The Home Computer Wars
Author | : Michael S. Tomczyk |
Publisher | : Compute Publications International |
Total Pages | : 326 |
Release | : 1984 |
Genre | : Computers |
ISBN | : |
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Author | : Michael S. Tomczyk |
Publisher | : Compute Publications International |
Total Pages | : 326 |
Release | : 1984 |
Genre | : Computers |
ISBN | : |
Author | : Michael Tomczyk |
Publisher | : |
Total Pages | : |
Release | : 1984-11-01 |
Genre | : |
ISBN | : 9780942386813 |
Author | : Michael Tomczyk |
Publisher | : Compute Publications International |
Total Pages | : 332 |
Release | : 1984 |
Genre | : Computers |
ISBN | : |
Author | : Charles H. Ferguson |
Publisher | : Beard Books |
Total Pages | : 292 |
Release | : 2002 |
Genre | : Business & Economics |
ISBN | : 9781587981395 |
Describes the fall of IBM as a leading computer firm
Author | : Jim Hargrove |
Publisher | : Children's Press(CT) |
Total Pages | : 138 |
Release | : 1985 |
Genre | : Juvenile Nonfiction |
ISBN | : |
Traces the development of today's sophisticated computers beginning with Cro-Magnon cave drawings and Babylonian clay tablets.
Author | : Charles H. Ferguson |
Publisher | : |
Total Pages | : 272 |
Release | : 1994 |
Genre | : Competition, International |
ISBN | : |
Author | : |
Publisher | : PediaPress |
Total Pages | : 1165 |
Release | : |
Genre | : |
ISBN | : |
Author | : Roberto Dillon |
Publisher | : Springer |
Total Pages | : 165 |
Release | : 2014-12-03 |
Genre | : Technology & Engineering |
ISBN | : 9812873414 |
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk
Author | : Steven L. Kent |
Publisher | : Crown |
Total Pages | : 625 |
Release | : 2010-06-16 |
Genre | : Social Science |
ISBN | : 0307560872 |
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
Author | : James Hargrove |
Publisher | : Childrens Press |
Total Pages | : |
Release | : 1985-12-12 |
Genre | : Computers |
ISBN | : 9780516405216 |
Traces the development of today's sophisticated computers beginning with Cro-Magnon cave drawings and Babylonian clay tablets.