The Tetris Effect PDF Download
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Author | : Dan Ackerman |
Publisher | : PublicAffairs |
Total Pages | : 272 |
Release | : 2016-09-06 |
Genre | : Games & Activities |
ISBN | : 161039612X |
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The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game—which is to say everyone.
Author | : Dan Ackerman |
Publisher | : Simon and Schuster |
Total Pages | : 223 |
Release | : 2016-09-01 |
Genre | : Games & Activities |
ISBN | : 1780749597 |
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21 February 1989. Three men fly into Moscow, representing software giants from Britain, America, and Japan. Each of them is determined to undercut the others in order to secure a technology so powerfully addictive it has brought the government department that created it to a standstill. In a country on the brink of seismic change, where spycraft is about to give way to cut-throat capitalism, Tetris has become the grand prize. Featuring corporate espionage, unmarked government organizations, courtroom drama and international conspiracies, the origin of the world’s most popular video game is a gripping, fast-paced thriller of the highest order. Not only this, but it is also the tale of a one-in-a-million software start-up – a unique example of an idea, a product, and an era coming together at exactly the right moment. Tetris was perfectly (if accidentally) crafted to hit primal triggers in our minds and in Ackerman’s hands its story is unputdownable.
Author | : Shawn Achor |
Publisher | : Crown Currency |
Total Pages | : 258 |
Release | : 2010-09-14 |
Genre | : Self-Help |
ISBN | : 0307591565 |
Download The Happiness Advantage Book in PDF, ePub and Kindle
INTERNATIONAL BESTSELLER • An engaging, deeply researched guide to flourishing in a world of increasing stress and negativity—the inspiration for one of the most popular TED Talks of all time “Powerful [and] charming . . . A book for just about anyone . . . The philosophies in this book are easily the best wire frames to build a happy and successful life.”—Medium Happiness is not the belief that we don’t need to change; it is the realization that we can. Our most commonly held formula for success is broken. Conventional wisdom holds that once we succeed, we’ll be happy; that once we get that great job, win that next promotion, lose those five pounds, happiness will follow. But the science reveals this formula to be backward: Happiness fuels success, not the other way around. Research shows that happy employees are more productive, more creative, and better problem solvers than their unhappy peers. And positive people are significantly healthier and less stressed and enjoy deeper social interaction than the less positive people around them. Drawing on original research—including one of the largest studies of happiness ever conducted—and work in boardrooms and classrooms across forty-two countries, Shawn Achor shows us how to rewire our brains for positivity and optimism to reap the happiness advantage in our lives, our careers, and even our health. His strategies include: • The Tetris Effect: how to retrain our brains to spot patterns of possibility so we can see and seize opportunities all around us • Social Investment: how to earn the dividends of a strong social support network • The Ripple Effect: how to spread positive change within our teams, companies, and families By turns fascinating, hopeful, and timely, The Happiness Advantage reveals how small shifts in our mind-set and habits can produce big gains at work, at home, and elsewhere.
Author | : Box Brown |
Publisher | : Macmillan |
Total Pages | : 258 |
Release | : 2016-10-11 |
Genre | : Comics & Graphic Novels |
ISBN | : 162672315X |
Download Tetris Book in PDF, ePub and Kindle
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.
Author | : Colin Carvalho Burgess |
Publisher | : |
Total Pages | : 446 |
Release | : 2018-09-10 |
Genre | : |
ISBN | : 9781999818432 |
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Immortal gods, online gaming, and a reincarnating goldfish ... Lars Nilsson's life is about to level up. Button pusher, office worker, up-all-night gamer, Lars Nilsson has just been booted from the top of the league in his latest high-stakes obsession. The arrival of a mysterious spirit animal and a sequence of cryptic in-game messages send Lars on a journey of cosmic self-discovery more challenging than any game. ** Las Vegas, 1983, and an on-stage regression experiment tears open a passage to another dimension where a young assistant makes a deal with a mischievous supernatural being. The ancient immortal guardians of the afterlife have been lured from their position of authority after being tempted by the spoils of modern life. The land of the dead rots in their absence. An online gamer's life is shattered when a Future Tech company sends him on a hyper-real quest to a land where magical creatures command the purple skies and shadow animals patrol the streets like deadly sentinels. But what do the familiar challenges of this otherworld have to do with a reclusive gamer, and can the ancient immortals take back control of the afterlife before the land of the dead is lost to a powerful primordial force?
Author | : Ian Bogost |
Publisher | : Basic Books |
Total Pages | : 288 |
Release | : 2016-09-13 |
Genre | : Science |
ISBN | : 0465096506 |
Download Play Anything Book in PDF, ePub and Kindle
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Author | : Alison Attrill-Smith |
Publisher | : Oxford University Press, USA |
Total Pages | : 779 |
Release | : 2019-05-21 |
Genre | : Human-computer interaction |
ISBN | : 0198812744 |
Download The Oxford Handbook of Cyberpsychology Book in PDF, ePub and Kindle
The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology,video gaming and cybercrime and cybersecurity.
Author | : Celia Hodent |
Publisher | : Routledge |
Total Pages | : 105 |
Release | : 2020-10-07 |
Genre | : Psychology |
ISBN | : 1000194760 |
Download The Psychology of Video Games Book in PDF, ePub and Kindle
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Author | : Gareth Moore |
Publisher | : Portable Press |
Total Pages | : 0 |
Release | : 2019-11-12 |
Genre | : Games & Activities |
ISBN | : 9781645170518 |
Download Tetris Puzzles Book in PDF, ePub and Kindle
Revisit your love for the iconic video game Tetris with 100 challenging visual puzzles. Since its creation in the 1980s, the now-iconic video game Tetris has sold more than 100 million copies around the world. In Tetris Puzzles, the seven Tetrimino shapes form the basis of each puzzle. You’ll fit them into grids, add them to larger shapes, and reassemble them from fragments. The puzzles—all of which were specially created for this book—increase in difficulty as you progress, providing you with a fun and challenging brain workout.
Author | : Brian K. Smith |
Publisher | : CreateSpace |
Total Pages | : 42 |
Release | : 2014-07-15 |
Genre | : Games |
ISBN | : 9781500542191 |
Download Tricks of the Classic Nes Tetris Masters Book in PDF, ePub and Kindle
The classic Nintendo Entertainment System (NES) version of Tetris has been enjoyed by millions since its release 25 years ago. However, only a select few players have been able to discover all of the obscurities and nuances of the game in order to truly master it.... until now. With this book learn all of the tricks of the classic NES Tetris masters to push your skills to new limits and take your Tetris game to a whole new level. This comprehensive guide covers all of the advanced techniques that the world's best NES Tetris players use.