Multiplayer Gaming And Engine Coding For The Torque Game Engine PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Multiplayer Gaming And Engine Coding For The Torque Game Engine PDF full book. Access full book title Multiplayer Gaming And Engine Coding For The Torque Game Engine.
Author | : Edward F. Maurina |
Publisher | : CRC Press |
Total Pages | : 444 |
Release | : 2008-05-09 |
Genre | : Computers |
ISBN | : 1439871124 |
Download Multiplayer Gaming and Engine Coding for the Torque Game Engine Book in PDF, ePub and Kindle
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine
Author | : Edward F. Maurina |
Publisher | : CRC Press |
Total Pages | : 600 |
Release | : 2006-03-08 |
Genre | : Computers |
ISBN | : 1439871159 |
Download The Game Programmer's Guide to Torque Book in PDF, ePub and Kindle
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in maki
Author | : David Wyand |
Publisher | : Packt Publishing Ltd |
Total Pages | : 639 |
Release | : 2013-01-01 |
Genre | : Computers |
ISBN | : 1849693552 |
Download Torque 3D Game Development Cookbook Book in PDF, ePub and Kindle
Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.
Author | : Edward Maurina |
Publisher | : |
Total Pages | : 600 |
Release | : 2006 |
Genre | : |
ISBN | : 9781138428089 |
Download The Game Programmer's Guide to Torque Book in PDF, ePub and Kindle
The author takes readers on an in-depth walkthrough of the Torque Game Engine--one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in maki.
Author | : Alexei Sourin |
Publisher | : Springer |
Total Pages | : 290 |
Release | : 2011-07-27 |
Genre | : Computers |
ISBN | : 3642223362 |
Download Transactions on Computational Science XII Book in PDF, ePub and Kindle
The 12th issue of the Transactions on Computational Science journal, edited by Alexei Sourin and Olga Sourina, is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span the areas of tangible interfaces, emotion recognition, haptic modeling, decision making under uncertainty, reliability measures, use of biometrics for avatar recognition, cybernavigation, multiuser virtual environments, spatial data sampling, web visualization, and interactive character animation system design.
Author | : Josh Glazer |
Publisher | : Addison-Wesley Professional |
Total Pages | : 721 |
Release | : 2015-11-20 |
Genre | : Computers |
ISBN | : 0134034341 |
Download Multiplayer Game Programming Book in PDF, ePub and Kindle
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Author | : Marco Secchi |
Publisher | : Packt Publishing Ltd |
Total Pages | : 395 |
Release | : 2023-10-06 |
Genre | : Computers |
ISBN | : 1803243554 |
Download Multiplayer Game Development with Unreal Engine 5 Book in PDF, ePub and Kindle
Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
Author | : Kenneth C. Finney |
Publisher | : Course Technology |
Total Pages | : 620 |
Release | : 2005 |
Genre | : Computers |
ISBN | : |
Download Advanced 3D Game Programming All in One Book in PDF, ePub and Kindle
Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.
Author | : Dr. Claudio Scolastici |
Publisher | : Packt Publishing Ltd |
Total Pages | : 521 |
Release | : 2013-11-21 |
Genre | : Computers |
ISBN | : 1849692998 |
Download Mobile Game Design Essentials Book in PDF, ePub and Kindle
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Author | : Ian Millington |
Publisher | : CRC Press |
Total Pages | : 542 |
Release | : 2010-07-23 |
Genre | : Art |
ISBN | : 0123819776 |
Download Game Physics Engine Development Book in PDF, ePub and Kindle
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne