The Giant Book of Japanese Puzzles
Author | : Yukio Suzuki |
Publisher | : |
Total Pages | : 208 |
Release | : 2006-04 |
Genre | : Games |
ISBN | : 9780572032685 |
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Author | : Yukio Suzuki |
Publisher | : |
Total Pages | : 208 |
Release | : 2006-04 |
Genre | : Games |
ISBN | : 9780572032685 |
Author | : The Puzzle Society |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 529 |
Release | : 2008-05 |
Genre | : Games & Activities |
ISBN | : 0740771299 |
We are living in puzzling's golden age right now." --Will Shortz, New York Times A colossal assortment of the six most popular Japanese puzzles--Sudoku, Sodoku X, Kakuro, Masyu, Hitori, and Nurikabe--ranging in difficulty from gentle to diabolical. A collection of four hundred puzzles-six different types of mind-bending games-ranging in difficulty levels so that players of every level will be challenged. Features include a complete answer key along with short, illustrated tutorials for each game-which proves particularly useful for the less familiar challenges, including: * Hitori: The ultimate logic teaser. Begin with a complete Sudoku grid and the object is to "paint" out blocks so that no number appears twice in any row or column. * Masyu: A charming but sophisticated invention where you are required to "string" black-and-white "pearls" with a series of vertical and horizontal lines that form a continuous loop. * Nurikabe: Beginning with a grid of squares scattered with numbers seemingly placed at random, the idea is to paint the black squares to make walls, leaving patches of white behind.
Author | : Yukio Suzuki |
Publisher | : JG Press |
Total Pages | : |
Release | : 2006-01-01 |
Genre | : |
ISBN | : 9781572154483 |
Author | : Robert Allen |
Publisher | : |
Total Pages | : 0 |
Release | : 2005 |
Genre | : Puzzles |
ISBN | : 9780812936551 |
No fewer than 1001 mind-bending puzzles have been specially created for this book. From quick puzzles that will take a couple of minutes to logic problems that will need hours of work, each puzzle is graded into three levels of difficulty. Attractively presented in full color, the book includes picture puzzles, mazes, math tests, lateral thinking and visual reasoning puzzles, plus spatial problems. This is a cornucopia of conundrums that includes a special selection of tsunami puzzles by a famous japanese puzzle constructor that will have you racking your brain for hours.
Author | : Nikoli |
Publisher | : Puzzlewright |
Total Pages | : 0 |
Release | : 2016-10-04 |
Genre | : Games & Activities |
ISBN | : 9781454918899 |
Are you a genius? This book features 96 full-page Japanese logic puzzles, eight each of 12 different types, to test your solving skills. Even seasoned sudoku experts will take a satisfyingly long time to complete these oversize and beautiful puzzles--many of which have elegant designs and even hidden images in the clues.
Author | : Nikoli |
Publisher | : Puzzlewright |
Total Pages | : 0 |
Release | : 2010-11-02 |
Genre | : |
ISBN | : 9781402778803 |
Finally, there's a compendium of all the wicked puzzles from Nikoli! For millions of fans worldwide, that's big news. Nikoli, publisher of Japan's very first puzzle magazine, and a sudoku superpower, offers up a selection of akari, fillomino, hashi, heyawake, hitori, LITS, masyu, number link, nurikabe, ripple effect, shikaku, slitherlink, yajilin, and the perennial favorite, sudoku. The rules to these puzzles may seem simple (how hard could a maze without walls be?), but finding the solution can be diabolically difficult. The dozens of teasers here guarantee hours of fun, and tax your brain cells to the max!
Author | : Emi Kurosava |
Publisher | : Independently Published |
Total Pages | : 114 |
Release | : 2017-08-23 |
Genre | : |
ISBN | : 9781549574788 |
Do you love completing complex and baffling puzzles? Have you tried the Japanese puzzle of Kakuro? This amazing logic puzzle has become increasingly popular in Japan, where it gets its name from, and is second only to the evergreen Sudoku. It features in many puzzle books the world over and has become a daily ritual for many. The simple design consists of a grid with empty square boxes and half boxes with numbers in each of them. The idea is simply to make the numbers in a line of vacant boxes add up to the number which is shown at the beginning of the line. Now, you can have hours of Kakuro fun with Kakuro Puzzles Book. Inside this book, you will find puzzles of varying difficulty, each one with its own solution, allowing you to test yourself with ever greater complexity as you progress from novice to pro. For a great way to exercise your brain and stimulate your powers of concentration, Kakuro Puzzles Book is the book for you. *** Includes Free 600 Bonus Puzzles You Can Download ***
Author | : Gareth Moore |
Publisher | : |
Total Pages | : 260 |
Release | : 2005-11-24 |
Genre | : Mathematical recreations |
ISBN | : 9781843172024 |
An absorbing blend of numbers and logic makes the puzzles in this book completely addictive. With 150 completely new and unique Sudoku, Kakuro and Hanjie puzzles, each with increasing levels of difficulty, The Book of Japanese Puzzles offers games ranging from gentle teasers to mind-bending conundrums. It also contains full instructions to each game, along with hints, tips and strategic guides, together with those all-important solutions.
Author | : Gareth Moore |
Publisher | : Simon and Schuster |
Total Pages | : 260 |
Release | : 2006-05-23 |
Genre | : Games & Activities |
ISBN | : 0743297423 |
With 150 all-new and unique Su Doku, Kakuro, and Hanjie puzzles of increasing levels of difficulty, this handbook contains full instructions to each game, along with hints, tips, and solutions.
Author | : Mykola Krylov |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 144 |
Release | : 2018-11-04 |
Genre | : |
ISBN | : 9781729658468 |
Kakuro (also known as "Cross Sums", "Kakro") is a logic puzzle, a mathematical equivalent of crosswords. The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue. The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.