Research Anthology On Combating Cyber Aggression And Online Negativity Vol 2 PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Research Anthology On Combating Cyber Aggression And Online Negativity Vol 2 PDF full book. Access full book title Research Anthology On Combating Cyber Aggression And Online Negativity Vol 2.

Research Anthology on Combating Cyber-Aggression and Online Negativity

Research Anthology on Combating Cyber-Aggression and Online Negativity
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1658
Release: 2022-03-04
Genre: Education
ISBN: 1668455951

Download Research Anthology on Combating Cyber-Aggression and Online Negativity Book in PDF, ePub and Kindle

The advent of the internet and social media were landmarks in furthering communication technologies. Through social media websites, families, friends, and communities could connect in a way never seen. Though these websites are helpful tools in facilitating positive interaction, they have also allowed users to verbally attack and bully each other with no fear of repercussion. Moreover, online predators will often use these tools to harass, stalk, and in some cases even lure their victims. Particularly rampant among adolescents, these harmful actions must be mitigated in order to safeguard the mental health and physical safety of users. The Research Anthology on Combating Cyber-Aggression and Online Negativity discusses the research behind cyber-aggression and cyber bullying, as well as methods to predict and prevent online negativity. It presents policy, technological, and human intervention practices against cyber-aggression. Covering topics such as media literacy, demographic variables, and workplace cyberbullying, this major reference work is a critical resource for students and educators of higher education, libraries, social media administrators, government organizations, K-12 teachers, computer scientists, sociologists, psychologists, human resource managers, researchers, and academicians.


Handbook of Research on Digital Violence and Discrimination Studies

Handbook of Research on Digital Violence and Discrimination Studies
Author: Özsungur, Fahri
Publisher: IGI Global
Total Pages: 837
Release: 2022-04-08
Genre: Social Science
ISBN: 1799891887

Download Handbook of Research on Digital Violence and Discrimination Studies Book in PDF, ePub and Kindle

Digital violence continues to increase, especially during times of crisis. Racism, bullying, ageism, sexism, child pornography, cybercrime, and digital tracking raise critical social and digital security issues that have lasting effects. Digital violence can cause children to be dragged into crime, create social isolation for the elderly, generate inter-communal conflicts, and increase cyber warfare. A closer study of digital violence and its effects is necessary to develop lasting solutions. The Handbook of Research on Digital Violence and Discrimination Studies introduces the current best practices, laboratory methods, policies, and protocols surrounding international digital violence and discrimination. Covering a range of topics such as abuse and harassment, this major reference work is ideal for researchers, academicians, policymakers, practitioners, professionals, instructors, and students.


Proceedings of the 4th International Conference on Linguistics and Culture (ICLC-4 2023)

Proceedings of the 4th International Conference on Linguistics and Culture (ICLC-4 2023)
Author: Muhammad Hasyim
Publisher: Springer Nature
Total Pages: 396
Release: 2024
Genre: Electronic books
ISBN: 2384762516

Download Proceedings of the 4th International Conference on Linguistics and Culture (ICLC-4 2023) Book in PDF, ePub and Kindle

