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Robot Repairs (Technology) (STEAM Stories)

Robot Repairs (Technology) (STEAM Stories)
Author: Jonathan Litton
Publisher: QED Publishing
Total Pages: 27
Release: 2018-10-18
Genre: Juvenile Fiction
ISBN: 1786032805

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Max and Suzy discover an old robot and set out to try and bring it back to life. Can they use their technological know-how to put it back together again? Help them work out how to fix sections together, insert batteries, and make the robot break out some dance moves in this fun, interactive engineering story. STEAM Stories is a seriesof interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of electricity, motors, and tools. Together with Max and Suzy, young learners will explore the wonders of technology.


STEAM Stories: Robot Repairs (Technology)

STEAM Stories: Robot Repairs (Technology)
Author: Jonathan Litton
Publisher: QEB Publishing
Total Pages: 27
Release: 2018-09-20
Genre: Juvenile Fiction
ISBN: 1786032791

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Max and Suzy discover an old robot and set out to try and bring it back to life. Can they use their technological know-how to put it back together again? Help them work out how to fix sections together, insert batteries, and make the robot break out some dance moves in this fun, interactive engineering story. STEAM Stories is a seriesof interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of electricity, motors, and tools. Together with Max and Suzy, young learners will explore the wonders of technology.


The Cookie Stall (Art) (STEAM Stories)

The Cookie Stall (Art) (STEAM Stories)
Author: Jonathan Litton
Publisher: QED Publishing
Total Pages: 27
Release: 2018-10-18
Genre: Juvenile Fiction
ISBN: 1786032848

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Max and Suzy have baked some delicious cookies to sell, but no one is coming to their stall to buy any! Can the dynamic duo use their creativity to make their cookies more attractive and encourage people to visit their stall? Help them be creative with a range of materials, use your imagination, and experiment with different techniques and colors in this fun, interactive art story. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces different concepts of art, including drawing, design, and mixing colors. Together with Max and Suzy, young learners will explore the wonders of art.


The Back Garden Build (Engineering) (STEAM Stories)

The Back Garden Build (Engineering) (STEAM Stories)
Author: Jonathan Litton
Publisher: QED Publishing
Total Pages: 27
Release: 2018-10-18
Genre: Juvenile Fiction
ISBN: 1786032821

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Max and Suzy are bored and wish they had a playground in the garden--can the dynamic duo use their engineering know-how to build a swing, slide, and see-saw? Challenges include: choosing the best material to use, how to measure things, and work out how to test their designs. Next steps at the end of the book detail the engineering behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of planning and implementing a project. Together with Max and Suzy, young learners will explore the wonders of engineering.


STEAM Stories: The Picnic Problem (Math)

STEAM Stories: The Picnic Problem (Math)
Author: Jonathan Litton
Publisher: QEB Publishing
Total Pages: 27
Release: 2018-10-16
Genre: Juvenile Fiction
ISBN: 071123986X

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Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their math skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying, and dividing. Next steps at the end of the book detail the math behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces addition and subtraction, geometry, and multiplication and division. Together with Max and Suzy, young learners will explore the wonders of math.


STEAM Stories: The Great Go-Kart Race (Science)

STEAM Stories: The Great Go-Kart Race (Science)
Author: Jonathan Litton
Publisher: QEB Publishing
Total Pages: 27
Release: 2018-09-20
Genre: Juvenile Fiction
ISBN: 1786032775

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Max and Suzy are entered in the Great Go-kart Race and all is going well until…they get stuck in the mud! Help them overcome several obstacles en route, such as a punctured tire and a dead battery, in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race? STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of pushes and pulls, sources of energy, and different materials. Together with Max and Suzy, young learners will explore the wonders of science.


STEAM Stories: The Backyard Build (Engineering)

STEAM Stories: The Backyard Build (Engineering)
Author: Jonathan Litton
Publisher: QEB Publishing
Total Pages: 27
Release: 2018-09-18
Genre: Juvenile Fiction
ISBN: 1786032813

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Max and Suzy are bored and wish they had a playground in the garden—can the dynamic duo use their engineering know-how to build a swing, slide, and see-saw? Challenges include: choosing the best material to use, how to measure things, and work out how to test their designs. Next steps at the end of the book detail the engineering behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of planning and implementing a project. Together with Max and Suzy, young learners will explore the wonders of engineering.


The Robot Revolution

The Robot Revolution
Author: The late John Hudson
Publisher: Edward Elgar Publishing
Total Pages: 230
Release: 2019
Genre: Artificial intelligence
ISBN: 1788974484

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In the coming decades robots and artificial intelligence will fundamentally change our world. In doing so they offer the hope of a golden future, but there are dangers. This book looks at both the history of robots, in science and in fiction, as well as the science behind robots. Specific chapters analyse the impact of robots on the labour market, people’s attitudes to robots, the impact of robots on society, and the appropriate policies to pursue to prepare our world for the robot revolution. Overall the book strikes a cautionary tone. Robots will change our world dramatically and they will also change human beings. These important issues are examined from the perspective of an economist, but the book is intended to appeal to a wider audience in the social sciences and beyond.


Steampunk! An Anthology of Fantastically Rich and Strange Stories

Steampunk! An Anthology of Fantastically Rich and Strange Stories
Author: Gavin J. Grant
Publisher: National Geographic Books
Total Pages: 0
Release: 2013-02-12
Genre: Young Adult Fiction
ISBN: 0763657972

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“Chockful of gear-driven automatons, looming dirigibles, and wildly implausible time machines . . . should please steampunks of all ages.” — Publishers Weekly (starred review) Imagine an alternate universe where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Visionaries Kelly Link and Gavin J. Grant have taken a genre already rich, strange, and inventive and challenged fourteen masters of speculative fiction, including two graphic storytellers, to embrace its established themes and refashion them in surprising ways and settings. The result is an anthology that defies its genre even as it defines it.


Robot Building for Beginners, Third Edition

Robot Building for Beginners, Third Edition
Author: David Cook
Publisher: Apress
Total Pages: 472
Release: 2015-09-02
Genre: Computers
ISBN: 1484213599

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"I wrote this book because I love building robots. I want you to love building robots, too. It took me a while to learn about many of the tools and parts in amateur robotics. Perhaps by writing about my experiences, I can give you a head start."--David Cook Robot Building for Beginners, Third Edition provides basic, practical knowledge on getting started in amateur robotics. There is a mix of content: from serious reference tables and descriptions to personal stories and humorous bits. The robot described and built in this book is battery powered and about the size of a lunch box. It is autonomous; that is, it isn't remote controlled. The book is broken up into small chapters, suitable for bedtime (or bathroom) reading. The characteristics and purposes of each major component (resistor, transistor, wire, and motor) are described, followed by a hands-on experiment to demonstrate. Not only does this help the reader to understand a particular piece, but it also prepares them with processes to learn new parts on their own. An appendix offers an introduction to 3D printing and parts of the robot can, as an alternative, be "printed" using a 3D printer. The master project of the book is a simple, entertaining, line-following robot.