The Magic Of Games PDF Download
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Author | : Jeff Howard |
Publisher | : CRC Press |
Total Pages | : 362 |
Release | : 2014-04-22 |
Genre | : Computers |
ISBN | : 1466567872 |
Download Game Magic Book in PDF, ePub and Kindle
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
Author | : UWK |
Publisher | : Edition Donau-Universität Krems |
Total Pages | : 425 |
Release | : 2022-10-25 |
Genre | : Computers |
ISBN | : 3903150975 |
Download The Magic of Games Book in PDF, ePub and Kindle
The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".
Author | : Jan H.G. Klabbers |
Publisher | : BRILL |
Total Pages | : 398 |
Release | : 2009-01-01 |
Genre | : Education |
ISBN | : 9087903103 |
Download The Magic Circle: Principles of Gaming & Simulation Book in PDF, ePub and Kindle
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
Author | : James Hsu |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 194 |
Release | : 2016-05-03 |
Genre | : |
ISBN | : 9781532963872 |
Download Magic Book in PDF, ePub and Kindle
What does it mean to be competitive, and to put all of yourself into a competitive activity? I have played Magic: The Gathering for twenty years. I have traveled around the world to play all over North America, Europe, and China. I have had lots of fun, and made incredible friends, along the way. But I have also experienced feelings of anguish, frustrations, and self-doubt. Many years later, I have come to be at peace with myself. I have developed a framework for controlling my emotions in the heat of competition. I wrote my story so that it can be shared with you. Playing Magic is not a requirement for enjoying this book. Struggle is universal, and can apply to any activity you are passionate about. I welcome you to take the journey with me, and learn more about yourself in the process. Praise for Magic: The Addiction "Reading this book took me back through my own journey as a Magic player. The experiences detailed here spoke to me and I finished the book in a single reading. I would recommend this book to Magic players and non-Magic players alike, as the author paints a compelling picture regardless of your familiarity with the source material. It's a tale of just how fully this game can grab you, and what that can lead to - from the positives of building relationships and finding a challenging mental pursuit to the dark side of obsession." -Luis Scott-Vargas, Professional Magic Player, Hall of Famer and 7-time Pro Tour Top 8 Finalist "More than any author before him, James perfectly captures the very essence of what it means to suffer from the competitive drive. His brutally honest and highly entertaining reflections on two decades of worldwide gaming have been an eye-opening journey of discovery for me." -Julian Knab, Magic Player and 2013 Bazaar of Moxen Paris Winner "James tells a clear and captivating story that resonated a lot with me given my upbringing as an Asian-American Magic player." -Jarvis Yu, Magic Player, 2015 Grand Prix Seattle Winner and 9-time Pro Tour Qualifier "James's take on what drives Magic players to compete is vital and fresh in a media climate that either takes it for granted or portrays it as completely insane." -Chris Morris-Lent, Author, A Brief History of Magic Cards
Author | : Jeff Howard |
Publisher | : CRC Press |
Total Pages | : 248 |
Release | : 2008-01-24 |
Genre | : Computers |
ISBN | : 1439880816 |
Download Quests Book in PDF, ePub and Kindle
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
Author | : Greg Weisman |
Publisher | : Del Rey |
Total Pages | : 416 |
Release | : 2019-11-12 |
Genre | : Fiction |
ISBN | : 1984817957 |
Download War of the Spark: Forsaken (Magic: The Gathering) Book in PDF, ePub and Kindle
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Author | : Judd Ethan Ruggill |
Publisher | : University of Alabama Press |
Total Pages | : 168 |
Release | : 2011-05-11 |
Genre | : Games & Activities |
ISBN | : 0817317376 |
Download Gaming Matters Book in PDF, ePub and Kindle
In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.
Author | : Lucia Peters |
Publisher | : Chronicle Books |
Total Pages | : 202 |
Release | : 2019-09-03 |
Genre | : Body, Mind & Spirit |
ISBN | : 1452179905 |
Download Dangerous Games to Play in the Dark Book in PDF, ePub and Kindle
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
Author | : Osamu Inoue |
Publisher | : Vertical Inc |
Total Pages | : 231 |
Release | : 2022-01-18 |
Genre | : Business & Economics |
ISBN | : 1647291453 |
Download Nintendo Magic: Winning the Videogame Wars Book in PDF, ePub and Kindle
Back in the 80s, Nintendo ruled the home-entertainment market with the NES (Nintendo Entertainment System). But then rival Sony introduced PlayStation, which featured advancements and cutting-edge technology that put Nintendo's Super-NES to shame. Nintendo quickly lost its dominant market share to Sony and found itself floundering. In 2006, Nintendo released Wii at the same time Sony introduced its highly-anticipated and much-vaunted PlayStation III and Microsoft's XBox 360. Wii's David defeated PlayStation's Goliath, inversely echoing the SNES/PlayStation outcome of a decade previous. Nintendo Magic: Winning the Videogame Wars is the story of what went right, discussing the business strategies and marketing savvy that took on the mighty Sony and won. Topics include: How where you put your company is just as important as how you run it: being in Kyoto From work force to policies, why Nintendo's "just enough" attitude succeeds Why the ability to read a balance sheet is overrated Respect seniority but approve huge R&D budgets for talented junior employees Allowing maximum communication between disparate divisions (hardware and software) Enlarging the pie: going after casual gamers (The art of mainstreaming) How the Wii will be the next major household appliance and the DSi will be the cell phone of the future. Nintendo Magic: Winning the Videogame Wars should serve as a warning to similar powerhouse industries never to understimate the modest competitor. It should occupy the bookshelf of any business person smart enough to know they don't need to be a giant to win.
Author | : Joan Lowery Nixon |
Publisher | : Perfection Learning |
Total Pages | : 0 |
Release | : 2004-03 |
Genre | : |
ISBN | : 9780756972301 |
Download A Deadly Game of Magic Book in PDF, ePub and Kindle
This classic tale of magic, mystery, and murder by the four-time Edgar Award-winning author is now available in a new paperback edition.