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Programming as if People Mattered

Programming as if People Mattered
Author: Nathaniel S. Borenstein
Publisher: Princeton University Press
Total Pages: 201
Release: 2014-07-14
Genre: Mathematics
ISBN: 1400862531

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Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps. Originally published in 1991. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.


Programming as If People Mattered

Programming as If People Mattered
Author: Nathaniel Borenstein
Publisher:
Total Pages: 202
Release: 2014
Genre:
ISBN:

Download Programming as If People Mattered Book in PDF, ePub and Kindle

Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps. Originally published in 1991. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.


A Small Matter of Programming

A Small Matter of Programming
Author: Bonnie A. Nardi
Publisher: MIT Press
Total Pages: 196
Release: 1993
Genre: Computers
ISBN: 9780262140539

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Analyzes cognitive, social and technical issues of end user programming. Drawing on empirical research on existing end user systems, this text examines the importance of task-specific programming languages, visual application frameworks and collaborative work practices for end user computing.


Agile Software Development - An Overview

Agile Software Development - An Overview
Author: K Amuthabala
Publisher: MileStone Research Publications
Total Pages: 224
Release: 2023-10-05
Genre: Computers
ISBN: 9359963372

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This textbook has been meticulously crafted with a singular purpose: offering a comprehensive and practical guide to Agile Software Development. In the forthcoming chapters, we will delve into theintricacies of Agile methodologies, explore their underlying principles, and investigate the compelling reasons behind their prominence in the software development industry. Section I: Introduction to Iterative Development, Evolutionary, and Adaptive Development, Our journeybegins with an exploration of fundamental concepts: Iterative Development, Evolutionary Development,and Adaptive Development. These approaches break free from conventional linear development processesand prioritize flexibility, risk management, and client-driven planning. This chapter will discuss the meritsof time-boxed iterative development, evolutionary requirements analysis, incremental delivery, and theultimate goal of evolutionary delivery. Section II: Serves as a bridge between theory and practice within the Agile realm. Here, we define AgileDevelopment, categorize various methodologies, and delve deep into the Agile Manifesto and its guidingprinciples. Additionally, we explore Agile project management, emphasizing the crucial role ofcommunication, feedback, and the human element. The chapter culminates in an exploration of specificAgile methods and a balanced discussion of the ongoing discourse surrounding "Agile Hype." Section III: Motivation and Evidence, Understanding the motivation underpinning Agile is fundamental toappreciating its significance. In Chapter 3, we illuminate the imperatives for change in software projectsand how iterative development addresses these challenges. We critique the limitations of the traditionalWaterfall model and provide a comprehensive review of supporting evidence, including research findings,historical project data, and expert opinions, all converging to fortify the case for iterative development. Section IV: Fundamentals of DevOps and Technical View, Agile methodologies extend beyond softwaredevelopment into the realm of DevOps. Chapter 4 introduces the foundational principles of DevOps and itspivotal role in contemporary development practices. We delve into the building blocks of DevOps, thevital metrics and measurement perspective, and the process view that fosters seamless collaborationbetween development and operations teams. The section IV concludes with an in-depth exploration of thetechnical facets, including topics like automatic releasing, infrastructure as code, and specification byexample, enriched by real-world case studies. Upon completing this textbook, you will comprehensively comprehend Agile Software Development andDevOps. Whether you are a student embarking on a career in software development or an industryprofessional looking to stay at the forefront of the field, the knowledge and insights provided here will equip you with the tools to excel in the dynamic world of software development. Let us embark on this enlightening journey together, embracing agility, adaptability, and excellence in software development.


Agile and Iterative Development

Agile and Iterative Development
Author: Craig Larman
Publisher: Addison-Wesley Professional
Total Pages: 364
Release: 2004
Genre: Computers
ISBN: 9780131111554

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This is the definitive guide for managers and students to agile and iterativedevelopment methods: what they are, how they work, how to implement them, andwhy they should.


The Elements of Programming Style

The Elements of Programming Style
Author: Brian W. Kernighan
Publisher: McGraw-Hill Companies
Total Pages: 172
Release: 1974
Genre: Computers
ISBN:

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Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques


Fixing Broken Windows

Fixing Broken Windows
Author: George L. Kelling
Publisher: Simon and Schuster
Total Pages: 340
Release: 1997
Genre: Political Science
ISBN: 0684837382

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Cites successful examples of community-based policing.


ECOOP 2000 - Object-Oriented Programming

ECOOP 2000 - Object-Oriented Programming
Author: Elisa Bertino
Publisher: Springer
Total Pages: 505
Release: 2003-06-26
Genre: Computers
ISBN: 3540451021

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Following a 13-year tradition of excellence, the 14th ECOOP conference repeated the success of its predecessors. This excellence is certainly due to the level of maturity that object-oriented technology has reached, which warrants its use as a key paradigm in any computerized system. The principles of the object-oriented paradigm and the features of systems, languages, tools, and methodologies based on it are a source of research ideas and solutions to many in all areas of computer science. ECOOP 2000 showed a thriving eld characterized by success on the practical side and at the same time by continuous scienti c growth. Firmly established as a leading forum in the object-oriented arena, ECOOP 2000 received 109 high quality submissions. After a thorough review process, the program committee selected 20 papers, which well re?ect relevant trends in object-oriented research: object modeling, type theory, distribution and coo- ration, advanced tools, programming languages. The program committee, c- sisting of 31 distinguished researchers in object-orientation, met in Milan, Italy, to select the papers for inclusion in the technical program of the conference.


Mazes for Programmers

Mazes for Programmers
Author: Jamis Buck
Publisher: Pragmatic Bookshelf
Total Pages: 385
Release: 2015-07-15
Genre: Computers
ISBN: 1680503960

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Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.


Constructing the Infrastructure for the Knowledge Economy

Constructing the Infrastructure for the Knowledge Economy
Author: Henry Linger
Publisher: Springer Science & Business Media
Total Pages: 699
Release: 2013-03-09
Genre: Computers
ISBN: 1475748523

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Constructing the Infrastructure for the Knowledge Economy: Methods and Tools, Theory and Practice is the proceedings of the 12th International Conference on Information Systems Development, held in Melbourne, Australia, August 29-31, 2003. The purpose of these proceedings is to provide a forum for research and practice addressing current issues associated with Information Systems Development (ISD). ISD is undergoing dramatic transformation; every day, new technologies, applications, and methods raise the standards for the quality of systems expected by organizations as well as end users. All are becoming more dependent on the systems reliability, scalability, and performance. Thus, it is crucial to exchange ideas and experiences, and to stimulate exploration of new solutions. This proceedings provides a forum for just that, addressing both technical and organizational issues.