Sams Teach Yourself Game Programming With Directx In 21 Days PDF Download

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Sams Teach Yourself Game Programming with DirectX in 21 Days

Sams Teach Yourself Game Programming with DirectX in 21 Days
Author: Clayton Walnum
Publisher: Sams Publishing
Total Pages: 722
Release: 2003
Genre: Computers
ISBN: 9780672324192

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The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.


Sams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours
Author: Michael Morrison
Publisher: Sams Publishing
Total Pages: 510
Release: 2003
Genre: Computers
ISBN: 9780672324611

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A gentle introduction to game programming on the Windows platform for the complete beginner.


Teach Yourself Game-programming in 21 Days

Teach Yourself Game-programming in 21 Days
Author: André LaMothe
Publisher: Prentice Hall
Total Pages: 980
Release: 1994
Genre: Computers
ISBN: 9780672305627

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Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.


Sams Teach Yourself Game Programming with Visual Basic in 21 Days

Sams Teach Yourself Game Programming with Visual Basic in 21 Days
Author: Clayton Walnum
Publisher: Sams Publishing
Total Pages: 0
Release: 2001
Genre: Computer games
ISBN: 9780672319877

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"Sams Teach Yourself Game Programming with Visual Basic in 21 Days" teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader's knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.


Sams Teach Yourself DirectX 7 in 24 Hours

Sams Teach Yourself DirectX 7 in 24 Hours
Author: Robert Dunlop
Publisher: Sams Publishing
Total Pages: 614
Release: 1999
Genre: Computers
ISBN: 9780672316340

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Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.


Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus
Author: André LaMothe
Publisher: Sams Publishing
Total Pages: 1092
Release: 2002
Genre: Computers
ISBN: 9780672323690

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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.


Microsoft Direct3D Programming

Microsoft Direct3D Programming
Author: Clayton Walnum
Publisher: Sams Publishing
Total Pages: 0
Release: 2003
Genre: Computer graphics
ISBN: 9780672324987

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Learn 3D graphics programming utilizing Direct3D 9.0.


Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX
Author: Wayne S. Freeze
Publisher: Que Publishing
Total Pages: 412
Release: 2002
Genre: Computers
ISBN: 9780789725929

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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.


Tricks of the 3D Game Programming Gurus

Tricks of the 3D Game Programming Gurus
Author: André LaMothe
Publisher: Sams Publishing
Total Pages: 1730
Release: 2003
Genre: Computers
ISBN: 9780672318351

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Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.


Tricks of the Game-programming Gurus

Tricks of the Game-programming Gurus
Author: André LaMothe
Publisher: Prentice Hall
Total Pages: 770
Release: 1994
Genre: Computers
ISBN: 9780672305078

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This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.