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Systems Programming with Modula-3

Systems Programming with Modula-3
Author: Charles G. Nelson
Publisher:
Total Pages: 292
Release: 1991
Genre: Computers
ISBN:

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Software -- Programming Languages.


Programming in Modula-3

Programming in Modula-3
Author: Laszlo Böszörmenyi
Publisher: Springer Science & Business Media
Total Pages: 577
Release: 2012-12-06
Genre: Computers
ISBN: 3642609406

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by Joseph Weizenbaum Since the dawn of the age of computers, people have cursed the difficulty of programming. Over and over again we encounter the suggestion that we should be able to communicate to a computer in natural language what we want it to do. Unfortunately, such advice rests upon a misconception of both the computer and its task. The computer might not be stupid, but it is stubborn. That is, the computer does what all the details of its pro gram command it to do, i. e. , what the programmer "tells" it to do. And this can be quite different from what the programmer intended. The misun derstanding with respect to tasks posed to the computer arises from the failure to recognize that such tasks can scarcely be expressed in natural language, if indeed at all. For example, can we practice music, chemistry or mathematics without their respective special symbolic languages? Yet books about computers and programming languages can be written more or less reasonably, even if they are not quite poetic or lyrical. This book can serve as an example of this art and as a model for anyone at tempting to teach inherently difficult subject matters to others. Klagenfurt, April 1995 Preface Striving to make learning to program easier, this book addresses primarily students beginning a computer science major. For our program examples, we employ a new, elegant programming language, Modula-3.


Systems Programming with Modula-3

Systems Programming with Modula-3
Author: Charles G. Nelson
Publisher:
Total Pages: 296
Release: 1991
Genre: Computers
ISBN:

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Software -- Programming Languages.


Programming in Modula-3

Programming in Modula-3
Author: Laszlo Böszörmenyi
Publisher: Springer
Total Pages: 571
Release: 2011-10-17
Genre: Computers
ISBN: 9783642609411

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by Joseph Weizenbaum Since the dawn of the age of computers, people have cursed the difficulty of programming. Over and over again we encounter the suggestion that we should be able to communicate to a computer in natural language what we want it to do. Unfortunately, such advice rests upon a misconception of both the computer and its task. The computer might not be stupid, but it is stubborn. That is, the computer does what all the details of its pro gram command it to do, i. e. , what the programmer "tells" it to do. And this can be quite different from what the programmer intended. The misun derstanding with respect to tasks posed to the computer arises from the failure to recognize that such tasks can scarcely be expressed in natural language, if indeed at all. For example, can we practice music, chemistry or mathematics without their respective special symbolic languages? Yet books about computers and programming languages can be written more or less reasonably, even if they are not quite poetic or lyrical. This book can serve as an example of this art and as a model for anyone at tempting to teach inherently difficult subject matters to others. Klagenfurt, April 1995 Preface Striving to make learning to program easier, this book addresses primarily students beginning a computer science major. For our program examples, we employ a new, elegant programming language, Modula-3.


Modula Three

Modula Three
Author: Samuel P. Harbison
Publisher:
Total Pages: 328
Release: 1992
Genre: Computers
ISBN:

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Modula-3 is a modern, general purpose programming language. It provides excellent support for large, reliable, and maintainable applications. Its clean syntax and semantics, along with support for object-oriented programming and parallelism, make Modula-3 an excellent teaching and design language. Modula-3 is easy to learn, safer from run-time misbehavior, and the automatic garbage collection facility greatly simplifies the programming of applications that make use of dynamic memory. This book is for programmers who want to write clear and efficient programs. The book can be used as a supplementary text in computer science courses, or for self-study and reference.


A Guide to Modula-2

A Guide to Modula-2
Author: Kaare Christian
Publisher: Springer Science & Business Media
Total Pages: 443
Release: 2012-12-06
Genre: Computers
ISBN: 1461248922

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Modula-2 is a simple yet powerful programming language that is suitable for a wide variety of applications. It is based on Pascal, a successful programming language that was introduced in 1970 by Niklaus Wirth. During the 1970's Pascal became the most widely taught programming language and it gained acceptance in science and industry. In 1980 Dr. Wirth released the Modula-2 program ming language. Modula-2 is an evolution of Pascal. It improves on the successes of Pascal while adding the MODULE - a tool for ex pressing the relations between the major parts of programs. In ad dition Modula-2 contains low-level features for systems program ming and coroutines for concurrent programming. Programming languages are important because they are used to express ideas. Some programming languages are so limited that certain ideas can't be easily expressed. For example languages that lac k floating point arithmetic are inappropriate for scientific com putations. Languages such as Basic and Fortran that lack recur sion are unsuitable for text processing or systems programming. Sometimes a programming language is useable for a certain appli cation but it is far from ideal. A good example is the difficulty of writing large programs in pure Pascal. Pascal is a poor language for large jobs because it lacks facilities for partitioning a program viii Preface 6


