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MediEvil

MediEvil
Author: Chris Sorrell
Publisher: Titan Comics
Total Pages: 50
Release: 2019-11-20
Genre: Comics & Graphic Novels
ISBN: 1787734471

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The un-dead hero of MediEvil returns in this thrilling prequel from the original creators of the critically acclaimed videogame. After being swept through time and landing in his own past, Sir Daniel Fortesque finds himself teaming up with old friends – including a were-dog and cockney-fairies – in order to once again save the kingdom of Gallowmere. The evil sorcerer Zarok is raising an evil un-dead army, and Sir Dan is the only one who can ensure his cowardly former-self prevails. Delve deep into MediEivl lore as the secret history of Sir Dan is revealed, and a brand new adventure, that follows on directly from MediEvil 2, begins!


MediEvil II

MediEvil II
Author: Greg Off
Publisher: Prima Games
Total Pages: 0
Release: 2000
Genre: Medievil (Game)
ISBN: 9780761530060

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19th century London has been besieged by an army of the undead. Lord Palethorn, a greedy megalomaniac with a thirst for wealth and power, has found some of the pages of Zarok's ancient spell book. Yes . . . THAT Zarok- the very face of evil that Sir Daniel Fortesque conquered some 500 years earlier. Palethorn has used the limited knowledge of Black Magic that these transcripts have afforded him to raise the dead in Victorian England, causing a plague of the non-living upon the land. Unknown to Palethorn, Sir Dan has also been reanimated in the process. Our brave hero is back and ready to take on all of the powers of darkness. Are you prepared to aid Sir Dan in his noble quest? - Detailed maps for every level, with all critical items noted - Complete walkthroughs, featuring hundreds of full-color screenshots, for each of the game's 17 levels - " Rewards and Usage" chart shows locations of all special weapons - Special " Danhand" section reveals hidden treasures - All chalices located and special weapons obtained


A Research Guide to Gothic Literature in English

A Research Guide to Gothic Literature in English
Author: Sherri L. Brown
Publisher: Rowman & Littlefield
Total Pages: 253
Release: 2018-03-15
Genre: Literary Criticism
ISBN: 1442277483

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The Gothic began as a designation for barbarian tribes, was associated with the cathedrals of the High Middle Ages, was used to describe a marginalized literature in the late eighteenth century, and continues today in a variety of forms (literature, film, graphic novel, video games, and other narrative and artistic forms). Unlike other recent books in the field that focus on certain aspects of the Gothic, this work directs researchers to seminal and significant resources on all of its aspects. Annotations will help researchers determine what materials best suit their needs. A Research Guide to Gothic Literature in English covers Gothic cultural artifacts such as literature, film, graphic novels, and videogames. This authoritative guide equips researchers with valuable recent information about noteworthy resources that they can use to study the Gothic effectively and thoroughly.


Thomas Becket

Thomas Becket
Author: John Guy
Publisher: Random House
Total Pages: 449
Release: 2012-07-03
Genre: Biography & Autobiography
ISBN: 0679603417

