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Phantom of the Video Store

Phantom of the Video Store
Author: Leticia Gantt
Publisher:
Total Pages: 148
Release: 1999
Genre: Juvenile Fiction
ISBN: 9781570645877

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The Wishbone "TM" Mysteries is a clever, engaging series that will immediately catch the eyes and the attention of young readers everywhere! Even the most reluctant readers will stand in line for a chance to read about Wishbone and his captivating adventures. If you love these stories, we also have The Adventures of Wishbone "TM" available for continued reading enjoyment and pleasure.The holiday season is getting closer, and Joe Talbot finds himself short on cash, when luck leads him to a job at the local video store. But almost as soon as Joe begins to work, a mysterious person starts to tamper with the most popular rental movies. At first, the pranks seem like a practical joke. Then, the phantom filmmaker's games start to threaten the video store's business! Copyright © Libri GmbH. All rights reserved.


Anticipation

Anticipation
Author: Jonathan Bowen
Publisher: iUniverse
Total Pages: 252
Release: 2005-04
Genre: History
ISBN: 0595347320

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In 1999, the first new Star Wars movie in sixteen years came to theater screens worldwide. Leading up to the release of the film, the hype and media coverage reached epic proportions. The Phantom Menace graced every cover from Vanity Fair to Newsweek to Entertainment Weekly. Fans began camping in line for more than a month in Los Angeles just to be first to see the new film. Anticipation tells the real-life story of a movie that faced expectations unlike those of any other film in history, but had the advantage of years of anticipation and excitement from eager fans and the public. The Phantom Menace deserves a place in film history not only as the most anticipated film ever made, but also for its place as the first film presented to the public with digital projection technology, its status as one of the highest grossing films ever made, and the unbelievable devotion of thousands of fans who demonstrated the great meaning movies can have to people of all ages and social backgrounds.


The Phantom of the Movies' Videoscope

The Phantom of the Movies' Videoscope
Author: Phantom of the Movies
Publisher: Three Rivers Press (CA)
Total Pages: 596
Release: 2000
Genre: Performing Arts
ISBN:

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The "Phantom of the Movies", aka Joe Kane, has been avidly watching "B" movies since the 1960s and chronicling their mainstreaming over the past decade. His new book contains 3,000 reviews of thrillers and action flicks, horror, camp and comedy classics, sexploitation, sci-fi, and westerns, and incorporates exclusive celebrity interviews with genre heavyweights Gary Oldham, Jackie Chan, and Pamela Grier, and directors John Waters and Wes Craven. 100 illustrations.


Escape from a Video Game

Escape from a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
Total Pages: 181
Release: 2020-09-01
Genre: Juvenile Fiction
ISBN: 1524867284

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Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, The Secret of Phantom Island promises hours of screen-free fun. Cooper Hawke and the Secret of Phantom Island is the greatest video game nobody has ever played. The treasure-hunting adventure was supposed to set a new standard for gaming. Then, just one month before its release date, it fell off the face of the earth. Now, for the first time, you get a chance to play the mysterious game—from the inside. As you outsmart enemies, solve puzzles, and explore the island’s hidden areas, you’ll discover that there’s more to this game than the world realized. Escape from a Video Game is an innovative pick-your-plot story that promises two adventures for the price of one! The main adventure builds critical thinking skills by rewarding young readers for solving puzzles and making sound choices with non-stop action and huge plot twists. Once readers beat the video game within the book, they’ll get a chance to hunt for every possible ending. Finding all the book’s endings reveals a code that readers can use to unlock a secret story online. Fans of the best-selling Trapped in a Video Game series, as well as new readers, will quickly come to appreciate the page-turning action to uncover more secrets about the mysterious video game company Bionosoft.


The Phantom Tollbooth

The Phantom Tollbooth
Author: Norton Juster
Publisher: Yearling
Total Pages: 274
Release: 1988-10-12
Genre: Juvenile Fiction
ISBN: 0394820371

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With almost 5 million copies sold 60 years after its original publication, generations of readers have now journeyed with Milo to the Lands Beyond in this beloved classic. Enriched by Jules Feiffer’s splendid illustrations, the wit, wisdom, and wordplay of Norton Juster’s offbeat fantasy are as beguiling as ever. “Comes up bright and new every time I read it . . . it will continue to charm and delight for a very long time yet. And teach us some wisdom, too.” --Phillip Pullman For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only because he’s got nothing better to do. But on the other side, things seem different. Milo visits the Island of Conclusions (you get there by jumping), learns about time from a ticking watchdog named Tock, and even embarks on a quest to rescue Rhyme and Reason. Somewhere along the way, Milo realizes something astonishing. Life is far from dull. In fact, it’s exciting beyond his wildest dreams!


