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Getting Results from Software Development Teams

Getting Results from Software Development Teams
Author: Lawrence J. Peters
Publisher: Microsoft Press
Total Pages: 364
Release: 2008-04-30
Genre: Computers
ISBN: 0735645639

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Learn best practices for software development project management—and lead your teams and projects to success. Dr. Lawrence Peters is an industry-recognized expert with decades of experience conducting research and leading real-world software projects. Beyond getting the best developers, equipment, budget, and timeline possible—Peters concludes that no factor is more critical to project success than the manager’s role. Drawing on proven practices from allied industries such as business, psychology, accounting, and law, he describes a broader project-management methodology—with principles that software managers can readily adapt to help increase their own effectiveness and the productivity of their teams. Unlike other books on the topic, this book focuses squarely on the manager—and shows how to get results without adopting philosophies from Genghis Khan or Machiavelli. (There is mention of Godzilla, however.) Packed with real-world examples and pragmatic advice, this book shows any software development manager—new or experienced—how to lead teams in delivering the right results for their business.


Building Software Teams

Building Software Teams
Author: Joost Visser
Publisher: "O'Reilly Media, Inc."
Total Pages: 136
Release: 2016-12-12
Genre: Computers
ISBN: 1491951826

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Why does poor software quality continue to plague enterprises of all sizes in all industries? Part of the problem lies with the process, rather than individual developers. This practical guide provides ten best practices to help team leaders create an effective working environment through key adjustments to their process. As a follow-up to their popular book, Building Maintainable Software, consultants with the Software Improvement Group (SIG) offer critical lessons based on their assessment of development processes used by hundreds of software teams. Each practice includes examples of goalsetting to help you choose the right metrics for your team. Achieve development goals by determining meaningful metrics with the Goal-Question-Metric approach Translate those goals to a verifiable Definition of Done Manage code versions for consistent and predictable modification Control separate environments for each stage in the development pipeline Automate tests as much as possible and steer their guidelines and expectations Let the Continuous Integration server do much of the hard work for you Automate the process of pushing code through the pipeline Define development process standards to improve consistency and simplicity Manage dependencies on third party code to keep your software consistent and up to date Document only the most necessary and current knowledge


Zombie Scrum Survival Guide

Zombie Scrum Survival Guide
Author: Johannes Schartau
Publisher: Addison-Wesley Professional
Total Pages: 342
Release: 2020-11-13
Genre: Computers
ISBN: 0136523374

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Escape “Zombie Scrum” and Get Real Value from Agile! “Professional Scrum and Zombie Scrum are mortal enemies in eternal combat. If you relax your guard, Zombie Scrum comes back. This guide helps you stay on your guard, providing very practical tips for identifying when you have become a Zombie and how to stop this from happening. A must-have for any Zombie Scrum hunter.” --Dave West, CEO, Scrum.org “Barry, Christiaan, and Johannes have done a magnificent job of accumulating successful experiences and sharing their inspiring stories in this very practical book. They don't shy away from telling it like it is, which is why their proposals are always as useful as they are grounded in reality.” --Henri Lipmanowicz, cofounder, Liberating Structures Millions of professionals use Scrum. It is the #1 approach to agile software development in the world. Even so, by some estimates, over 70% of Scrum adoptions fall flat. Developers find themselves using “Zombie Scrum” processes that look like Scrum, but are slow, lifeless, and joyless. Scrum is just not working for them. Zombie Scrum Survival Guide reveals why Scrum runs aground and shows how to supercharge your Scrum outcomes, while having a lot more fun along the way. Humorous, visual, and extremely relatable, it offers practical approaches, exercises, and tools for escaping Zombie Scrum. Even if you are surrounded by skeptics, this book will be the antidote to help you build more of what users need, ship faster, improve more continuously, interact more successfully in any team, and feel a whole lot better about what you are doing. Suddenly, one day soon, you will remember: that is why we adopted Scrum in the first place! Learn how Zombie Scrum infects you, why it spreads, and how to inoculate yourself Get closer to your stakeholders, and wake up to their understanding of value Discover why Zombie teams can't learn, and what to do about it Clear away the specific obstacles to real continuous improvement Make self-managed teams real so people can behave like humans, not Zombies Zombie Scrum Survival Guide is for Scrum Masters, Scrum practitioners, Agile coaches and leaders, and everyone who wants to transform the promises of Scrum into reality. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


