Location Based Mobile Games PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Location Based Mobile Games PDF full book. Access full book title Location Based Mobile Games.

Location-Based Gaming

Location-Based Gaming
Author: Dale Leorke
Publisher: Springer
Total Pages: 266
Release: 2018-06-29
Genre: Social Science
ISBN: 9811306834

Download Location-Based Gaming Book in PDF, ePub and Kindle

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.


Location-Based Mobile Games

Location-Based Mobile Games
Author: Davide Spallazzo
Publisher: Springer
Total Pages: 108
Release: 2018-02-21
Genre: Computers
ISBN: 3319752561

Download Location-Based Mobile Games Book in PDF, ePub and Kindle

This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers’ choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers’ awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.


Location-Based Mobile Games

Location-Based Mobile Games
Author: L. A. Lehmann
Publisher: GRIN Verlag
Total Pages: 69
Release: 2012-02
Genre: Computers
ISBN: 3656113459

Download Location-Based Mobile Games Book in PDF, ePub and Kindle

Seminar paper from the year 2012 in the subject Computer Science - Internet, New Technologies, grade: 1.3, Technical University of Berlin, course: Service-centric Networking, language: English, abstract: In the recent years location-based services have become more and more popular due to advanced mobile devices that make the use of these services very convenient. With the rise of location-based services location-based games will also gain popularity and become more wide spread. This seminar paper describes game patterns and new game types that are possible with location based games. It also examines different techniques to determine the geolocation of players, and it analyses the changes to the game experiences known from traditional video games. Ultimately this paper gives an overview of the current state of the art concerning location-based games and discusses several issues and possibilities concerning the implementation of one.


Location-based Mobile Games

Location-based Mobile Games
Author: L. A. Lehmann
Publisher: GRIN Verlag
Total Pages: 35
Release: 2012-01-30
Genre: Computers
ISBN: 3656113017

Download Location-based Mobile Games Book in PDF, ePub and Kindle

Seminar paper from the year 2012 in the subject Computer Science - Internet, New Technologies, grade: 1.3, Technical University of Berlin, course: Service-centric Networking, language: English, abstract: In the recent years location-based services have become more and more popular due to advanced mobile devices that make the use of these services very convenient. With the rise of location-based services location-based games will also gain popularity and become more wide spread. This seminar paper describes game patterns and new game types that are possible with location based games. It also examines different techniques to determine the geolocation of players, and it analyses the changes to the game experiences known from traditional video games. Ultimately this paper gives an overview of the current state of the art concerning location-based games and discusses several issues and possibilities concerning the implementation of one.


Interactive Storytelling

Interactive Storytelling
Author: Mei Si
Publisher: Springer Science & Business Media
Total Pages: 384
Release: 2011-11-14
Genre: Computers
ISBN: 3642252885

Download Interactive Storytelling Book in PDF, ePub and Kindle

This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.


Trends and Innovations in Information Systems and Technologies

Trends and Innovations in Information Systems and Technologies
Author: Álvaro Rocha
Publisher: Springer Nature
Total Pages: 854
Release: 2020-06-07
Genre: Technology & Engineering
ISBN: 3030456919

Download Trends and Innovations in Information Systems and Technologies Book in PDF, ePub and Kindle

This book gathers selected papers presented at the 2020 World Conference on Information Systems and Technologies (WorldCIST’20), held in Budva, Montenegro, from April 7 to 10, 2020. WorldCIST provides a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences with and challenges regarding various aspects of modern information systems and technologies. The main topics covered are A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.


Gamification in Education: Breakthroughs in Research and Practice

Gamification in Education: Breakthroughs in Research and Practice
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 690
Release: 2018-01-05
Genre: Education
ISBN: 1522551999

Download Gamification in Education: Breakthroughs in Research and Practice Book in PDF, ePub and Kindle

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.


The Routledge Companion to Urban Media and Communication

The Routledge Companion to Urban Media and Communication
Author: Zlatan Krajina
Publisher: Routledge
Total Pages: 1052
Release: 2019-09-23
Genre: Social Science
ISBN: 1351813269

Download The Routledge Companion to Urban Media and Communication Book in PDF, ePub and Kindle

The Routledge Companion to Urban Media and Communication traces central debates within the burgeoning interdisciplinary research on mediated cities and urban communication. The volume brings together diverse perspectives and global case studies to map key areas of research within media, cultural and urban studies, where a joint focus on communications and cities has made important innovations in how we understand urban space, technology, identity and community. Exploring the rise and growing complexity of urban media and communication as the next key theme for both urban and media studies, the book gathers and reviews fast-developing knowledge on specific emergent phenomena such as: reading the city as symbol and text; understanding urban infrastructures as media (and vice-versa); the rise of global cities; urban and suburban media cultures: newspapers, cinema, radio, television and the mobile phone; changing spaces and practices of urban consumption; the mediation of the neighbourhood, community and diaspora; the centrality of culture to urban regeneration; communicative responses to urban crises such as racism, poverty and pollution; the role of street art in the negotiation of ‘the right to the city’; city competition and urban branding; outdoor advertising; moving image architecture; ‘smart’/cyber urbanism; the emergence of Media City production spaces and clusters. Charting key debates and neglected connections between cities and media, this book challenges what we know about contemporary urban living and introduces innovative frameworks for understanding cities, media and their futures. As such, it will be an essential resource for students and scholars of media and communication studies, urban communication, urban sociology, urban planning and design, architecture, visual cultures, urban geography, art history, politics, cultural studies, anthropology and cultural policy studies, as well as those working with governmental agencies, cultural foundations and institutes, and policy think tanks.


Advances in Computers

Advances in Computers
Author: Marvin Zelkowitz
Publisher: Elsevier
Total Pages: 343
Release: 2011-09-21
Genre: Computers
ISBN: 0080524400

Download Advances in Computers Book in PDF, ePub and Kindle

The series covers new developments in computer technology. Most chapters present an overview of a current subfield within computers, with many citations, and often include new developments in the field by the authors of the individual chapters. Topics include hardware, software, theoretical underpinnings of computing, and novel applications of computers. This current volume emphasizes architectural advances and includes five chapters on hardware development, games for mobile devices such as cell phones, and open source software development. The book series is a valuable addition to university courses that emphasize the topics under discussion in that particular volume as well as belonging on the bookshelf of industrial practitioners who need to implement many of the technologies that are described. Current information on power requirements for new processors Development of games for devices with limited screen sizes (e.g. cellular telephones) Open source software development Multicore processors


Social, Casual and Mobile Games

Social, Casual and Mobile Games
Author: Michele Willson
Publisher: Bloomsbury Publishing USA
Total Pages: 319
Release: 2017-08-24
Genre: Games & Activities
ISBN: 150132019X

Download Social, Casual and Mobile Games Book in PDF, ePub and Kindle

The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.