The Phantom of the Opera

The Phantom of the Opera
Author: Andrew Lloyd Webber
Publisher: Hal Leonard Publishing Corporation
Total Pages: 0
Release: 1990
Genre: Electronic keyboard music
ISBN: 9780793522149

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A Stray Cat Struts

A Stray Cat Struts
Author: Slim Jim Phantom
Publisher: Macmillan
Total Pages: 288
Release: 2016-08-16
Genre: Biography & Autobiography
ISBN: 1466888873

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In June 1980, 19-year-old James McDonnell (known as Slim Jim Phantom) boarded a plane from New York City to London with his childhood friends and bandmates Brian Setzer and Lee Rocker. In less than a year, they went from being homeless, hungry, and living in punk rock squats to the toast of the London music scene. The Stray Cats developed a signature sound and style that swept across the world, released multiplatinum albums, and were embraced and befriended by classic rock acts like the Rolling Stones and Led Zeppelin, as well as original punk heroes such as the Sex Pistols, the Damned, and the Clash, and rock-and-roll originators Carl Perkins and Jerry Lee Lewis. After ten years of marriage to actress Britt Ekland, Slim Jim moved down the hill to Sunset Strip, where his son was raised and he owned the world-famous rock-and-roll bar Cat Club while continuing to play with a host of well-known musicians. Slim Jim, a veteran of the London and LA music scenes, recounts in his memoir not just the Stray Cats' rise but a different type of life spent in the upper echelon of rock-and-roll stardom.


Phantom Game

Phantom Game
Author: Christine Feehan
Publisher: Penguin
Total Pages: 432
Release: 2022-03-01
Genre: Fiction
ISBN: 0593439090

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Two predators collide with unbridled passion in this intoxicating GhostWalker novel from #1 New York Times bestselling author Christine Feehan. Jonas “Smoke” Harper has watched his brothers find their perfect mates, never imagining he’d actually meet someone who complements every part of him—even the monster that lurks within. But his instant connection with Camellia goes far beyond wanting the intelligent, beautiful, and lethal woman in his bed. They are two parts of a whole, linked to each other and to a larger network that exists everywhere around them. Camellia has lived on her own for a long time, relying on her unique psychic abilities to keep her safe. She knows that Jonas was literally made for her, and that makes their addictive connection more dangerous than a thousand enhanced super soldiers. Once the larger threat looming over them is dealt with she’s going to get far away as fast as she can. Life has taught her that the only one she can truly trust is herself. Jonas can sense Camellia is going to run—and the hunter inside doesn’t want to let go. Not when he knows how good they’ll be together. So he’ll just have to use all of his considerable skills to convince her to stay....


Popular Series Fiction for K–6 Readers

Popular Series Fiction for K–6 Readers
Author: Rebecca L. Thomas
Publisher: Libraries Unlimited
Total Pages: 1022
Release: 2009
Genre: Language Arts & Disciplines
ISBN:

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Indexes popular fiction series for K-6 readers with groupings based on thematics, consistant setting, or consistant characters. Annotated entries are arranged alphabetically by series name and include author, publisher, date, grade level, genre, and a list of individual titles in the series. Volume is indexed by author, title, and subject/genre and includes appendixes suggesting books for boys, girls, and reluctant/ESL readers.


From Betamax to Blockbuster

From Betamax to Blockbuster
Author: Joshua M. Greenberg
Publisher: MIT Press
Total Pages: 229
Release: 2010-09-24
Genre: Technology & Engineering
ISBN: 026226076X

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How the VCR was transformed from a machine that records television into a medium for movies. The first video cassette recorders were promoted in the 1970s as an extension of broadcast television technology—a time-shifting device, a way to tape TV shows. Early advertising for Sony's Betamax told potential purchasers “You don't have to miss Kojak because you're watching Columbo.” But within a few years, the VCR had been transformed from a machine that recorded television into an extension of the movie theater into the home. This was less a physical transformation than a change in perception, but one that relied on the very tangible construction of a network of social institutions to support this new marketplace for movies. In From Betamax to Blockbuster, Joshua Greenberg explains how the combination of neighborhood video stores and the VCR created a world in which movies became tangible consumer goods. Greenberg charts a trajectory from early “videophile” communities to the rise of the video store—complete with theater marquee lights, movie posters, popcorn, and clerks who offered expert advice on which movies to rent. The result was more than a new industry; by placing movies on cassette in the hands (and control) of consumers, video rental and sale led to a renegotiation of the boundary between medium and message, and ultimately a new relationship between audiences and movies. Eventually, Blockbuster's top-down franchise store model crowded local video stores out of the market, but the recent rise of Netflix, iTunes, and other technologies have reopened old questions about what a movie is and how (and where) it ought to be watched. By focusing on the “spaces in between” manufacturers and consumers, Greenberg's account offers a fresh perspective on consumer technology, illustrating how the initial transformation of movies from experience into commodity began not from the top down or the bottom up, but from the middle of the burgeoning industry out.