Building Great Software Engineering Teams

Building Great Software Engineering Teams
Author: Joshua Tyler
Publisher: Apress
Total Pages: 154
Release: 2015-07-03
Genre: Computers
ISBN: 1484211332

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WINNER of Computing Reviews 20th Annual Best Review in the category Management “Tyler’s book is concise, reasonable, and full of interesting practices, including some curious ones you might consider adopting yourself if you become a software engineering manager.” —Fernando Berzal, CR, 10/23/2015 “Josh Tyler crafts a concise, no-nonsense, intensely focused guide for building the workhouse of Silicon Valley—the high-functioning software team.” —Gordon Rios, Summer Book Recommendations from the Smartest People We Know—Summer 2016 Building Great Software Engineering Teams provides engineering leaders, startup founders, and CTOs concrete, industry-proven guidance and techniques for recruiting, hiring, and managing software engineers in a fast-paced, competitive environment. With so much at stake, the challenge of scaling up a team can be intimidating. Engineering leaders in growing companies of all sizes need to know how to find great candidates, create effective interviewing and hiring processes, bring out the best in people and their work, provide meaningful career development, learn to spot warning signs in their team, and manage their people for long-term success. Author Josh Tyler has spent nearly a decade building teams in high-growth startups, experimenting with every aspect of the task to see what works best. He draws on this experience to outline specific, detailed solutions augmented by instructive stories from his own experience. In this book you’ll learn how to build your team, starting with your first hire and continuing through the stages of development as you manage your team for growth and success. Organized to cover each step of the process in the order you’ll likely face them, and highlighted by stories of success and failure, it provides an easy-to-understand recipe for creating your high-powered engineering team.


Leading a Software Development Team

Leading a Software Development Team
Author: Richard Whitehead
Publisher: Pearson Education
Total Pages: 372
Release: 2001
Genre: Business & Economics
ISBN: 9780201675269

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Practical advice on leading a software development team, aimed at software engineers who have become project leaders.


Team Topologies

Team Topologies
Author: Matthew Skelton
Publisher: IT Revolution
Total Pages: 210
Release: 2019-09-17
Genre: Business & Economics
ISBN: 1942788827

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Effective software teams are essential for any organization to deliver value continuously and sustainably. But how do you build the best team organization for your specific goals, culture, and needs? Team Topologies is a practical, step-by-step, adaptive model for organizational design and team interaction based on four fundamental team types and three team interaction patterns. It is a model that treats teams as the fundamental means of delivery, where team structures and communication pathways are able to evolve with technological and organizational maturity. In Team Topologies, IT consultants Matthew Skelton and Manuel Pais share secrets of successful team patterns and interactions to help readers choose and evolve the right team patterns for their organization, making sure to keep the software healthy and optimize value streams. Team Topologies is a major step forward in organizational design for software, presenting a well-defined way for teams to interact and interrelate that helps make the resulting software architecture clearer and more sustainable, turning inter-team problems into valuable signals for the self-steering organization.


TSP(SM) Coaching Development Teams

TSP(SM) Coaching Development Teams
Author: Watts S. Humphrey
Publisher: Pearson Education
Total Pages: 513
Release: 2006-04-10
Genre: Computers
ISBN: 0768684978

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Most modern software development projects require teams, and good teamwork largely determines a project’s success. The Team Software Process (TSP), created by Watts S. Humphrey, is a set of engineering practices and team concepts that produce effective teams, thereby helping developers deliver high-quality products on time and within budget. TSP bridges Humphrey’s seminal work on the Capability Maturity Model (CMM), an improvement framework for the entire software organization, and his Personal Software Process (PSP), practices designed to improve the work of individual developers. Typical first-time TSP teams increase productivity by more than 50 percent while greatly increasing the quality of their delivered products. However, TSP teams only continue to improve under the guidance of a capable coach. One industrial-strength team, for example, increased its productivity by an additional 94 percent and reduced test defects by 85 percent through three consecutive TSP quarterly product release cycles. Without competent coaching, teams often do not progress much beyond the initial one-time improvement seen after the introduction of the TSP. Humphrey distinguishes between TSP coaching and TSP leadership, explaining why the skillful performance of both functions is critical. In this practical guide, he shares coaching methods that have repeatedly inspired TSP teams and steered them toward success. With the help of a coach, TSP teams undergo a brief but intense project launch in which they define their own processes, make their own plans, and negotiate their commitments with management, resulting in dramatically enhanced performance. Whether you are considering the TSP or are actively implementing it, TSPSM–Coaching Development Teams provides the invaluable examples, guidelines, and suggestions you need to get started and keep developing as a team coach. It’s meant to complement Humphrey’s other books, TSPSM–Leading a Development Team and PSPSM: A Self-Improvement Process for Software Engineers. Together, the three works offer a rich resource for improving your software development capabilities.


