Sams Teach Yourself Game Programming With Directx In 21 Days PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Sams Teach Yourself Game Programming With Directx In 21 Days PDF full book. Access full book title Sams Teach Yourself Game Programming With Directx In 21 Days.
Author | : Clayton Walnum |
Publisher | : Sams Publishing |
Total Pages | : 722 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780672324192 |
Download Sams Teach Yourself Game Programming with DirectX in 21 Days Book in PDF, ePub and Kindle
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Author | : Michael Morrison |
Publisher | : Sams Publishing |
Total Pages | : 510 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780672324611 |
Download Sams Teach Yourself Game Programming in 24 Hours Book in PDF, ePub and Kindle
A gentle introduction to game programming on the Windows platform for the complete beginner.
Author | : André LaMothe |
Publisher | : Prentice Hall |
Total Pages | : 980 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 9780672305627 |
Download Teach Yourself Game-programming in 21 Days Book in PDF, ePub and Kindle
Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.
Author | : Clayton Walnum |
Publisher | : Sams Publishing |
Total Pages | : 0 |
Release | : 2001 |
Genre | : Computer games |
ISBN | : 9780672319877 |
Download Sams Teach Yourself Game Programming with Visual Basic in 21 Days Book in PDF, ePub and Kindle
"Sams Teach Yourself Game Programming with Visual Basic in 21 Days" teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader's knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.
Author | : Robert Dunlop |
Publisher | : Sams Publishing |
Total Pages | : 614 |
Release | : 1999 |
Genre | : Computers |
ISBN | : 9780672316340 |
Download Sams Teach Yourself DirectX 7 in 24 Hours Book in PDF, ePub and Kindle
Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.
Author | : André LaMothe |
Publisher | : Sams Publishing |
Total Pages | : 1092 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780672323690 |
Download Tricks of the Windows Game Programming Gurus Book in PDF, ePub and Kindle
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author | : Clayton Walnum |
Publisher | : Sams Publishing |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Computer graphics |
ISBN | : 9780672324987 |
Download Microsoft Direct3D Programming Book in PDF, ePub and Kindle
Learn 3D graphics programming utilizing Direct3D 9.0.
Author | : Wayne S. Freeze |
Publisher | : Que Publishing |
Total Pages | : 412 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780789725929 |
Download Windows Game Programming with Visual Basic and DirectX Book in PDF, ePub and Kindle
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Author | : André LaMothe |
Publisher | : Sams Publishing |
Total Pages | : 1730 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780672318351 |
Download Tricks of the 3D Game Programming Gurus Book in PDF, ePub and Kindle
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Author | : André LaMothe |
Publisher | : Prentice Hall |
Total Pages | : 770 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 9780672305078 |
Download Tricks of the Game-programming Gurus Book in PDF, ePub and Kindle
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.