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Teen Games Rule!

Teen Games Rule!
Author: Julie Scordato
Publisher: Bloomsbury Publishing USA
Total Pages: 159
Release: 2013-11-12
Genre: Language Arts & Disciplines
ISBN: 1598847058

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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.


Grown and Flown

Grown and Flown
Author: Lisa Heffernan
Publisher: Flatiron Books
Total Pages: 352
Release: 2019-09-03
Genre: Family & Relationships
ISBN: 1250188954

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PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.


Parenting Today’s Teens

Parenting Today’s Teens
Author: Mark Gregston
Publisher: Certa Publishing
Total Pages:
Release: 2018-09-04
Genre: Family & Relationships
ISBN: 1946466514

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Parenting today’s teens is not for cowards. Your teenager is facing unprecedented and confusing pressures, temptations, and challenges in today’s culture. Mark Gregston has helped teens and their parents through every struggle imaginable, and now he shares his biblical, practical insights with you in bite-size pieces. Punctuated with Scriptures, prayers, and penetrating questions, these one-page devotions will give you the wisdom and assurance you need to guide your teen through these years and reach the other side with relationships intact.


Teen Games Rule!

Teen Games Rule!
Author: Julie Scordato
Publisher: Libraries Unlimited
Total Pages: 0
Release: 2013-11-12
Genre: Language Arts & Disciplines
ISBN: 159884704X

Download Teen Games Rule! Book in PDF, ePub and Kindle

Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.


The Big Book of Rules

The Big Book of Rules
Author: Stephanie Spadaccini
Publisher: Penguin
Total Pages: 352
Release: 2005
Genre: Games
ISBN: 9780452286443

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Presents rules for a dozen categories of games including backgammon and other board games, charades as well as other family and party games, and pinochle, bridge, and other card games.


The Rules for Teens

The Rules for Teens
Author: Meg F. Schneider
Publisher: Scholastic Paperbacks
Total Pages: 154
Release: 2000
Genre: Juvenile Nonfiction
ISBN: 9780439114646

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A guide for teenage girls provides straightforward lessons and tips on dating, building relationships, and handling a crush.


Pause and Reset

Pause and Reset
Author: Nancy M. Petry
Publisher: Oxford University Press
Total Pages: 192
Release: 2019-01-07
Genre: Family & Relationships
ISBN: 0190279494

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Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.


Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Tiffany's Table Manners for Teenagers

Tiffany's Table Manners for Teenagers
Author: Walter Hoving
Publisher: Random House Books for Young Readers
Total Pages: 98
Release: 1989-03-18
Genre: Young Adult Nonfiction
ISBN: 0394828771

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Here is the perfect little book for anyone—teenage or otherwise—who has ever wanted to master the art of good table manners. Written by Walter Hoving, former chairman of Tiffany's of New York, it is a step-by-step introduction to all the basics, from the moment the meal begins to the time it ends ("Remember that a dinner party is not a funeral, nor has your hostess invited you because she thinks you are in dire need of food. You're there to be entertaining"). In addition to the essentials about silverware, service, and sociability, it includes many of the fine points, too—the correct way to hold a fish fork, how to eat an artichoke properly, and, best of all, how to be a gracious dining companion. Concise, witty, and illustrated with humor and style by Joe Eula, this classic guide to good table manners has delighted readers of all ages since 1961.


Social Skills for Teenagers with Developmental and Autism Spectrum Disorders

Social Skills for Teenagers with Developmental and Autism Spectrum Disorders
Author: Elizabeth A. Laugeson
Publisher: Routledge
Total Pages: 444
Release: 2011-01-19
Genre: Education
ISBN: 113524068X

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Social Skills for Teenagers With Developmental and Autism Spectrum Disorders uses discussion, handouts, tips and activities to walk parents and therapists through a step-by-step program that has brought proven results for teens trying to make friends.