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Shadowbane: Eye of Justice

Shadowbane: Eye of Justice
Author: Erik Scott De Bie
Publisher: Wizards of the Coast
Total Pages: 319
Release: 2012-09-04
Genre: Fiction
ISBN: 078696135X

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When Kalen Dren and Myrin Darkdance investigate a friend's disappearance in Westgate, they find that all is not as it seems At long last Kalen “Shadowbane” Dren has given up a life of crime to join Myrin on a journey to the city of Westgate. But although Kalen is leaving his vigilante past behind, his high-stakes adventures are far from over—and there are enemies who still yearn to see him fall. Moreover, rumor has it that others have adopted his guise and now deal with violence on their own terms. The two adventurers leave Luskan for Westgate in search of Kalen's former apprentice, who they fear is dead. As the pair scours the city, seeking answers to Kalen's disappearance and to their own destinies, they find that the rumors about the vigilantes are true. But who are these wannabe "Shadowbanes" who wield the vaunted sword Vindicator? Myrin and Kalen have no idea that a game is being played in which they are only pawns.


Shadowbane

Shadowbane
Author: Erik Scott De Bie
Publisher: Wizards of the Coast
Total Pages: 458
Release: 2011-09-27
Genre: Fiction
ISBN: 0786959355

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Kalen and Myrin find trouble in the lawless world of Luskan in this fantasy adventure "worth reading and rereading many times" (Ed Greenwood, creator of the Forgotten Realms) The city of Luskan has always been a den of pirates, thieves, and murderers. But lately, things have gotten much worse. A ship crashes offshore with nothing but corpses. Every day, people go crazy and brutalize those around them. And the only signs that even the most hardened criminals still walk the streets at night are bones. Luskan's sister city, Waterdeep, has sent a detachment to quarantine the unclean city—to let the filth within die, rather than infect the rest of the Realms. But wizard Myrin Darkdance has slipped inside, declaring that she will save Luskan. Kalen "Shadowbane" Dren follows, determined to save Myrin and therefore her pet city—even if he has to kill every rat in Luskan to do it. This expanded ebook also includes a brand-new short story, entitled “A New Purpose”, as well as links to an existing prequel and an original e-novella, featuring characters from Shadowbane. Also included are links to background information on the Abyssal Plague series and sample chapters from other books in the series.


Downshadow

Downshadow
Author: Erik Scott De Bie
Publisher: Wizards of the Coast
Total Pages: 319
Release: 2010-01-26
Genre: Fiction
ISBN: 0786955856

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In the underbelly of the City of Splendors, a lone vigilante is sworn to rid Waterdeep of its most nefarious citizens Watchman by day, vigilante by night, Shadowbane keeps to himself as he surveys the labyrinth beneath the city of Waterdeep. It is his duty to ensure safety and order in his city, and he knows all of Waterdeep’s secrets. However, when a young woman—frightened and fleeing from unknown danger, with no idea of the hidden powers she possesses—arrives in the city, Shadowbane uncovers a secret plot, previously shielded even from his watchful eyes. When his friends start dying and the girl is kidnapped, Shadowbane must choose between the darkness and the light in his heart: to avenge the deaths of his friends, or to let the villain live to face—and possibly escape—justice. Downshadow is the third book in a series of standalone novels set in Waterdeep and the first book in the Shadowbane series.


Spider and Stone

Spider and Stone
Author: Jaleigh Johnson
Publisher: Wizards of the Coast
Total Pages: 265
Release: 2012-11-06
Genre: Fiction
ISBN: 0786964669

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Lolth has once again stirred the drow into roiling aggression against the rest of Faerûn, inciting the Rise of the Underdark In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there. Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull—Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries. They hope to understand magic and thus understand its plague. As they move from town to town, city to city, in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes. As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.


Sword of the Gods

Sword of the Gods
Author: Bruce R. Cordell
Publisher: Wizards of the Coast
Total Pages: 322
Release: 2011-04-05
Genre: Fiction
ISBN: 0786958979

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With no memory of his past, a lone hero must fight two battles—one to understand his identity and one to defeat the demon that now plagues Faerûn Demascus wakes up on the cold stone slab of an ancient altar. He doesn’t know who he is. He doesn’t know where he’s from. He doesn’t even know his own name until a stranger tells it to him. But someone—or something—wants to kill him. This he knows with the certainty of the grave. At the same time, a demon from a dead universe—a gift from the Chained God—is freed from its fossilized prison. Its essence takes root in the nightmare reality of the living, sparking a transformation once thought halted by forgotten heroes. Dodging knives, uncovering clues left by his past life, and dueling demons, Demascus must figure out who he is, who his enemies are, and what battles he is fighting. Along the way, he will discover that he is the last of the forgotten heroes—the only thing that stands between the light of the world and the phantasmagorical torments of the Abyss.


Spinner of Lies

Spinner of Lies
Author: Bruce R. Cordell
Publisher: Wizards of the Coast
Total Pages: 326
Release: 2012-06-05
Genre: Fiction
ISBN: 0786959959

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A quest for love and a quest for justice take Demascus on a journey unlike any other in this second and final Sword of the Gods novel Memories of his past incarnations haunt Demascus, even as he searches for stolen portraits that contain the trapped souls of demigods. Meanwhile, drow creep beneath the city of Airspur, intent on precipitating war between Akanûl and a rival nation. As Demascus attempts to win freedom from the ghost of his murdered lover, he agrees to thwart the drow’s secret scheme—sending him on a trail that stretches between the Demonweb, Airspur, and an island that appears on no map. Spinner of Lies is a sequel to Sword of the Gods, and is also tied to the Rise of the Underdark, an event that will have bold, sweeping ramifications across—and under—the Forgotten Realms.


Designing Virtual Worlds

Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
Total Pages: 768
Release: 2004
Genre: Computers
ISBN: 9780131018167

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This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.


Crash Course in Gaming

Crash Course in Gaming
Author: Suellen S. Adams
Publisher: Bloomsbury Publishing USA
Total Pages: 276
Release: 2013-11-25
Genre: Language Arts & Disciplines
ISBN:

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Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.


Complete Adventurer

Complete Adventurer
Author: Jesse Decker
Publisher:
Total Pages: 0
Release: 2005
Genre: Dungeons and Dragons (Game)
ISBN: 9780786936519

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This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds.


Coins of Chaos

Coins of Chaos
Author: Jennifer Brozek
Publisher: EDGE Science Fiction and Fantasy Publishing
Total Pages: 170
Release: 2013-10-15
Genre: Fiction
ISBN: 1770530495

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During and after the great depression they were traded for food, sex, shelter, and power. Twenty of the seemingly ordinary nickles carved with dark representations of world evils and imbued with magical powers that transformed the deliciously macabre bits of lost art into carriers of death, destruction, and ill luck. Where these coins go, so does his will. Each coin is imbued with his malice and a desire for destruction. With each life ruined... the Carver's life goes on. Seventeen stories tell the tale of the Carver's legacy: coins designed for beauty morphed into catalysts of pain.