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Screenwriting for Virtual Reality

Screenwriting for Virtual Reality
Author: Kath Dooley
Publisher: Springer Nature
Total Pages: 329
Release: 2024
Genre:
ISBN: 3031541006

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Cinematic Virtual Reality

Cinematic Virtual Reality
Author: Kath Dooley
Publisher: Springer Nature
Total Pages: 146
Release: 2021-04-27
Genre: Art
ISBN: 3030721477

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With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.


Ethics in Screenwriting

Ethics in Screenwriting
Author: Steven Maras
Publisher: Springer
Total Pages: 278
Release: 2016-11-25
Genre: Performing Arts
ISBN: 1137544937

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Ethics in Screenwriting: New Perspectives is a book that breaks new ground by forging a link between screenwriting research and a burgeoning interest in film, media, and narrative ethics. Going beyond the orthodox discussion of morality of film and television, the collection focuses on ethics in screenwriting. Building on a new wave of screenwriting research, as well as a ‘turn to ethics’ in humanities and media studies scholarship, this title forms a bridge between these areas in a unique analysis of a key area of media practice. Each essay goes beyond the general discussion of ethics and media to engage with specific aspects of screenwriting or scripting. Written for readers interested in questions of ethics as well as screenwriting, the collection offers new perspectives on ethical questions associated with Writers and their Production Environment; Actuality and History; and Character and Narrative.


Storytelling for Virtual Reality

Storytelling for Virtual Reality
Author: John Bucher
Publisher: Taylor & Francis
Total Pages: 279
Release: 2017-07-06
Genre: Performing Arts
ISBN: 1351809245

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Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com


The Palgrave Handbook of Script Development

The Palgrave Handbook of Script Development
Author: Stayci Taylor
Publisher: Springer Nature
Total Pages: 618
Release: 2022-01-04
Genre: Performing Arts
ISBN: 3030822346

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The Palgrave Handbook of Script Development provides the first comprehensive overview of international script development practices. Across 40 unique chapters, readers are guided through the key challenges, roles and cultures of script development, from the perspectives of creators of original works, those in consultative roles and those giving broader contextual case studies. The authors take us inside the writers’ room, alongside the script editor, between development conversations, and outside the mainstream and into the experimental. With authors spanning upwards of 15 countries, and occupying an array of roles – including writer, script editor, producer, script consultant, executive, teacher and scholar, this is a truly international perspective on how script development functions (or otherwise) across media and platforms. Comprising four parts, the handbook guides readers behind the scenes of script development, exploring unique contexts, alternative approaches, specific production cultures and global contexts, drawing on interviews, archives, policy, case study research and the insider track. With its broad approach to a specialised practice, the Palgrave Handbook of Script Development is for anyone who practices, teaches or studies screenwriting and screen production.


Virtual Reality Cinema

Virtual Reality Cinema
Author: Eric R. Williams
Publisher: Routledge
Total Pages: 274
Release: 2021-02-17
Genre: Performing Arts
ISBN: 1000341933

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Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.


From Script to Screen

From Script to Screen
Author: Gina M. Giusto
Publisher:
Total Pages: 0
Release: 2020
Genre: Motion picture authorship
ISBN:

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Virtual reality is currently the only medium that provides a fully immersive narrative experience for audiences while traditional Hollywood films are limited to a passive experience in front of a flat screen with a framed area of vision. When filmmakers who are trained to work in 2-dimensional film enter the playing field that is 360℗ʻ virtual reality films, they begin using story methods and tools that are currently in developmental infancy. Screenwriters and storyboard artists are among the first team members in the ideation process of 360℗ʻ virtual reality films and it is here that the first hurdle within the workflow is approached.


A Guide to Screenwriting Success

A Guide to Screenwriting Success
Author: Stephen V. Duncan
Publisher: Rowman & Littlefield
Total Pages: 379
Release: 2020-07-28
Genre: Performing Arts
ISBN: 1538128934

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A Guide to Screenwriting Success, Second Edition provides a comprehensive overview of writing—and rewriting—a screenplay or teleplay and writing for digital content. Duncan's handy book teaches new screenwriters the process of creating a professional screenplay from beginning to end. It shows that inspiration, creativity, and good writing are not elusive concepts but attainable goals that any motivated person can aspire to. Duncan includes sections on all aspects of screenwriting—from character development to story templates—and breaks down the three acts of a screenplay into manageable pieces. A Guide to Screenwriting Success contains dozens of exercises to help writers through these steps. The second half of Duncan's practical book covers another, often overlooked, side of screenwriting—the teleplay. Aspiring writers who also want to try their hand at writing for television will need to learn the specifics of the field. The book breaks down this area into two parts, the one-hour teleplay and the situation comedy. There is a section on writing and producing digital content that embraces the “Do It Yourself” attitude to approaching a career in the entertainment industry. Success in screenwriting is no longer a dream but an achievable goal for those who pick up Duncan's guide.


Screenplay

Screenplay
Author: Syd Field
Publisher: M J F Books
Total Pages: 0
Release: 1994
Genre: Motion picture authorship
ISBN: 9781567312393

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Providing examples from well-known movies, Field explains the structural and stylistic elements as well as writing techniques basic to the creation of a successful film script.