Zusammenfassung: This is an open access book. Research and teaching activities in the fields of language, literature and culture are still being carried out even during the Covid -19 era that hit the world. It is undeniable that the results of research and learning of language, literature and culture at this time were a bit hindered because most activities were carried out from home. During the Covid-19 period, which started in early 2020, practically more activities were done at home. Likewise, institutions during the Covid-19 era were carried out online. For example, the Language Agency continues to carry out activities, but it is carried out online, such as online webinars that contribute to the wider community in accordance with the duties and functions of the Language Agency, carried out using a hybrid method or completely online. Various events are packaged creatively and innovatively to produce a new spirit in speaking. Research and teaching of language, literature and culture during the Covid-19 period resulted in many amazing innovations and creativity in line with technological developments. Covid-19 has inspired many in research on language, literature and culture. In the field of language, you can see research on the language used in Covid-19, such as said cases of suspected respiratory tract infection, ODP (People Under Monitoring), confirmed cases (a person who is late known to be infected with Covid-19, etc. That's the content -Content on YouTube about the use of language is a hot object of research to research. In terms of culture, the Government is making various efforts to break the chain of the spread of the Covid-19 pandemic in a massive and systematic manner. Covid-19 is not only a deadly virus, but has a domino effect that is also terrible. One of the policies used by the government in preventing and controlling the spread of Covid-19 is implementing the Large-Scale Social Restrictions (PSBB)policy As an investment, culture also requires strategies and enablers so that it is able to achieve the target of the happiness and welfare of the Indonesian people. This strategy is implemented through providing for a diversity of cultural expressions, developing cultural practices, utilizing cultural promotion objects, accelerating institutional reform, and increasing the government's role as a facilitator. Teaching issues, especially teaching methods of language, literature and culture, need to be highlighted in terms of IT-based innovation and creativity after Covid-19. How especially teaching methods in applying the material. Research on learning methods has also been carried out a lot, especially methods that focus on students entering the new normal era or the new era after Covid-19 with innovative research and learning of language, literature and culture. It is interesting to reveal a major event, namely the 3rd International Conference on Linguistics and Cultural Studies sponsored by the Faculty of Cultural Sciences, Hasanuddin University, Makassar


Empowering Low-Resource Languages With NLP Solutions

Empowering Low-Resource Languages With NLP Solutions
Author: Pakray, Partha
Publisher: IGI Global
Total Pages: 328
Release: 2024-02-27
Genre: Computers
ISBN:

Download Empowering Low-Resource Languages With NLP Solutions Book in PDF, ePub and Kindle

In our increasingly interconnected world, low-resource languages face the threat of oblivion. These linguistic gems, often spoken by marginalized communities, are at risk of fading away due to limited data and resources. The neglect of these languages not only erodes cultural diversity but also hinders effective communication, education, and social inclusion. Academics, practitioners, and policymakers grapple with the urgent need for a comprehensive solution to preserve and empower these vulnerable languages. Empowering Low-Resource Languages With NLP Solutions is a pioneering book that stands as the definitive answer to the pressing problem at hand. It tackles head-on the challenges that low-resource languages face in the realm of Natural Language Processing (NLP). Through real-world case studies, expert insights, and a comprehensive array of topics, this book equips its readers—academics, researchers, practitioners, and policymakers—with the tools, strategies, and ethical considerations needed to address the crisis facing low-resource languages.


Bullying, Cyberbullying and Student Well-Being in Schools

Bullying, Cyberbullying and Student Well-Being in Schools
Author: Peter K. Smith
Publisher: Cambridge University Press
Total Pages: 378
Release: 2018-05-17
Genre: Psychology
ISBN: 1108103057

Download Bullying, Cyberbullying and Student Well-Being in Schools Book in PDF, ePub and Kindle

School bullying and cyberbullying are widely recognized as an international problem, but publications have focused on the western tradition of research. In India, recognition of these issues and research on the topics have been emerging in recent years. Beginning with cross-cultural differences across Indian, European and Australian contexts, this volume provides direct empirical comparisons between western and Indian situations. It then discusses innovative ways of hearing the views of students, pre-service teachers and teachers, featuring a range of qualitative and quantitative methodologies. The concluding commentaries from North American investigators provide a further international perspective from another region where much progress in researching these areas has been made. Together this ground-breaking collection comprises contributions from four continents on the prevalent issues of bullying, cyberbullying and student well-being.


ArtsIT, Interactivity and Game Creation

ArtsIT, Interactivity and Game Creation
Author: Anthony L. Brooks
Publisher: Springer Nature
Total Pages: 642
Release: 2023-04-01
Genre: Technology & Engineering
ISBN: 3031289935

Download ArtsIT, Interactivity and Game Creation Book in PDF, ePub and Kindle

This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.