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Sports and Games of the Renaissance

Sports and Games of the Renaissance
Author: Andrew Leibs
Publisher: Greenwood
Total Pages: 0
Release: 2004-10-30
Genre: Social Science
ISBN: 0313327726

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The Renaissance was a period of extraordinary spirit and development that marked a critical stage in the history of sports and games. In Europe the development of a moneyed economy and more refined methods of timekeeping ushered in a new era of leisure and leisure-activity, in which the old tradition of the Shrove Tuesday Football match deepened in the cultural consciousness. In Asia, Sumo's gradual codification began to develop alongside ancestors of the modern game of hackey-sack. In North and South America, European explorers saw how traditional team sports and games such as lacrosse and pelota could serve as an integrating and uniting phenomenon. Series editor Andrew Leibs provides narrative chapters on Africa, Asia, Europe, Latin America, the Middle East, North America, and Oceania, each of which shows how modern-day form of recreation evolved during the Renaissance. In addition, readers will learn how to play games that had been previously lost to history. This volume is the latest installment in the Sports and Games Through History series. Each geographically arranged chapter describes sports, games, and rituals of play, along with descriptions on equipment and instructions for making or adapting game pieces.


Games and Visual Culture in the Middle Ages and the Renaissance

Games and Visual Culture in the Middle Ages and the Renaissance
Author: Vanina Kopp
Publisher:
Total Pages: 356
Release: 2021-01-14
Genre:
ISBN: 9782503588728

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During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.


Sports and Games of Medieval Cultures

Sports and Games of Medieval Cultures
Author: Sally Wilkins
Publisher: Greenwood
Total Pages: 0
Release: 2002-04-30
Genre: Social Science
ISBN: 0313317119

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Identifies sports, games, and play from cultures around the world that were invented and played during medieval times.


Body and Mind

Body and Mind
Author: John McClelland
Publisher: Sport in the Global Society
Total Pages: 187
Release: 2007
Genre: History
ISBN: 9780714653570

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This is the first book to address the gap in the literature linking the physical culture of the ancient world with the beginnings of modern sport, this original book traces the history of the evolution of a variety of sport, games and physical education from 450-1650AD across Western Europe. Drawing on primary sources, this book takes a thematic approach, looking at the changing nature of geopolitical structures, educational systems, religious institutions and the practice of warfare and medicine and goes on to trace the disappearance of ancient physical culture with its gymnasia, gladiators and chariot races, the invention of a new physical culture based on chivalry around 1000AD, the transformation of that culture in the Renaissance, and its disappearance around 1650 under the influences of new science. Offering a new and original perspective on the relationship between sport and society, this unique study will be of great interest to all historians of sport and culture.


The Culture of Sports in the Harlem Renaissance

The Culture of Sports in the Harlem Renaissance
Author: Daniel Anderson
Publisher: McFarland
Total Pages: 220
Release: 2017-03-21
Genre: Sports & Recreation
ISBN: 147662898X

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During the African American cultural resurgence of the 1920s and 1930s, professional athletes shared the spotlight with artists and intellectuals. Negro League baseball teams played in New York City’s major-league stadiums and basketball clubs shared the bill with jazz bands at late night casinos. Yet sports rarely appear in the literature on the Harlem Renaissance. Although the black intelligentsia largely dismissed the popularity of sports, the press celebrated athletics as a means to participate in the debates of the day. A few prominent writers, such as Claude McKay and James Weldon Johnson, used sports in distinctive ways to communicate their vision of the Renaissance. Meanwhile, the writers of the Harlem press promoted sports with community consciousness, insightful analysis and a playful love of language, and argued for their importance in the fight for racial equality.


Parlour Games and the Public Life of Women in Renaissance Italy

Parlour Games and the Public Life of Women in Renaissance Italy
Author: George W. McClure
Publisher: University of Toronto Press
Total Pages: 337
Release: 2013-01-01
Genre: History
ISBN: 1442646594

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Confined by behavioural norms and professional restrictions, women in Renaissance Italy found a welcome escape in an alternative world of play. This book examines the role of games of wit in the social and cultural experience of patrician women from the early sixteenth to the early eighteenth century. Beneath the frivolous exterior of such games as occasions for idle banter, flirtation, and seduction, there often lay a lively contest for power and agency, and the opportunity for conventional women to demonstrate their intellect, to achieve a public identity, and even to model new behaviour and institutions in the non-ludic world. By tapping into the records and cultural artifacts of these games, George McClure recovers a realm of female fame that has largely escaped the notice of modern historians, and in so doing, reveals a cohort of spirited, intellectual women outside of the courts.


Sports

Sports
Author: Allen Guttmann
Publisher: Univ of Massachusetts Press
Total Pages: 504
Release: 2004
Genre: Sports & Recreation
ISBN:

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From ancient Egyptian archery and medieval Japanese football to contemporary American baseball, sports have been shaped by - and in turn have helped shape - the culture of which it is part. This work traces this evolution across continents, cultures, and historical epochs to construct a single comprehensive narrative of the world's sports.


The Philosophers' Game

The Philosophers' Game
Author: Ann Elizabeth Moyer
Publisher: University of Michigan Press
Total Pages: 222
Release: 2001
Genre: Games & Activities
ISBN: 9780472112289

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An exploration of the history of a mathematical board game played in medieval and Renaissance Europe


Sports Spectators

Sports Spectators
Author: Allen Guttmann
Publisher: Columbia University Press
Total Pages: 250
Release: 1986
Genre: Sports spectators
ISBN: 0231064012

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In his previous books Allen Guttmann has provided incisive perspectives on Avery Brundage's role in the Olympic movement and on the nature of modern sports. Now, in his latest book, the accomplished historian of sport turns his attention from the playing field to the grandstand. Sports Spectators, the first historical study of the subject from antiquity to today, is at once erudite and entertaining; comprehensive and succint. Guttmann first examines the history of sports spectators, starting with Ancient Greece and Rome. He then moves on to the Renaissance and traces three early sports -the tournament, archery, and early versions of football. The author then focuses on the emergenece of sports in post-Renaissance England, and discusses the curious spectacle of animal sports (bear- and bull-baiting and cockfighting), as well as the first appearance of combat sports such as sword fighting, stick fighting, and boxing. The book concludes its historical view by exploring contemporary baseball, football, rowing, tennis, and golf. From his chronological narrative, Guttmann shifts to detailed analysis of the economic, sociological, and psychological aspects of sports spectatorship. Who were, and are, sports spectators? What is their gender and social class? Have they normally been participants as well as fans? What are the political functions of sports-watching? What are the social dynamics of spectatorship? Guttmann provides fresh insights which will be useful to scholars and fascinating to everyone. Sports Spectators also looks at the dramatic transformations radio and television have made, and offers an incisive critique of today's sports-related violence, including the increasingly frequent incidences of spectator hooliganism. How violent (or peaceful) have spectators traditionally been? Has spectator violence increased or decreased? You needn't be a season ticket-holder to enjoy Sports Spectators. Allen Guttmann makes the history of fandom come alive for any reader interested in Western culture and what forms of entertainment reveal about us, as well as those concerned with the recent growth of spectator violence.


The Renaissance Art Game

The Renaissance Art Game
Author: Wenda B. O'Reilly
Publisher:
Total Pages: 0
Release: 2000-09
Genre:
ISBN: 9781889613024

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Discover 5 great Renaissance artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 6 works of art by da Vinci, Michelangelo, Raphael, Fra Angelico, and Botticelli as you play. Learn the story behind each painting in the 76-page full-color book that comes with the game.