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Software Architecture in Practice

Software Architecture in Practice
Author: Len Bass
Publisher: Addison-Wesley Professional
Total Pages: 572
Release: 2003
Genre: Computers
ISBN: 9780321154958

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This is the eagerly-anticipated revision to one of the seminal books in the field of software architecture which clearly defines and explains the topic.


Software Architecture: Principles and Practice

Software Architecture: Principles and Practice
Author: Colt McGarry
Publisher:
Total Pages: 345
Release: 2017-04-11
Genre: Computers
ISBN: 9781635492613

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Software architecture is a subfield of software development process and is also referred to as architectural decisions. It deals with the development, design, construction, deployment, maintenance, and production of structures which are the part of software systems. It includes software elements, their interrelation and their properties. This book is compiled in such a manner, that it will provide in-depth knowledge about the theory and practice of software architecture. Some of the diverse topics covered in it address the varied branches that fall under this category. This textbook is a complete source of knowledge on the present status of this important field. It is meant for those who are seeking a comprehensive analysis of the present status of this field.


Software Architecture

Software Architecture
Author: Richard N. Taylor
Publisher: John Wiley & Sons
Total Pages: 741
Release: 2009-01-09
Genre: Computers
ISBN: 0470167742

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Software architecture is foundational to the development of large, practical software-intensive applications. This brand-new text covers all facets of software architecture and how it serves as the intellectual centerpiece of software development and evolution. Critically, this text focuses on supporting creation of real implemented systems. Hence the text details not only modeling techniques, but design, implementation, deployment, and system adaptation -- as well as a host of other topics -- putting the elements in context and comparing and contrasting them with one another. Rather than focusing on one method, notation, tool, or process, this new text/reference widely surveys software architecture techniques, enabling the instructor and practitioner to choose the right tool for the job at hand. Software Architecture is intended for upper-division undergraduate and graduate courses in software architecture, software design, component-based software engineering, and distributed systems; the text may also be used in introductory as well as advanced software engineering courses.


Software Architecture

Software Architecture
Author: David M. Dikel
Publisher:
Total Pages: 332
Release: 2001
Genre: Computers
ISBN:

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Presents an approach to software architecture that takes organizational issues into consideration. The approach uses a series of five principles--vision, rhythm, anticipation, partnering, and simplification--to reveal hidden risks and opportunities of software architecture. Complementing these principles are criteria, patterns, and antipatterns. The criteria help assess how well each principle is being performed currently, and the patterns and antipatterns provide guidance on how to apply the principles. c. Book News Inc.


Designing Software Architectures

Designing Software Architectures
Author: Humberto Cervantes
Publisher: Addison-Wesley Professional
Total Pages: 347
Release: 2016-04-29
Genre: Computers
ISBN: 0134390830

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Designing Software Architectures will teach you how to design any software architecture in a systematic, predictable, repeatable, and cost-effective way. This book introduces a practical methodology for architecture design that any professional software engineer can use, provides structured methods supported by reusable chunks of design knowledge, and includes rich case studies that demonstrate how to use the methods. Using realistic examples, you’ll master the powerful new version of the proven Attribute-Driven Design (ADD) 3.0 method and will learn how to use it to address key drivers, including quality attributes, such as modifiability, usability, and availability, along with functional requirements and architectural concerns. Drawing on their extensive experience, Humberto Cervantes and Rick Kazman guide you through crafting practical designs that support the full software life cycle, from requirements to maintenance and evolution. You’ll learn how to successfully integrate design in your organizational context, and how to design systems that will be built with agile methods. Comprehensive coverage includes Understanding what architecture design involves, and where it fits in the full software development life cycle Mastering core design concepts, principles, and processes Understanding how to perform the steps of the ADD method Scaling design and analysis up or down, including design for pre-sale processes or lightweight architecture reviews Recognizing and optimizing critical relationships between analysis and design Utilizing proven, reusable design primitives and adapting them to specific problems and contexts Solving design problems in new domains, such as cloud, mobile, or big data


Design It!

Design It!
Author: Michael Keeling
Publisher: Pragmatic Bookshelf
Total Pages: 449
Release: 2017-10-18
Genre: Computers
ISBN: 1680503448

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Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.


Just Enough Software Architecture

Just Enough Software Architecture
Author: George Fairbanks
Publisher: Marshall & Brainerd
Total Pages: 378
Release: 2010-08-30
Genre: Computers
ISBN: 0984618104

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This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.


A Philosophy of Software Design

A Philosophy of Software Design
Author: John Ousterhout
Publisher: Yaknyam Publishing
Total Pages:
Release: 2018-04-10
Genre:
ISBN: 9781732102200

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Software Systems Architecture

Software Systems Architecture
Author: Rozanski
Publisher: Pearson Education India
Total Pages: 572
Release: 2005-09
Genre:
ISBN: 9788131726136

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Software Architecture for Product Families

Software Architecture for Product Families
Author: Mehdi Jazayeri
Publisher: Addison Wesley Longman
Total Pages: 296
Release: 2000
Genre: Computers
ISBN:

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Software development organizations are now discovering the efficiencies that can be achieved by architecting entire software product families together. In Software Architecture for Product Families, experts from one of the world's most advanced software domain engineering projects share in-depth insights about the techniques that work -- and those that don't. The book offers a solutions-oriented, case-study approach covering the entire development lifecycle, based on advanced work done by three of Europe's leading technology companies and their academic partners. Discover the challenges that drive companies to consider architecting product families, and the new problems they encounter in doing so. Master concepts and terms that can be used to describe the architecture of a product family; then learn how to assess that architecture, and transform it into working applications. The authors also present chapter-length, real-world case studies of domain engineering projects at Nokia, Philips, and ABB.