Programming in Modula-2

Programming in Modula-2
Author: Niklaus Wirth
Publisher: Springer Science & Business Media
Total Pages: 184
Release: 2012-12-06
Genre: Computers
ISBN: 3642835651

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This text is an introduction to programming in general, and a manual for programming with the language Modula-2 in particular. It is oriented primarily towards people who have already acquired some basic knowledge of programming and would like to deepen their understanding in a more structured way. Neveltheless, an introductory chapter is included for the benefit of the beginner, displaying in a concise form some of the fundamental concepts of computers and their programming. The text is therefore also suitable as a self-contained tutorial. The notation used is Modula-2, which lends itself well for a structured approach and leads the student to a working style that has generally become known under the title of structured programming. As a manual for programming in Modula-2, the text covers practically all facilities of that language. Part 1 covers the basic notions of the variable, expression, assignment, conditional and repetitive statement, and array data structure. Together with Palt 2 which introduces the important concept of the procedure or subroutine, it contains essentially the material commonly discussed in introductory programming courses. Part 3 concerns data types and structures and constitutes the essence of an advanced course on programming. Palt 4 introduces the notion of the module, a concept that is fundamental to the design of larger programmed systems and to programming as team work. The most commonly used utility programs for input and output are presented as examples of modules.


Programming in Modula-2

Programming in Modula-2
Author: N. Wirth
Publisher: Springer Science & Business Media
Total Pages: 178
Release: 2012-12-06
Genre: Computers
ISBN: 3642967175

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This text is an introduction to programming in general, and a manual for programming with the language Modula-2 in particular. It is oriented primarily towards people who have already acquired some basic knowledge of programming and would like to deepen their understanding in a more structured way. Nevertheless, an introductory chapter is included for the benefit of the beginner, displaying in a concise form some of the fundamental concepts of computers and their programming. The text is therefore also suitable as a self-contained tutorial. The notation used is Modula-2, which lends itself well for a structured approach and leads the student to a working style that has generally become known under the title of structured programming. As a manual for programming in Modula-2, the text covers practically all facilities of that language. Part 1 covers the basic notions of the variable, expression, assignment, conditional and repetitive statement, and array data structure. Together with Part 2 which introduces the important concept of the procedure or subroutine, it contains essentially the material commonly discussed in introductory programming courses. Part 3 concerns data types and structures and constitutes the essence of an advanced course on programming. Part 4 introduces the notion of the module, a concept that is fundamental to the design of larger programmed systems and to programming as team work. The most commonly used utility programs for input and output are presented as examples of modules. And fmally, Part 5 covers facilities for system programming, device handling, and multiprogramming.


Handbook of Object Technology

Handbook of Object Technology
Author: Saba Zamir
Publisher: CRC Press
Total Pages: 1260
Release: 1998-12-18
Genre: Computers
ISBN: 9781420049114

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The object oriented paradigm has become one of the dominant forces in the computing world. According to a recent survey, by the year 2000, more than 80% of development organizations are expected to use object technology as the basis for their distributed development strategies. Handbook of Object Technology encompasses the entire spectrum of disciplines and topics related to this rapidly expanding field - outlining emerging technologies, latest advances, current trends, new specifications, and ongoing research. The handbook divides into 13 sections, each containing chapters related to that specific discipline. Up-to-date, non-abstract information provides the reader with practical, useful knowledge - directly applicable to the understanding and improvement of the reader's job or the area of interest related to this technology. Handbook of Object Technology discusses: the processes, notation, and tools for classical OO methodologies as well as information on future methodologies prevalent and emerging OO languages standards and specifications frameworks and patterns databases metrics business objects intranets analysis/design tools client/server application development environments


Algorithms in Modula-3

Algorithms in Modula-3
Author: Robert Sedgewick
Publisher: Addison Wesley Publishing Company
Total Pages: 680
Release: 1993
Genre: Computers
ISBN:

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This latest version of Sedgewick's well-known book provides a comprehensive collection of algorithms implemented in the Modula-3 programming language. Readers will see how key algorithms can be implemented, run, debugged, and used in real applications.