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Mutants and Death Ray Guns -Revised Edition

Mutants and Death Ray Guns -Revised Edition
Author: andrea sfiligoi
Publisher: Lulu.com
Total Pages: 94
Release: 2014-04-11
Genre: Games & Activities
ISBN: 131209947X

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MUTANTS AND DEATH RAY GUNS is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN! After the holocaust, new races compete for supremacy over a scorched Earth. Pit your band of desperadoes against the dangers of a wasted world. Complete a battle in 45 minutes a campaign in one evening! Play with any single-based miniature, in any scale, with as little as four models per player- a 2'x2' table is enough! Use three sticks for movement and ranges. Create characters randomly or with a point system. Characters include: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the Wretched! Six scenarios included; Rules for mutations, power armor, high-tech weapons and psi-powers; Campaign rules: characters gain new mutations and equipment after every battle. This revised, expanded edition is a complete, stand alone product.


Mutants and Death Ray Guns

Mutants and Death Ray Guns
Author: Andrea Sfiligoi
Publisher: CreateSpace
Total Pages: 92
Release: 2014-04-14
Genre: Games
ISBN: 9781499121933

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MUTANTS AND DEATH RAY GUNS is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN! After the holocaust, new races compete for supremacy over a scorched Earth. Pit your band of desperadoes against the dangers of a wasted world. Radiation, toxic waste, nanite storms, hostile lifeforms abound. Have you got what it takes to survive? Complete a battle in 45 minutes, or a campaign in one evening! Play with any single-based miniature, in any scale, with as little as four models per player- a 2'x2' table is enough! Use three sticks for movement and ranges - no need for a tape measure. Create characters randomly or with a point system. Character types include: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched! Six scenarios included; Rules for mutations, power armor, high-tech weapons and psi-powers; Campaign rules: characters gain new mutations and equipment after every battle. This revised, expanded edition is a complete, stand alone product. No purchase of other books necessary.


Project Simian Ultra X

Project Simian Ultra X
Author: Andrea Sfiligoi
Publisher: Createspace Independent Publishing Platform
Total Pages: 88
Release: 2016-07-02
Genre:
ISBN: 9781534948211

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Project Simian Ultra X is a supplement for the Mutants and Death Ray Guns Miniatures Rules.In its pages, you will find rules for new character types, new equipment, scenarios, and traits, including:Reaction RulesSimiansPlasmoidsRaptorzNOE EnforcersDeath CommandosCannibalsArachnomantoidsCyclopic ChickensThe NekoBladecatsCyberzombiesChemmersXeno-ParasitesMoratsGreysSkull HuntersNeo AncientsCyborg SlaughteresAnd much more!


Tabletop Wargames: A Designers’ and Writers’ Handbook

Tabletop Wargames: A Designers’ and Writers’ Handbook
Author: Rick Priestley
Publisher: Pen and Sword Military
Total Pages: 192
Release: 2016-11-30
Genre: Games & Activities
ISBN: 1473890098

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Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements


Song of Blades and Heroes - Revised Edition

Song of Blades and Heroes - Revised Edition
Author: Andrea Sfiligoi
Publisher:
Total Pages: 66
Release: 2012-09-22
Genre: Fantasy games
ISBN: 9781479349777

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The Nominee for the 2008 Origins Award for "Best Miniature Rules" returns in an expanded Revised Edition. Song of Blades and Heroes is a set of fast play fantasy skirmish rules that can be played with your existing miniatures. EASY: learn the rules in one game; use 3 measuring sticks to measure all distances, no inches or centimeters; FAST: a game is 30-45 minutes. Play a campaign in an evening; INEXPENSIVE:5-10 models per player on a 3'x 3' play area; MULTI-SCALE: any miniature, any scale; NO WEIRD DICE: standard dice only; READY TO PLAY: 180+ profiles included, and you can create your own. NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes; Optional rules to customize the game. Lots of examples and clarifications. The game has been scrutinized by a vibrant, creative community of thousands of players over a period of four years. Try it and see how it has brought back the fun in fantasy miniature wargaming.


Rogue Stars

Rogue Stars
Author: Andrea Sfiligoi
Publisher: Bloomsbury Publishing
Total Pages: 64
Release: 2016-12-15
Genre: Fiction
ISBN: 1472810783

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Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space – whatever you can imagine, you can do.


The Revolt of the Miniature Mutants

The Revolt of the Miniature Mutants
Author: Bruce Coville
Publisher: Simon and Schuster
Total Pages: 73
Release: 2021-10-05
Genre: Juvenile Fiction
ISBN: 1534487344

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Pleskit and Tim must take on the hamsters in Ms. Weintraub's room after they are transformed by alien vitamins--or is there something else at work?


Cepheus Atom

Cepheus Atom
Author:
Publisher:
Total Pages: 52
Release: 2021-03
Genre:
ISBN: 9781678091675

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The bombs fell. Nations wielded varied and monstrous weapons against one another. Fires, clouds of poison, and worse have swept the world. Now only the savage Wastes remain: haunted by mutants, deranged robots, and genegineered monstrosities. But from the fire, heroes and villains rise: tribals, survivors, mutants, all the warped remnants of Humanity. Armed with primitive weapons, pre-Collapse artifacts, and afflicted by strange mutations, they set forth to conquer the wastes, or at least to survive them. By spear and laser, they shall prevail - or die a horrible death. Cepheus Atom is a lightweight role-playing game where players assume the roles of survivors exploring a sci-fantasy post-apocalyptic world. This is, as some people call it, a "gonzo" apocalypse - expect sentient mutant animals and plants!, death-ray guns, and wild mutations, rather than the grimmer darkness of a more realistic apocalypse. The rules are designed for fast, "beer and pretzels" play, where players roll dice and blow up stuff between bites of pizza and sips of soft drink, all while enjoying an evening with friends. All you need to play are this booklet, a few six-sided dice, writing supplies, and your wild imagination.


Fear and Faith

Fear and Faith
Author: Andrea Sfiligoi
Publisher:
Total Pages: 70
Release: 2012-06-07
Genre:
ISBN: 9781477607992

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NIGHTMARES BECOME REAL, AND THE DEAD WALK THE EARTH!All the monsters from man?s worst nightmares come alive in this set of fast-playing horror miniature rules based on the Origins-nominated Song of Blades and Heroes mechanics.Fight zombies, vampires, mad slashers, ghosts, werewolves, witches and other monstrosities straight out of the folklore and horror movies. Hunt for them - before they hunt YOU!Fear and Faith includes:rules for vampires, werewolves, ghosts, demons and zombies;A tactical system where your decisions matter;Weapons like silver blades, stakes, chainsaws, shotguns, assault rifles, vials of holy water, grenades and more;Game stats for characters from Victorian novels, researchers of the occult, chainsaw-wielding maniacs, minions of space gods, and the dread Zombie Elephant;6 scenarios and simple campaign rules.Full support is provided through the Song of Blades Yahoo Group. The text for this trade size edition has been slightly revised.


The Men Who Would Be Kings

The Men Who Would Be Kings
Author: Daniel Mersey
Publisher: Bloomsbury Publishing
Total Pages: 66
Release: 2016-09-22
Genre: Games & Activities
ISBN: 1472815025

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The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.