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Architecture in Play

Architecture in Play
Author: Tamar Zinguer
Publisher:
Total Pages: 0
Release: 2015
Genre: Architectural toys
ISBN: 9780813937724

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"Created for children but designed by adults with considerable ingenuity, architectural toys have long offered a window on a much larger world. In Architecture in Play, Tamar Zinguer explores the nearly two-hundred-year period over which such playthings have reflected changing attitudes toward form, structure, and permanence, echoing modernist experiments and stylistic inclinations in fascinating ways while also incorporating technological advances in their systems of construction. Zinguer's history of these toys reveals broader social and economic trends from their respective periods. Used in the intimacy of the domestic environment, a setting that encouraged the eradication of formal habits and a reconceiving of visual orders, architectural toys ultimately intimated notions of the modern. Amply illustrated and engagingly written, this book sheds valuable light on this fascinating relation between household toys and the deeper trends and ideas from which they sprang ... Focusing on four primary building materials (wood, stone, metal, and paper), Tamar Zinguer discusses a series of important architectural toys: Friedrich Froebel's Gifts (1836), cubes, spheres, and cylinders that are gradually broken down to smaller geometrical parts; Anchor Stone Building Blocks (1877), comprising hundreds of miniature stone shapes that yield castles, forts, and churches; Meccano (1901) and Erector Set (1911), including small metal girders to construct bridges and skyscrapers mimetic of contemporary steel structures; and The Toy (1950) and House of Cards (1952), designed by Charles and Ray Eames, which are lightweight cardboard 'kits of parts' based on methods of prefabrication"--Book jacket.


Play in Architecture

Play in Architecture
Author: Veronica Keefer
Publisher: Lulu.com
Total Pages: 100
Release: 2012-05-20
Genre: Art
ISBN: 1105683966

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What is play? Why is it so important to child development? How can architects respond to this and design effective play environments for children? This book explores these questions, and more, in an effort to establish seven design criteria for designing children's play environments.


Play on

Play on
Author: Alistair Fair
Publisher: Lund Humphries Publishers Limited
Total Pages: 0
Release: 2019
Genre: Architecture
ISBN: 9781848222151

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This book documents--and celebrates--Britain's contemporary theater architecture. It is about the conception, design, and delivery of spaces for drama between 2008 and 2018, a period of economic recession and financial austerity that has nonetheless seen a significant number of well-received theater-building projects. Intended not only for theater enthusiasts but also for individuals and organizations that may be contemplating a capital project of their own, Play On provides detailed "contemporary histories" of ten recent projects. It includes new theaters, like Liverpool's prize-winning Everyman Theatre and Cast in Doncaster, as well as major refurbishment and restoration projects such as the National Theatre in London and the Citizens Theatre in Glasgow. Architects whose work is discussed include Haworth Tompkins, Aedas Arts Team, Bennetts Associates, Richard Murphy Architects, and Page\Park. An extended introductory section sets the case studies in their historical and contemporary contexts and draws out key themes, including sustainability, accessibility, and the need for theaters to be efficient yet welcoming public spaces.


Toward a Ludic Architecture

Toward a Ludic Architecture
Author: Steffen P. Walz
Publisher: Lulu.com
Total Pages: 384
Release: 2010
Genre: Architecture
ISBN: 0557285631

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“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?


Space Time Play

Space Time Play
Author: Friedrich von Borries
Publisher: Springer Science & Business Media
Total Pages: 496
Release: 2007-09-14
Genre: Architecture
ISBN: 376438414X

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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?


Time for Play

Time for Play
Author: Grégoire Zündel
Publisher: Actar D, Inc.
Total Pages: 161
Release: 2022-02-22
Genre: Architecture
ISBN: 1638408475

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Over the last 15 years AZC’s architectural work has developed through a diverse range of experiences. This book, Time for Play, presents exhibition pavilions, temporary installations, and ideas competitions – a mix of built and un-built projects. “...Today’s situation promotes innovation, supports creativity and enriches projects, calling on our intelligence. We are forced to take a new look at practices and uses, to consider different ways of doing things, to think about the humanity of a place; and all this when we still find it so hard to understand community needs, and even more so to keep up with changing society.” And this is the position taken by AZC architects. Faced with a changing world, they propose solutions that are novel in their shape, use, cost and temporality.


An Architecture of Play

An Architecture of Play
Author: Nils Norman
Publisher:
Total Pages: 64
Release: 2003
Genre: Playgrounds
ISBN: 9780954502508

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Architecture Is Fun

Architecture Is Fun
Author: Sharon Exley
Publisher:
Total Pages: 192
Release: 2021-03-08
Genre:
ISBN: 9781864708943

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* Grouped into finished works by typology and thematic idea, this monograph is packed with rich illustrations, plans, full-color, photography, and incisive commentary on storytelling through design, toolkits for wayfinding, embedding research for better experience outcomes, with strategies and tactics behind each project's development to help attract and engage people to play, learn, explore, and experience these places* Projects featured include the Mid-Michigan Children's Museum, Young at Art Museum, Lincoln Park Zoo: Pritzker Family Zoo, The Latin School of Chicago Interactive Science Forum, and the DuPage Children's Museum, among many othersIn a follow-up to the very successful monograph Design for Kids (Images Publishing, 2007), here Sharon Exley and Peter Exley go about expanding on the key philosophies behind their unique practice. Namely, that play is an invitation to Architecture Is Fun. Through architecture, play can be manifest, challenged, and celebrated. Finding out who will play (and live, work, and learn) in our buildings is an intriguing challenge. The firm likes to discover the architectural catalysts that will give character to a building. Often this involves the universal language of Play. Play fits all bodies. Play is accessible. Play inspires innovation. Play puts us in the present. Play engages us. Play is memorable. Play connects us to others and to the world. This beautifully illustrated book offers a glimpse into the firm's interdisciplinary and participatory processes and how it believes that architecture and play are transformative.


Plug and Play System Architecture

Plug and Play System Architecture
Author: Tom Shanley
Publisher: Addison-Wesley Professional
Total Pages: 356
Release: 1995
Genre: Computers
ISBN: 9780201410136

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Learn Microsoft's major new PC hardware standard.


Architecture as a Performing Art

Architecture as a Performing Art
Author: Professor Gray Read
Publisher: Ashgate Publishing, Ltd.
Total Pages: 409
Release: 2013-05-28
Genre: Architecture
ISBN: 147241134X

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How do buildings act with people and among people in the performances of life? This collection of essays reveals a deep alliance between architecture and the performing arts, uncovering its roots in ancient stories, and tracing a continuous tradition of thought that emerges in contemporary practice. With fresh insight, the authors ask how buildings perform with people as partners, rather than how they look as formal compositions. They focus on actions: the door that offers the possibility of making a dramatic entrance, the window that frames a scene, and the city street that is transformed in carnival. The essays also consider the design process as a performance improvised among many players and offer examples of recent practice that integrates theater and dance. This collection advances architectural theory, history, and criticism by proposing the lens of performance as a way to engage the multiple roles that buildings can play, without reducing them to functional categories. By casting architecture as spatial action rather than as static form, these essays open a promising avenue for future investigation. For architects, the essays propose integrating performance into design through playful explorations that can reveal intense relationships between people and place, and among people in place. Such practices develop an architectural imagination that intuitively asks, 'How might people play out their stories in this place?' and 'How might this place spark new stories?' Questions such as these reside in the heart of all of the essays presented here. Together, they open a position in the intersection between everyday life and staged performance to rethink the role of architectural design.