The Essential Guide to Entertainment Law
Author | : Jay Shanker |
Publisher | : |
Total Pages | : 954 |
Release | : 2018 |
Genre | : Artists' contracts |
ISBN | : 9781578235162 |
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Author | : Jay Shanker |
Publisher | : |
Total Pages | : 954 |
Release | : 2018 |
Genre | : Artists' contracts |
ISBN | : 9781578235162 |
Author | : Jay Shanker |
Publisher | : |
Total Pages | : |
Release | : 2021-01-02 |
Genre | : |
ISBN | : 9781736169513 |
A comprehensive guide to intellectual property law concepts and issues which frequently arise in entertainment industry business and finance transactions, including matters of copyright, trademark, rights of privacy and rights of publicity concerns. Written by experienced legal practitioners for lawyers and non-lawyers actively engaged in entertainment industry representation and project undertakings, this book (the companion volume to EG2EL: Dealmaking) offers thorough and practical insights for navigating the Law of Ideas, rights analysis and protections, based on the authors' combined decades of experience in the field.
Author | : Jay Shanker |
Publisher | : |
Total Pages | : |
Release | : 2021-01-02 |
Genre | : |
ISBN | : 9781736169506 |
Author | : Jay Shanker |
Publisher | : |
Total Pages | : 1302 |
Release | : 2021 |
Genre | : |
ISBN | : 9781736169520 |
Two Volume Set consisting of EG2EL: Intellectual Property and EG2EL: Dealmaking (plus forms)
Author | : Jay Shanker |
Publisher | : |
Total Pages | : 348 |
Release | : 2018 |
Genre | : Copyright |
ISBN | : 9781578235179 |
Author | : Justin M Jacobson |
Publisher | : CRC Press |
Total Pages | : 188 |
Release | : 2021-02-19 |
Genre | : Games & Activities |
ISBN | : 1000344487 |
"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.
Author | : Jay Shanker |
Publisher | : Juris Publishing, Inc. |
Total Pages | : 802 |
Release | : 2009-07-01 |
Genre | : Law |
ISBN | : 1578232589 |
Entertainment Law and Business is a handy resource for both the experienced and novice practitioner. It provides a broad survey of the entire industry and creative rights laws. It includes incisive summaries of all of the important areas of creative rights law: copyrights, the protection of ideas, trademark, publicity and privacy, and the major international treaties. It also provides an overview of all the major fields of entertainment (and related field of interest for entertainment practitioners) along with illustrative agreements. This is not an esoteric academic treatise. The book aims to aid the practitioner in the practical aspects of entertainment. Hence, the authors have attempted to highlight the key features of the major agreements in each field. They provide insights not only into what the individual provisions of the agreement attempts to regulate, but also the concerns that lie behind those provisions. They point to the types of negotiating strategies important in each agreement, passing on their experience to the practitioner. All of the accompanying sample forms and documents are conveniently included on CD-ROM in RTF (Rich Text Format). RTF allows the user to open each sample clause for use/editing in either Microsoft Word or Corel Wordperfect. Value Package
Author | : Mark Litwak |
Publisher | : |
Total Pages | : 438 |
Release | : 2002 |
Genre | : Business & Economics |
ISBN | : |
A practical guide to current entertainment laws peculiarities and "creative" practices. Includes two new chapters: Legal Remedies and Retaining Attorneys, Agents, and Managers.
Author | : Gregory Bernstein |
Publisher | : CRC Press |
Total Pages | : 328 |
Release | : 2015-05-15 |
Genre | : Art |
ISBN | : 1317680510 |
Understanding the Business of Entertainment: The Legal and Business Essentials All Filmmakers Should Know is an indispensable guide to the business aspects of the entertainment industry, providing the legal expertise you need to break in and to succeed. Written in a clear and engaging tone, this book covers the essential topics in a thorough but reader-friendly manner and includes plenty of real-world examples that bring business and legal concepts to life. Whether you want to direct, produce, write, edit, photograph or act in movies, this book covers how to find work in your chosen field and examines the key provisions in employment agreements for creative personnel. If you want to make films independently, you’ll find advice on where to look for financing, what kinds of deals might be made in the course of production, and important information on insurance, releases, and licenses. Other topics covered include: Hollywood’s growth and the current conglomerates that own most of the media How specific entertainment companies operate, including facts about particular studios and employee tasks. How studios develop projects, manage production, seek out independent films, and engage in marketing and distribution The kinds of revenues studios earn and how they account for these revenues How television networks and new media-delivery companies like Netflix operate and where the digital revolution might take those who will one day work in the film and TV business As an award- winning screenwriter and entertainment attorney, Gregory Bernstein give us an inside look at the business of entertainment. He proves that knowing what is behind filmmaking is just as important as the film itself.
Author | : Corey Field |
Publisher | : |
Total Pages | : 384 |
Release | : 2017-12-19 |
Genre | : |
ISBN | : 9781516557332 |
Entertainment Law: Fundamentals and Practice is a comprehensive and unique "how to" guide covering every area of entertainment law including fundamental principles, detailed business models, legal foundations, contract terms, practical advice, and full legal citations for cases and statutes. It has the depth required for practicing lawyers and law students, while at the same time being readable, approachable, and a guidebook for anyone interested in how the entertainment industry works. The chapters comprehensively cover all aspects of the entertainment industry organized into film, television, book and magazine publishing, music, live theater, radio, celebrity rights, and cyber law. Within those categories related topics such as agents and managers, licensing, advertising, social media, financing, branding, digital media, new television models including video streaming on demand, new models in music publishing and recording and digital radio, computer games, copyright fair use and other related fields are included. Developed in recognition of the broad scope of entertainment law and its areas of overlap with contract, corporate, intellectual property, and regulatory law and more, Entertainment Law: Fundamentals and Practice is an excellent resource for both survey courses and breakout courses on film, television, and music law, among others.