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The Design Patterns Companion

The Design Patterns Companion
Author: Scott L Bain
Publisher: Project Management Institute
Total Pages: 77
Release: 2020-06-26
Genre: Business & Economics
ISBN: 1628256591

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Design patterns are not "reusable solutions" but instead create a rich language developers can use to communicate, collaborate, and make collective decisions about design. When you study design patterns, you are teaching yourself about what a good design is and why. Design patterns exemplify the principles and strong practices that developers can depend on to build high-quality solutions. Developers can rely on these essential skills to guide their design considerations. Scott L. Bain has trained thousands of developers in design patterns for over 20 years, providing them with a rich background in this valuable discipline.


Java Design Patterns

Java Design Patterns
Author: James William Cooper
Publisher: Addison-Wesley Professional
Total Pages: 352
Release: 2000
Genre: Computers
ISBN: 9780201485394

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Java developers know that design patterns offer powerful productivity benefits but few books have been specific enough to address their programming challenges. With "Java Design Patterns", there's finally a hands-on guide focused specifically on real-world Java development. The book covers three main categories of design patterns--creational, structural, and behavioral--and the example programs and useful variations can be found on the accompanying CD-ROM.


Design Patterns

Design Patterns
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
Total Pages: 512
Release: 1995
Genre: Business & Economics
ISBN: 9783827328243

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Software -- Software Engineering.


The Design Patterns Smalltalk Companion

The Design Patterns Smalltalk Companion
Author: Sherman R. Alpert
Publisher: Addison-Wesley Professional
Total Pages: 472
Release: 1998
Genre: Computers
ISBN:

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In this new book, intended as a language companion to the classic Design Patterns , noted Smalltalk and design patterns experts implement the 23 design patterns using Smalltalk code. This approach has produced a language-specific companion that tailors the topic of design patterns to the Smalltalk programmer. The authors have worked closely with the authors of Design Patterns to ensure that this companion volume meets the same quality standards that made the original a bestseller and indispensable resource. The full source code will be available on the AWL web site.


Design Patterns Explained

Design Patterns Explained
Author: Alan Shalloway
Publisher: Pearson Education
Total Pages: 448
Release: 2004-10-12
Genre: Computers
ISBN: 0321630041

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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.


Smalltalk Best Practice Patterns

Smalltalk Best Practice Patterns
Author: Kent Beck
Publisher: Prentice Hall
Total Pages: 281
Release: 1996-10-03
Genre: Computers
ISBN: 0132852128

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This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing patterns. For programmers, project managers, teachers and students -- both new and experienced. This book presents a set of patterns that organize all the informal experience of successful Smalltalk programmers. This book will help you understand these patterns, and empower you to write more effective code.


Designing with Objects

Designing with Objects
Author: Avinash C. Kak
Publisher: John Wiley & Sons
Total Pages: 504
Release: 2015-02-09
Genre: Computers
ISBN: 1118581202

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Here is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature. Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website. All code examples in the book are available for download on a companion website with resources for readers and instructors. A refreshing alternative to the abstract and dry explanations of the object-oriented design patterns in much of the existing literature on the subject. In 24 chapters, Designing with Objects explains well-known design patterns by relating them to stories from the fictional Harry Potter series


Head First Design Patterns

Head First Design Patterns
Author: Eric Freeman
Publisher: "O'Reilly Media, Inc."
Total Pages: 694
Release: 2004-10-25
Genre: Computers
ISBN: 0596800746

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Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.


Design Patterns Java Workbook

Design Patterns Java Workbook
Author: Steven John Metsker
Publisher: Addison-Wesley Professional
Total Pages: 500
Release: 2002
Genre: Computers
ISBN: 9780201743975

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This workbook approach deepens understanding, builds confidence, and strengthens readers' skills. It covers all five categories of design pattern intent: interfaces, responsibility, construction, operations, and extensions.


Design Patterns and Contracts

Design Patterns and Contracts
Author: Jean-Marc Jézéquel
Publisher: Addison Wesley Longman
Total Pages: 376
Release: 2000
Genre: Computers
ISBN:

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"This book introduces the fundamentals of software contracts and illustrates how Design by Contract contributes to the optimal use of design patterns in a quality-oriented software engineering process. The Design by Contract approach to software construction provides a methodological guideline for building systems that are robust, modular, and simple." "Readers will find value in the book's overview of the Object Constraint Language, a precise modeling language that allows Design by Contract to be used with the industry standard Unified Modeling Language (UML). Although written in Eiffel, this book makes an excellent companion for developers who are using languages such as Java and UML. Throughout the book the authors discuss specific implementation issues and provide complete, ready-to-be-compiled examples of the use of each pattern." "They introduce design patterns and Design by Contract in the context of software engineering, and show how these tools are used to guide and document system design."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved