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The Computer, the Writer and the Learner

The Computer, the Writer and the Learner
Author: Noel Williams
Publisher: Springer Science & Business Media
Total Pages: 239
Release: 2012-12-06
Genre: Computers
ISBN: 1447117271

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Computers are gradually infiltrating all stages of the writing process. Increasingly, teachers, writers, students, software developers, technical authors, and computer scientists need to learn more about the effective use of computers for writing. This book discusses how computers can help support writing. It explores the issues associated with using computers to train and help writers, concentrating on computational and user aspects and reviewing practical, economic and institutional issues. Noel Williams balances theoretical and practical concerns, to meet the needs of researchers and practising trainers of writing. There is also a brief evaluation available software products, together with advice about the major considerations and pitfalls of working on custom-made software. The book is based on five years of research by the Communication and Information Research Group (CIRG) at Sheffield City Polytechnic into the value of computer-based approaches to training and helping writers. The work was funded and supported by the Training Agency, IBM, AT&T, Rolls Royce, NAB and GEC. The Computer, the Writer and the Learner is for people who are using, or are thinking of using, computers to teach or support writing, and for designers of computer-based writing systems. Many such people are unaware of the nature and use of existing systems, and of the possibilities they offer. Developers often lack detailed knowledge of other projects and of the range of users' needs. Although the bias of the book is towards the teacher, trainer and student, most of the content deals with issues that developers will want to know about.


Introducing CAL

Introducing CAL
Author: Keith Hudson
Publisher: Springer
Total Pages: 182
Release: 2013-11-11
Genre: Education
ISBN: 1489931902

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It is often the case - perhaps more often than not - that new ideas arrive long before there is the me ans to clothe and deli ver them. We can think ofLeonardo da Vinci's drawings of helicopters and submarines among many other examples. Computer-Assisted Learning (CAL) is an example of an idea which has had a particularly long gestation. As I will illustrate early in the book, the principles of CAL were really first discovered by Socrates. As a formal method of teaching, the Socratic method disappeared for over two millennia until the 1950s. It was then revived in the form ofProgrammed Learning (PL) which resulted from the researches ofB. F. Skinner at Harvard University. Even then, PL was premature. In the 1950s and 60s, methods were devised, such as teaching machines and various sorts ofPL text books, and there was a mushrooming of PL publishing at that time. For a complex of reason- economic, logistical and technical-PL also largely disappeared from the mid- 60s, although it continued in a few specialized areas ofteaching and industrial training. However, during the same period, PL quietly transformed itselfinto CAL. But the computerized form was not capable of mass dissemination until recently hecause personal microcomputers did not have sufficient internal memory sizes. That situation has now changed very dramatically and 128K microcomputers are becoming cheap and widely available. Cheap memory chips of256K and 1024K cannot be far away, either.


Writing for Computer Science

Writing for Computer Science
Author: Justin Zobel
Publisher: Taylor & Francis
Total Pages: 292
Release: 2004-06-03
Genre: Computers
ISBN: 9781852338022

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A complete update to a classic, respected resource Invaluable reference, supplying a comprehensive overview on how to undertake and present research


The Electronic Text

The Electronic Text
Author: William V. Costanzo
Publisher: Educational Technology
Total Pages: 328
Release: 1989
Genre: Education
ISBN: 9780877782087

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Approaches to Computer Writing Classrooms

Approaches to Computer Writing Classrooms
Author: Linda Myers
Publisher: SUNY Press
Total Pages: 252
Release: 1993-08-31
Genre: Education
ISBN: 9780791415689

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This text provides a variety of practical and theoretical approaches to computer classroom design. Pedagogical, ethical, and political issues are discussed as well as nuts-and-bolts construction, adapting teaching styles to a CAI environment, use of specific hardware and software, and speculation regarding future electronic learning environments.


Computers, Cognition, and Writing Instruction

Computers, Cognition, and Writing Instruction
Author: Marjorie Montague
Publisher: State University of New York Press
Total Pages: 230
Release: 1990-08-09
Genre: Education
ISBN: 1438413459

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Marjorie Montague provides both the philosophical and theoretical background for research in computer-assisted composition, as well as a comprehensive review and synthesis of the efficacy research in this area. She focuses on effective writing instruction for elementary, secondary, and special needs students, and she proposes a model in which the teacher and the computer are viewed as compatible instructional agents within a microcomputer learning environment.


Teaching and Evaluating Writing in the Age of Computers and High-Stakes Testing

Teaching and Evaluating Writing in the Age of Computers and High-Stakes Testing
Author: Carl Whithaus
Publisher: Routledge
Total Pages: 203
Release: 2005-04-27
Genre: Education
ISBN: 1317441435

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Teaching and Evaluating Writing in the Age of Computers and High-Stakes Testing offers a theoretical framework, case studies and methods for evaluating student writing. By examining issues in writing assessment the book discovers four situated techniques of authentic assessment that are already in use at a number of locales throughout the US.


Learning from the Lived Experiences of Graduate Student Writers

Learning from the Lived Experiences of Graduate Student Writers
Author: Shannon Madden
Publisher: University Press of Colorado
Total Pages: 303
Release: 2020-07-01
Genre: Language Arts & Disciplines
ISBN: 1607329581

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Learning from the Lived Experiences of Graduate Student Writers is a timely resource for understanding and resolving some of the issues graduate students face, particularly as higher education begins to pay more critical attention to graduate student success. Offering diverse approaches for assisting this demographic, the book bridges the gap between theory and practice through structured examination of graduate students’ narratives about their development as writers, as well as researched approaches for enabling these students to cultivate their craft. The first half of the book showcases the voices of graduate student writers themselves, who describe their experiences with graduate school literacy through various social issues like mentorship, access, writing in communities, and belonging in academic programs. Their narratives illuminate how systemic issues significantly affect graduate students from historically oppressed groups. The second half accompanies these stories with proposed solutions informed by empirical findings that provide evidence for new practices and programming for graduate student writers. Learning from the Lived Experiences of Graduate Student Writers values student experience as an integral part of designing approaches that promote epistemic justice. This text provides a fresh, comprehensive, and essential perspective on graduate writing and communication support that will be useful to administrators and faculty across a range of disciplines and institutional contexts. Contributors: Noro Andriamanalina, LaKela Atkinson, Daniel V. Bommarito, Elizabeth Brown, Rachael Cayley, Amanda E. Cuellar, Kirsten T. Edwards, Wonderful Faison, Amy Fenstermaker, Jennifer Friend, Beth Godbee, Hope Jackson, Karen Keaton Jackson, Haadi Jafarian, Alexandria Lockett, Shannon Madden, Kendra L. Mitchell, Michelle M. Paquette, Shelley Rodrigo, Julia Romberger, Lisa Russell-Pinson, Jennifer Salvo-Eaton, Richard Sévère, Cecilia D. Shelton, Pamela Strong Simmons, Jasmine Kar Tang, Anna K. Willow Treviño, Maurice Wilson, Anne Zanzucchi


Resources in education

Resources in education
Author:
Publisher:
Total Pages: 344
Release: 1986-08
Genre: Education
ISBN:

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Computer Games for Learning

Computer Games for Learning
Author: Richard E. Mayer
Publisher: MIT Press
Total Pages: 303
Release: 2014-07-11
Genre: Education
ISBN: 0262027577

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A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.