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The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music
Author: Melanie Fritsch
Publisher: Cambridge University Press
Total Pages: 483
Release: 2021-04-29
Genre: Computers
ISBN: 1108473024

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A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.


Understanding Video Game Music

Understanding Video Game Music
Author: Tim Summers
Publisher: Cambridge University Press
Total Pages: 265
Release: 2016-09-08
Genre: Music
ISBN: 1108107761

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Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.


Music In Video Games

Music In Video Games
Author: K.J. Donnelly
Publisher: Routledge
Total Pages: 294
Release: 2014-03-26
Genre: Music
ISBN: 1134692110

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From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.


Sound Play

Sound Play
Author: William Cheng
Publisher: Oxford University Press, USA
Total Pages: 261
Release: 2014
Genre: Art
ISBN: 0199969973

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Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there - in the safe, sound spaces of games - can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.


Playing with Sound

Playing with Sound
Author: Karen Collins
Publisher: MIT Press
Total Pages: 199
Release: 2013-01-11
Genre: Games & Activities
ISBN: 0262312301

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An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.


Ludomusicology

Ludomusicology
Author: Michiel Kamp
Publisher: Equinox Publishing (UK)
Total Pages: 0
Release: 2016
Genre: Video game music
ISBN: 9781781791974

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This book suggests a variety of new approaches to the study of game music.


The Cambridge Companion to Music in Digital Culture

The Cambridge Companion to Music in Digital Culture
Author: Nicholas Cook
Publisher: Cambridge University Press
Total Pages: 347
Release: 2019-09-19
Genre: Music
ISBN: 1107161789

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Digital technology has profoundly transformed almost all aspects of musical culture. This book explains how and why.


Introduction to the Study of Video Game Music

Introduction to the Study of Video Game Music
Author: Alyssa Aska
Publisher: Lulu.com
Total Pages: 138
Release: 2017
Genre: Education
ISBN: 1387037137

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This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.


The Cambridge Companion to Leibniz

The Cambridge Companion to Leibniz
Author: Nicholas Jolley
Publisher: Cambridge University Press
Total Pages: 520
Release: 1995
Genre: Philosophy
ISBN: 9780521367691

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The most comprehensive account of the full range of Leibniz's thought.


Popular Music in the Nostalgia Video Game

Popular Music in the Nostalgia Video Game
Author: Andra Ivănescu
Publisher: Springer
Total Pages: 165
Release: 2019-01-11
Genre: Performing Arts
ISBN: 3030042812

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This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.