Sonic Design
Author | : Alexander Refsum Jensenius |
Publisher | : Springer Nature |
Total Pages | : 347 |
Release | : |
Genre | : |
ISBN | : 3031578929 |
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Author | : Alexander Refsum Jensenius |
Publisher | : Springer Nature |
Total Pages | : 347 |
Release | : |
Genre | : |
ISBN | : 3031578929 |
Author | : Robert Cogan |
Publisher | : Prentice Hall |
Total Pages | : 214 |
Release | : 1981 |
Genre | : Music |
ISBN | : |
Author | : Robert Cogan |
Publisher | : |
Total Pages | : 496 |
Release | : 1984 |
Genre | : Music theory |
ISBN | : 9780963450005 |
Author | : Karmen Franinovic |
Publisher | : MIT Press |
Total Pages | : 391 |
Release | : 2013-03-22 |
Genre | : Computers |
ISBN | : 0262018683 |
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson
Author | : Tony Gibbs |
Publisher | : Bloomsbury Publishing |
Total Pages | : 176 |
Release | : 2007-06-25 |
Genre | : Music |
ISBN | : 2940439966 |
This book introduces a subject that will be new to many: sonic arts. The application of sound to other media (such as film or video) is well known and the idea of sound as a medium in its own right (such as radio) is also widely accepted. However, the idea that sound could also be a distinct art form by itself is less well established and often misunderstood. The Fundamentals of Sonic Art & Sound Design introduces, describes and begins the process of defining this new subject and to provide a starting point for anyone who has an interest in the creative uses of sound. The book explores the worlds of sonic art and sound design through their history and development, and looks at the present state of these extraordinarily diverse genres through the works and words of established artists and through an examination of the wide range of practices that currently come under the heading of sonic arts. The technologies that are used and the impact that they have upon the work are also discussed. Additionally, The Fundamentals of Sonic Art & Sound Design considers new and radical approaches to sound recording, performance, installation works and exhibitions and visits the worlds of the sonic artist and the sound designer.
Author | : Robert D. Cogan |
Publisher | : |
Total Pages | : |
Release | : 1981 |
Genre | : |
ISBN | : |
Author | : Ian Flynn |
Publisher | : Dark Horse Comics |
Total Pages | : 296 |
Release | : 2021-12-14 |
Genre | : Art |
ISBN | : 1506719279 |
Celebrate Sonic the Hedgehog's 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster's video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic's ever-expanding universe--from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia--a must-have volume for any fan of Sonic, young or old!
Author | : Benny Lee, Ken Penders, Art Mawhinney, Dawn Best, Pam Eklund, Patrick "SPAZ" Spaziante, Nelson Ribeiro |
Publisher | : Archie Comic Publications |
Total Pages | : 26 |
Release | : |
Genre | : Juvenile Fiction |
ISBN | : 1619886782 |
"Meanie in a Bottle": Sonic and Muttski are playing out by the pond and find something at the bottom of it -- a magic lamp with a genie inside. However, this genie is a meanie who gives Muttski Sonic's speed. How will the hero manage when he can't even outrun Antoine.
Author | : Cartoon Network |
Publisher | : Dark Horse Comics |
Total Pages | : 108 |
Release | : 2020-03-03 |
Genre | : Art |
ISBN | : 1506715079 |
Go behind the scenes of Cartoon Network's highly anticipated film with this unique art book! This magical deep-dive into Steven Universe The Movie is designed by Ryan Sands (Frontier) in conjunction with Steven Universe creator Rebecca Sugar! See preliminary character designs, witness the formation of settings and storyboards, and discover the art that shaped the full-length movie! It's a new kind of artistic adventure with with Garnet, Amethyst, Pearl, and--of course--Steven.
Author | : Michael Bull |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 896 |
Release | : 2020-12-10 |
Genre | : Music |
ISBN | : 1501338773 |
The field of Sound Studies has changed and developed dramatically over the last two decades involving a vast and dizzying array of work produced by those working in the arts, social sciences and sciences. The study of sound is inherently interdisciplinary and is undertaken both by those who specialize in sound and by others who wish to include sound as an intrinsic and indispensable element in their research. This is the first resource to provide a wide ranging, cross-cultural and interdisciplinary investigation and analysis of the ways in which researchers use a broad range of methodologies in order to pursue their sonic investigations. It brings together 49 specially commissioned chapters that ask a wide range of questions including; how can sound be used in current academic disciplines? Is sound as a methodological tool indispensable for Sound Studies and what can sound artists contribute to the discourse on methodology in Sound Studies? The editors also present 3 original chapters that work as provocative 'sonic methodological interventions' prefacing the 3 sections of the book.