M. C. Escher
Author | : Maurits Cornelis Escher |
Publisher | : Taschen |
Total Pages | : 104 |
Release | : 2000 |
Genre | : Art |
ISBN | : 9783822858646 |
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Introduction and explanation of each print by the artist.
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Author | : Maurits Cornelis Escher |
Publisher | : Taschen |
Total Pages | : 104 |
Release | : 2000 |
Genre | : Art |
ISBN | : 9783822858646 |
Introduction and explanation of each print by the artist.
Author | : Robert Kipniss |
Publisher | : |
Total Pages | : 216 |
Release | : 1980 |
Genre | : Art |
ISBN | : |
Author | : Fanch Ledan |
Publisher | : |
Total Pages | : 236 |
Release | : 2003-11-01 |
Genre | : |
ISBN | : 9780974258812 |
Author | : Maurits Cornelis Escher |
Publisher | : Taschen America Llc |
Total Pages | : 76 |
Release | : 1992 |
Genre | : Design |
ISBN | : 9783822896341 |
""Graphic Work"" presents over 80 of Escher's most interesting pictures selected by the artist himself. It includes Escher's commentaries on his work, which make his startling visual effects more easy to interpret. The book also features Escher's own account of his evolution as an artist. An authentic source book of high significance, it offers the best introduction to the fantastic universe of the grand master of illusion.
Author | : Sophie Cure |
Publisher | : Laurence King Publishing |
Total Pages | : 0 |
Release | : 2019-06-25 |
Genre | : Design |
ISBN | : 9781786273963 |
'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina
Author | : Gail Anderson |
Publisher | : Laurence King Publishing |
Total Pages | : 128 |
Release | : 2016-04-13 |
Genre | : Design |
ISBN | : 1780679939 |
This book serves as an introduction to the key elements of good design. Broken into sections covering the fundamental elements of design, key works by acclaimed designers serve to illustrate technical points and encourage readers to try out new ideas. Themes covered include narrative, colour, illusion, ornament, simplicity, and wit and humour. The result is an instantly accessible and easy to understand guide to graphic design using professional techniques.
Author | : Roger Walton |
Publisher | : Harper Collins |
Total Pages | : 340 |
Release | : 2007-11-06 |
Genre | : Graphic arts |
ISBN | : 0061215244 |
This anthology features material from established and emerging major designers and is filled with hundreds of examples that are forging new graphic ground across a complete range of visual media. For ease of reference, illustrators' work is categorised as follows: Editorial: Magazines and books, Stationery: Corporate and personal, Corporate: Identity and brochures, Advertising: Editorial, billboards, and posters, Music: Record sleeves, CD covers and posters, Exhibitions: Installations and signage, Packaging, Websites. It contains a visual index for quick reference and designers' contact details.
Author | : Helen Armstrong |
Publisher | : Chronicle Books |
Total Pages | : 153 |
Release | : 2012-08-10 |
Genre | : Design |
ISBN | : 1616891238 |
Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.
Author | : Maurits Cornelis Escher |
Publisher | : Abrams |
Total Pages | : 360 |
Release | : 1992-09 |
Genre | : Art |
ISBN | : |
The Abradale Press (Abrams' promotional book imprint) reprint of the work originally published by Abrams in 1982--and still in BIP at $65.00. Faithfully reprints the original at a modest price. Annotation c. by Book News, Inc., Portland, Or.
Author | : Alice Twemlow |
Publisher | : Rotovision |
Total Pages | : 264 |
Release | : 2006 |
Genre | : Art |
ISBN | : |
"In the 21st century, graphic designers throughout the world are facing tough but exciting challenges: new technologies, new ways for clients to interact with customers, and an audience that is increasingly literate when it comes to design, global influences, and cultures. This book starts by exploring the issues that shape design today : sustainability, ethics, technology, theory, and developments in other fields that impact globally on local cultures. [This book] breaks the discipline down into its elements. The book examines traditional practices such as typography, signage, advertising, and book design, as well as more recent developments including VJing, games design, software design, and interactive design. There is no single ideal for how a designer should be: a designer can practice along or be part of a large group ; a designer can also write, edit, curate, take photographs, design typefaces, and be an entrepreneur. This book concludes with a showcase of the work of cutting-edge designers from many parts of the world."--Page 4 of cover.