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Software Design – Cognitive Aspect

Software Design – Cognitive Aspect
Author: Francoise Detienne
Publisher: Springer Science & Business Media
Total Pages: 145
Release: 2012-12-06
Genre: Computers
ISBN: 1447101111

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Covering a variety of areas including software analysis, design, coding and maintenance, this text details the research conducted since the 1970s in this fast-developing field before going on to define a computer program from the viewpoint of computing and cognitive psychology. The two essential sides of programming, software production and software understanding, are given detailed treatment, with parallels drawn throughout between studies on processing texts written in natural language and processing computer programs. Of particular interest to researchers, practitioners and graduates in cognitive psychology, cognitive ergonomics and computer science.


A State-space Model of Some Cognitive Aspects of Software Design

A State-space Model of Some Cognitive Aspects of Software Design
Author: Paul A. Bailes
Publisher:
Total Pages: 38
Release: 1991
Genre: Cognition
ISBN:

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Abstract: "Lack of knowledge about the paradigms or schemata that expert programmers use when they design and implement software is undermining progress in programming research, pedagogy, and practice. In an attempt to provide a basis for reconciling past cognitive research on software design and to establish a foundation for future research, this paper provides a formal model of the problem solving processes that underlie the software design process. The model is rooted in well- established, state-space concepts of problem solving. We show how existing cognitive models of software design can be integrated using the model and describe some directions in which future research might proceed based on the model."


Iterative Software Engineering for Multiagent Systems

Iterative Software Engineering for Multiagent Systems
Author: Jürgen Lind
Publisher: Springer
Total Pages: 298
Release: 2003-06-29
Genre: Computers
ISBN: 3540451625

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The agent metaphor and the agent-based approach to systems design constitute a promising new paradigm for building complex distributed systems. However, until now, the majority of the agent-based applications available have been built by researchers who specialize in agent-based computing and distributed artificial intelligence. If agent-based computing is to become anything more than a niche technology practiced by the few, then the base of people who can successfully apply the approach needs to be broadened dramatically. A major step in this broadening endeavor is the development of methodologies for agent-oriented software engineering accessible to and attractive for professional software engineers in their daily work. Against this background, this book presents one of the first coherent attempts to develop such a methodology for a broad class of agent-based systems. The author provides a clear introduction to the key issues in the field of agent-oriented software engineering.


The Cognitive Artifacts of Designing

The Cognitive Artifacts of Designing
Author: Willemien Visser
Publisher: CRC Press
Total Pages: 285
Release: 2006-08-08
Genre: Technology & Engineering
ISBN: 148226952X

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In this dynamic review and synthesis of empirical research and theoretical discussion of design as cognitive activity, Willemien Visser reconciles and integrates the classical view of design, as conceptualized by Herbert Simon's symbolic information processing approach, with modern views of design such as the situativity approach, as formulated by Donald Schon. The author goes on to develop her own view on design, in which design is most appropriately characterized as a construction of representations. She lays the groundwork for the integration of design research and cognitive science. This seemingly simple framework has implications that set the stage for this mutually beneficial integration.


Extreme Programming and Agile Processes in Software Engineering

Extreme Programming and Agile Processes in Software Engineering
Author: Pekka Abrahamsson
Publisher: Springer Science & Business Media
Total Pages: 241
Release: 2006-06-09
Genre: Computers
ISBN: 3540350942

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This book constitutes the refereed proceedings of the 7th International Conference on Extreme Programming and Agile Processes in Software Engineering, XP 2006, held in Oulu, Finland, June 2006. The book presents 16 revised full papers together with 6 experience papers, 12 poster papers and panel summaries, organized in topical sections on foundation and rationale for agile methods, effects of pair programming, quality in agile software development, and more.


Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems

Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems
Author: T.L. Nyerges
Publisher: Springer Science & Business Media
Total Pages: 455
Release: 2012-12-06
Genre: Science
ISBN: 9401101035

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A significant part of understanding how people use geographic information and technology concerns human cognition. This book provides the first comprehensive in-depth examination of the cognitive aspects of human-computer interaction for geographic information systems (GIS). Cognitive aspects are treated in relation to individual, group, behavioral, institutional, and cultural perspectives. Extensions of GIS in the form of spatial decision support systems and SDSS for groups are part of the geographic information technology considered. Audience: Geographic information users, systems analysts and system designers, researchers in human-computer interaction will find this book an information resource for understanding cognitive aspects of geographic information technology use, and the methods appropriate for examining this use.


Software Design X-Rays

Software Design X-Rays
Author: Adam Tornhill
Publisher: Pragmatic Bookshelf
Total Pages: 362
Release: 2018-03-08
Genre: Computers
ISBN: 1680505807

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Are you working on a codebase where cost overruns, death marches, and heroic fights with legacy code monsters are the norm? Battle these adversaries with novel ways to identify and prioritize technical debt, based on behavioral data from how developers work with code. And that's just for starters. Because good code involves social design, as well as technical design, you can find surprising dependencies between people and code to resolve coordination bottlenecks among teams. Best of all, the techniques build on behavioral data that you already have: your version-control system. Join the fight for better code! Use statistics and data science to uncover both problematic code and the behavioral patterns of the developers who build your software. This combination gives you insights you can't get from the code alone. Use these insights to prioritize refactoring needs, measure their effect, find implicit dependencies between different modules, and automatically create knowledge maps of your system based on actual code contributions. In a radical, much-needed change from common practice, guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Discover a comprehensive set of practical analysis techniques based on version-control data, where each point is illustrated with a case study from a real-world codebase. Because the techniques are language neutral, you can apply them to your own code no matter what programming language you use. Guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Apply research findings from social psychology to software development, ensuring you get the tools you need to coach your organization towards better code. If you're an experienced programmer, software architect, or technical manager, you'll get a new perspective that will change how you work with code. What You Need: You don't have to install anything to follow along in the book. TThe case studies in the book use well-known open source projects hosted on GitHub. You'll use CodeScene, a free software analysis tool for open source projects, for the case studies. We also discuss alternative tooling options where they exist.


Interfacing Thought

Interfacing Thought
Author: John M. Carroll
Publisher:
Total Pages: 320
Release: 2003-02-01
Genre: Computers
ISBN: 9780262532211

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Interfacing Thought consolidates and presents theoretically important cognitive science research in the new and intensely active domain of human-computer interaction. It is a valuable survey of the whole range of problems and tasks in this growing field.The twelve essays focus on the design of "user interfaces," or computers as experienced and manipulated by human users, showing how human motivation, action, and experience place constraints on the usability of computer equipment. In confronting the challenge of developing an applied science of human-computer interaction grounded in the framework of cognitive science, the essays make basic contributions to the development of cognitive science itself.John M. Carroll is Manager of Advisory Interfaces at IBM's Thomas J. Watson Research Center. He is coeditor, with Thomas G. Bever and Lance A. Miller, of Talking Minds: The Study of Language in the Cognitive Sciences, an MIT Press paperback. A Bradford Book.


Extreme Programming and Agile Processes in Software Engineering

Extreme Programming and Agile Processes in Software Engineering
Author: Michele Marchesi
Publisher: Springer Science & Business Media
Total Pages: 480
Release: 2003-05-13
Genre: Business & Economics
ISBN: 3540402152

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The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R & D community, with numerous individuals, as well as with prestigious organizations and societies, LNCS has grown into the most comprehensive computer science research forum available. The scope of LNCS, including its subseries LNAI, spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields. Book jacket.