports & Recreation
ISBN: 0807898511

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Mental training is just as important as physical training when it comes to success in sport. And like physical fitness, mental toughness is something that can be taught and learned. Yet many young athletes have not learned the psychological skills needed to develop their best game. This book was written specifically for young athletes interested in improving their performance and reaching their potential in sport. Bring Your "A" Game introduces key strategies for mental training, such as goal setting, pre-performance routines, confidence building, and imagery. Each of the seventeen chapters focuses on a single mental skill and offers key points and exercises designed to reinforce the concepts. The book encourages athletes to incorporate these mental skills into their daily lives and practice sessions so that they become second nature during competition. Whether used at home by student athletes or assigned by coaches as part of team development, Bring Your "A" Game will help young performers develop a plan for success and learn to deal with the challenges of pursuing excellence in sport.