Software Development for Small Teams

Software Development for Small Teams
Author: Gary Pollice
Publisher: Addison-Wesley Professional
Total Pages: 306
Release: 2004
Genre: Computers
ISBN: 9780321199508

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I highly recommend this book for anyone who's ever tried to implement RUP on a small project. Pollice and company have demystified and effectively scaled the process while ensuring that its essence hasn't been compromised. A must-have for any RUPster's library! Chris Soskin, Process Engineering Consultant, Toyota Motor SalesDo you want to improve the process on your next project? Perhaps you'd like to combine the best practices from the Rational Unified Process (RUP) and from agile methodologies (such as Extreme Programming). If so, buy this book! Software Development for Small Teams describes an entire software development project, from the initial customer contact through delivery of the software. Through a case study, it describes how one small, distributed team designed and applied a successful process. But this is not a perfect case study. The story includes what worked and what didn't, and describes how the team might change its process for the next project. The authors encourage you to assess their results and to use the lessons learned on your next project. Key topics covered include: Achieving a balance between people, process, and tools; recognizing that software develo


Software Engineering with Microsoft Visual Studio Team System

Software Engineering with Microsoft Visual Studio Team System
Author: Juan J. Perez
Publisher: Pearson Education
Total Pages: 393
Release: 2006-05-09
Genre: Computers
ISBN: 0132702142

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Software Engineering with Microsoft Visual Studio Team System is written for any software team that is considering running a software project using Visual Studio Team System (VSTS), or evaluating modern software development practices for its use. It is about the value-up paradigm of software development, which forms the basis of VSTS: its guiding ideas, why they are presented in certain ways, and how they fit into the process of managing the software lifecycle. This book is the next best thing to having an onsite coach who can lead the team through a consistent set of processes. Sam Guckenheimer has been the chief customer advocate for VSTS, responsible for its end-to-end external design. He has written this book as a framework for thinking about software projects in a way that can be directly tooled by VSTS. It presents essential theory and practical examples to describe a realistic process for IT projects. Readers will learn what they need to know to get started with VSTS, including The role of the value-up paradigm (versus work-down) in the software development lifecycle, and the meanings and importance of “flow” The use of MSF for Agile Software Development and MSF for CMMI Process Improvement Work items for planning and managing backlog in VSTS Multidimensional, daily metrics to maintain project flow and enable estimation Creating requirements using personas and scenarios Project management with iterations, trustworthy transparency, and friction-free metrics Architectural design using a value-up view, service-oriented architecture, constraints, and qualities of service Development with unit tests, code coverage, profiling, and build automation Testing for customer value with scenarios, qualities of service, configurations, data, exploration, and metrics Effective bug reporting and bug assessment Troubleshooting a project: recognizing and correcting common pitfalls and antipatterns This is a book that any team using or considering VSTS should read.


Team Geek

Team Geek
Author: Brian W. Fitzpatrick
Publisher: "O'Reilly Media, Inc."
Total Pages: 194
Release: 2012-07-06
Genre: Computers
ISBN: 144932987X

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In a perfect world, software engineers who produce the best code are the most successful. But in our perfectly messy world, success also depends on how you work with people to get your job done. In this highly entertaining book, Brian Fitzpatrick and Ben Collins-Sussman cover basic patterns and anti-patterns for working with other people, teams, and users while trying to develop software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers. Writing software is a team sport, and human factors have as much influence on the outcome as technical factors. Even if you’ve spent decades learning the technical side of programming, this book teaches you about the often-overlooked human component. By learning to collaborate and investing in the "soft skills" of software engineering, you can have a much greater impact for the same amount of effort. Team Geek was named as a Finalist in the 2013 Jolt Awards from Dr. Dobb's Journal. The publication's panel of judges chose five notable books, published during a 12-month period ending June 30, that every serious programmer should read.