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A revisionist new biography reintroducing readers to one of the most subversive figures in English history—the man who sought to reform a nation, dared to defy his king, and laid down his life to defend his sacred honor NEW YORK TIMES BESTSELLER • NAMED ONE OF THE BEST BOOKS OF THE YEAR BY KANSAS CITY STAR AND BLOOMBERG Becket’s life story has been often told but never so incisively reexamined and vividly rendered as it is in John Guy’s hands. The son of middle-class Norman parents, Becket rose against all odds to become the second most powerful man in England. As King Henry II’s chancellor, Becket charmed potentates and popes, tamed overmighty barons, and even personally led knights into battle. After his royal patron elevated him to archbishop of Canterbury in 1162, however, Becket clashed with the King. Forced to choose between fealty to the crown and the values of his faith, he repeatedly challenged Henry’s authority to bring the church to heel. Drawing on the full panoply of medieval sources, Guy sheds new light on the relationship between the two men, separates truth from centuries of mythmaking, and casts doubt on the long-held assumption that the headstrong rivals were once close friends. He also provides the fullest accounting yet for Becket’s seemingly radical transformation from worldly bureaucrat to devout man of God. Here is a Becket seldom glimpsed in any previous biography, a man of many facets and faces: the skilled warrior as comfortable unhorsing an opponent in single combat as he was negotiating terms of surrender; the canny diplomat “with the appetite of a wolf” who unexpectedly became the spiritual paragon of the English church; and the ascetic rebel who waged a high-stakes contest of wills with one of the most volcanic monarchs of the Middle Ages. Driven into exile, derided by his enemies as an ungrateful upstart, Becket returned to Canterbury in the unlikeliest guise of all: as an avenging angel of God, wielding his power of excommunication like a sword. It is this last apparition, the one for which history remembers him best, that will lead to his martyrdom at the hands of the king’s minions—a grisly episode that Guy recounts in chilling and dramatic detail. An uncommonly intimate portrait of one of the medieval world’s most magnetic figures, Thomas Becket breathes new life into its subject—cementing for all time his place as an enduring icon of resistance to the abuse of power.


Castle

Castle
Author: David Macaulay
Publisher: Houghton Mifflin Harcourt
Total Pages: 94
Release: 1977
Genre: Juvenile Nonfiction
ISBN: 9780395329207

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"Text and detailed drawings follow the planning and construction of a "typical" castle and adjoining town in thirteenth-century Wales."--Title page verso.


Queen Isabella

Queen Isabella
Author: Alison Weir
Publisher: Ballantine Books
Total Pages: 530
Release: 2006-12-26
Genre: Biography & Autobiography
ISBN: 0345497066

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BONUS: This edition contains an excerpt from Alison Weir's Mary Boleyn. In this vibrant biography, acclaimed author Alison Weir reexamines the life of Isabella of England, one of history’s most notorious and charismatic queens. Isabella arrived in London in 1308, the spirited twelve-year-old daughter of King Philip IV of France. Her marriage to the heir to England’s throne was designed to heal old political wounds between the two countries, and in the years that followed she became an important figure, a determined and clever woman whose influence would come to last centuries. Many myths and legends have been woven around Isabella’s story, but in this first full biography in more than 150 years, Alison Weir gives a groundbreaking new perspective.


The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publisher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.


King's Gold

King's Gold
Author: Michael Jecks
Publisher: Simon and Schuster
Total Pages: 530
Release: 2011-05-26
Genre: Fiction
ISBN: 1847379036

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As the year 1326 draws to a close, London is in flames. King Edward II is a prisoner, and the forces of his vengeful queen, Isabella, and her lover Sir Roger Mortimer, are in the ascendant. The Bardi family, bankers who have funded the King, must look to their future with the Queen, steering a careful course between rival factions – if, that is, they can keep themselves alive. Others, too, find their loyalties torn. Guarding the deposed King on behalf of Mortimer, Sir Baldwin de Furnshill and bailiff Simon Puttock find themselves entangled in a tightening net of conspiracy, greed, betrayal and murder.


Great Medieval Projects

Great Medieval Projects
Author: Kris Bordessa
Publisher: Nomad Press
Total Pages: 292
Release: 2008-09-01
Genre: Juvenile Nonfiction
ISBN: 1619300826

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Great Medieval Projects You Can Build Yourself brings the Middle Ages in Europe alive through hands-on activities for kids ages 9-12. Addressing various aspects of medieval life, this book provides historically accurate details of the period leading up to the Renaissance. From monastic life to castle living, villages to towns, each section offers a glimpse into the daily existence of the people who lived in medieval Europe. Sidebars and fun trivia break up the text. Readers will expand their knowledge of this era beyond knights, fair maidens, and castles as they learn about siege warfare, life in a medieval village, medieval clothing, markets and fairs, the Plague, medieval medicine, and the Crusades.


Video Game Spaces

Video Game Spaces
Author: Michael Nitsche
Publisher: MIT Press
Total Pages: 315
Release: 2008-12-05
Genre: Games & Activities
ISBN: 0262293013

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An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.