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Rendering Real and Imagined Buildings

Rendering Real and Imagined Buildings
Author: B. J. Novitski
Publisher:
Total Pages: 182
Release: 1998
Genre: Architecture
ISBN:

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Includes Windows/Macintosh "interactive museum" CD-ROM of sketches, walk-throughs and animations.


Drawing Imagining Building

Drawing Imagining Building
Author: Paul Emmons
Publisher: Routledge
Total Pages: 262
Release: 2019-04-01
Genre: Architecture
ISBN: 1317179528

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Drawing Imagining Building focuses on the history of hand-drawing practices to capture some of the most crucial and overlooked parts of the process. Using 80 black and white images to illustrate the examples, it examines architectural drawing practices to elucidate the ways drawing advances the architect’s imagination. Emmons considers drawing practices in the Renaissance and up to the first half of the twentieth century. Combining systematic analysis across time with historical explication presents the development of hand-drawing, while also grounding early modern practices in their historical milieu. Each of the illustrated chapters considers formative aspects of architectural drawing practice, such as upright elevations, flowing lines and occult lines, and drawing scales to identify their roots in an embodied approach to show how hand-drawing contributes to the architect’s productive imagination. By documenting some of the ways of thinking through practices of architectural handdrawing, it describes how practices can enrich the ethical imagination of the architect. This book would be beneficial for academics, practitioners, and students of architecture, particularly those who are interested in the history and significance of hand-drawing and technical drawing.


The Art of Architectural Drawing

The Art of Architectural Drawing
Author: Thomas Wells Schaller
Publisher: John Wiley & Sons
Total Pages: 216
Release: 1997-03-18
Genre: Architecture
ISBN: 9780471284659

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Lavishly illustrated, this book thoughtfully presents and discusses architectural images which both derive from and inspire the act of building. Beautiful illustrations fill the pages, paying tribute to the process of image-making as an exercise of the imagination. Also covered are techniques for composing architectural images, including how to employ the best media and graphic devices, and more. 157 b&w illus., 50 color illus.


Computer Aided Architectural Design Futures 2001

Computer Aided Architectural Design Futures 2001
Author: Bauke de Vries
Publisher: Springer Science & Business Media
Total Pages: 848
Release: 2001-06-30
Genre: Architecture
ISBN: 9780792370239

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CAAd Futures is a Bi-annual Conference that aims at promoting the advancement of computer aided architectural design in the service of those concerned with the quality of the built environment. The conferences are organised under the auspices of the CAAD Futures Foundation which has its secretariat at the Eindhoven University of Technology. The Series of conferences started in 1985 in Delft, and has since travelled through Eindhoven, Boston, Zurich, Pittsburgh, Singapore, Munich, and Atlanta. The book contains the proceedings of the 9th CAAD Futures conference which took place at Eindhoven University of Technology, 8-11 of July, 2001. The Articles in this book cover a wide range of subjects and provide an excellent overview of the state-of-the-art in research on computer aided architectural design. The following categories of articles are included: Capturing design; Information modelling; CBR techniques; Virtual reality; CAAD education; (Hyper) Media; Design evaluation; Design systems development; Collaboration; Generation; Design representation; Knowledge management; Form programming; Simulation; Architectural analysis; Urban design. Information on the CAAD Futures Foundation and its conferences can be found at: www.caadfutures.arch.tue.nl. Information about the 2001 Conference and this book is available from: www.caadfutures.arch.tue.nl/2001.


Picturing Place

Picturing Place
Author: Joan Schwartz
Publisher: Routledge
Total Pages: 397
Release: 2021-10-30
Genre: Art
ISBN: 1000548783

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The advent of photography opened up new worlds to 19th century viewers, who were able to visualize themselves and the world beyond in unprecedented detail. But the emphasis on the photography's objectivity masked the subjectivity inherent in deciding what to record, from what angle and when. This text examines this inherent subjectivity. Drawing on photographs that come from personal albums, corporate archives, commercial photographers, government reports and which were produced as art, as record, as data, the work shows how the photography shaped and was shaped by geographical concerns.


Architectural Sketching and Rendering

Architectural Sketching and Rendering
Author: Stephen A. Kliment
Publisher:
Total Pages: 202
Release: 1984
Genre: Architecture
ISBN:

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Informative, beautifully illustrated and ready for immediate use, this book is an unparalleled guide book for gaining a stronger grasp of rendering in pen and ink.


Architectural Rendering

Architectural Rendering
Author: Albert O. Halse
Publisher: McGraw-Hill Companies
Total Pages: 276
Release: 1988
Genre: Architecture
ISBN:

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Architectural Rendering

Architectural Rendering
Author: Albert O. Halse
Publisher:
Total Pages: 233
Release: 1989-08-01
Genre: Architectural drawing
ISBN: 9780071004985

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Architectural Renderings

Architectural Renderings
Author: Fabrizio Avella
Publisher: Dom Publishers
Total Pages: 0
Release: 2010
Genre: Architecture
ISBN: 9783869221090

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same as long description


Essential CG Lighting Techniques

Essential CG Lighting Techniques
Author: Darren Brooker
Publisher: Taylor & Francis
Total Pages: 385
Release: 2012-11-12
Genre: Art
ISBN: 1136134697

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Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of. If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.