Software Engineering And Computer Games PDF Download
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Author | : Rudy von Bitter Rucker |
Publisher | : Addison Wesley Longman |
Total Pages | : 654 |
Release | : 2003 |
Genre | : Computers |
ISBN | : |
Download Software Engineering and Computer Games Book in PDF, ePub and Kindle
This book solves the dilemma of wanting to learn Windows-based sorfware engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented sortware engineering. (Midwest).
Author | : Kendra M. L. Cooper |
Publisher | : CRC Press |
Total Pages | : 304 |
Release | : 2015-05-08 |
Genre | : Computers |
ISBN | : 1482226693 |
Download Computer Games and Software Engineering Book in PDF, ePub and Kindle
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
Author | : Kendra M. L. Cooper |
Publisher | : Springer Nature |
Total Pages | : 307 |
Release | : 2023-10-23 |
Genre | : Computers |
ISBN | : 3031333381 |
Download Software Engineering for Games in Serious Contexts Book in PDF, ePub and Kindle
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
Author | : Kendra M. L. Cooper |
Publisher | : CRC Press |
Total Pages | : 312 |
Release | : 2021-07-05 |
Genre | : Computers |
ISBN | : 1351382357 |
Download Software Engineering Perspectives in Computer Game Development Book in PDF, ePub and Kindle
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Author | : John P. Flynt |
Publisher | : Course Technology Ptr |
Total Pages | : 862 |
Release | : 2005 |
Genre | : Games |
ISBN | : 9781592001552 |
Download Software Engineering for Game Developers Book in PDF, ePub and Kindle
"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.
Author | : Kendra M. L. Cooper |
Publisher | : |
Total Pages | : |
Release | : 2015 |
Genre | : Computer games |
ISBN | : 9781785398223 |
Download Computer Games and Software Engineering Book in PDF, ePub and Kindle
The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.
Author | : Al Sweigart |
Publisher | : No Starch Press |
Total Pages | : 377 |
Release | : 2016-12-16 |
Genre | : Computers |
ISBN | : 1593277954 |
Download Invent Your Own Computer Games with Python, 4th Edition Book in PDF, ePub and Kindle
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Author | : Gonzalez, Carina |
Publisher | : IGI Global |
Total Pages | : 440 |
Release | : 2012-08-31 |
Genre | : Computers |
ISBN | : 1466619880 |
Download Student Usability in Educational Software and Games: Improving Experiences Book in PDF, ePub and Kindle
"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2124 |
Release | : 2017-12-01 |
Genre | : Computers |
ISBN | : 1522539247 |
Download Computer Systems and Software Engineering: Concepts, Methodologies, Tools, and Applications Book in PDF, ePub and Kindle
Professionals in the interdisciplinary field of computer science focus on the design, operation, and maintenance of computational systems and software. Methodologies and tools of engineering are utilized alongside computer applications to develop efficient and precise information databases. Computer Systems and Software Engineering: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on trends, techniques, and uses of various technology applications and examines the benefits and challenges of these computational developments. Highlighting a range of pertinent topics such as utility computing, computer security, and information systems applications, this multi-volume book is ideally designed for academicians, researchers, students, web designers, software developers, and practitioners interested in computer systems and software engineering.
Author | : Robert Nystrom |
Publisher | : Genever Benning |
Total Pages | : 353 |
Release | : 2014-11-03 |
Genre | : Computers |
ISBN | : 0990582914 |
Download Game Programming Patterns Book in PDF, ePub and Kindle
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.