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Poietry

Poietry
Author: Sophie-Carolin Wagner
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 280
Release: 2016-12-19
Genre: Art
ISBN: 3110478447

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Individuen sind nicht dazu befähigt zu kommunizieren. Gleichzeitig kann nur Kommunikation Lebensrealitäten erschaffen, welche die Grenzen individueller Einsamkeit überschreiten, doch dass dies gelingt ist unwahrscheinlich. Die Arbeit von Sophie-Carolin Wagner erkundet die Grenzen zwischenmenschlicher Verbindungen und untersucht welche Wirkung Kunst auf die Unwahrscheinlichkeit der Kommunikation haben kann.


Loadbang

Loadbang
Author: Johannes Kreidler
Publisher:
Total Pages: 278
Release: 2013-06-05
Genre:
ISBN: 9783955930554

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Designing Sound

Designing Sound
Author: Andy Farnell
Publisher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 0262014416

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects


Max/MSP/Jitter for Music

Max/MSP/Jitter for Music
Author: V. J. Manzo
Publisher: Oxford University Press
Total Pages: 432
Release: 2016-07-01
Genre: Music
ISBN: 0190243767

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In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips readers with everything they need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more. The book does not require any prerequisite programming skills, but rather walks readers through a series of small projects through which they will immediately begin to develop software applications for practical musical projects. As the book progresses, and as the individual's knowledge of the language grows, the projects become more sophisticated. This new and expanded second edition brings the book fully up-to-date including additional applications in integrating Max with Ableton Live. It also includes a variety of additional projects as part of the final three project chapters. The book is of special value both to software programmers working in Max/MSP/Jitter and to music educators looking to supplement their lessons with interactive instructional tools, develop adaptive instruments to aid in student composition and performance activities, and create measurement tools with which to conduct music education research.


Constructing Music

Constructing Music
Author: Teresa Nakra
Publisher: Oxford University Press
Total Pages: 241
Release: 2024-02-06
Genre: Music
ISBN: 0197669190

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Constructing Music presents a new way to teach music theory by exchanging Western musical notation on a 5-line staff for the basics of computer programming. The book teaches students how to build musical structures using code through dozens of examples that simulate musical phenomena and gradually increase in complexity. Along the way, students are invited to modify the examples to make them their own.


Hyperimprovisation

Hyperimprovisation
Author: Roger Dean
Publisher: A-R Editions, Inc.
Total Pages: 233
Release: 2003-01-01
Genre: Music
ISBN: 0895795086

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Hyperimprovisation is the first book to focus on the unique potential of computer-interactive sound improvisation. Instrumental improvisation, through the intermediacy of computers, allows musicians to create and modify large scale and long term structures at a highly polyphonic level, yet still in real-time. Computers also allow the construction of hyperinstruments, with many levels of explicit control of sound generation and transformation. Further, networked improvisation allows mutual—or competitive!— adaptation of the performing interfaces and mechanisms by several performers, again, in real-time. The achievements and future possibilities of the “hyperimprovisation” which is released by computer technology are explored in this book.


The Contemporary Violin

The Contemporary Violin
Author: Patricia Strange
Publisher: Scarecrow Press
Total Pages: 353
Release: 2003-01-21
Genre: Music
ISBN: 1461664101

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Written by a composer and a musician, The Contemporary Violin offers a unique menu of avant-garde musical possibilities that both performers and composers will enjoy exploring. Allen and Patricia Strange's comprehensive study critically examines extended performance techniques found in the violin literature of the latter half of the twentieth century. Drawing from both published and private manuscripts, the authors present extended performance options for the acoustic, modified, electric, and MIDI violin, with signal processing and computer-related techniques, and include more than 400 notated examples. The authors begin with bowing techniques and proceed systematically through other aspects of string playing, including MIDI technologies. Their correspondence and research with many performers and composers, the book's extensive score and text bibliography, and the discography of more than 130 recordings make The Contemporary Violin a valuable contemporary music reference and guide. An additional benefit is its listing of Internet resources that will keep the reader up to date with recent developments in contemporary performance and composition. First published by UC Press, 2001.


C Programming for Arduino

C Programming for Arduino
Author: Julien Bayle
Publisher: Packt Publishing Ltd
Total Pages: 776
Release: 2013-05-17
Genre: Computers
ISBN: 1849517592

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Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.


Synthesizers and Subtractive Synthesis, Volume 2

Synthesizers and Subtractive Synthesis, Volume 2
Author: Jean-Michel Réveillac
Publisher: John Wiley & Sons
Total Pages: 308
Release: 2024-07-11
Genre: Technology & Engineering
ISBN: 1786309254

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Subtractive sound synthesis is one of the most widely used techniques in electronic music and in many analog synthesizers since the early 1960s. It is based on a simple principle, but its operation is complex, involving many parameters. It can be enhanced by a variety of effects that give the sound its authenticity, and does not simply imitate musical instruments, but can also transcribe noises present in natural soundscapes or generate entirely synthetic sounds. Synthesizers and Subtractive Sound Synthesis 2 presents practical exercises, ranging from the fundamentals to advanced functionalities. Most of the sound effects applicable to subtractive synthesis are covered: vibrato, phaser, reverb, etc. The final chapters deal with polyphony and arpeggiator-sequences.


Digital Electronics for Musicians

Digital Electronics for Musicians
Author: Alexandros Drymonitis
Publisher: Apress
Total Pages: 505
Release: 2015-12-30
Genre: Computers
ISBN: 1484215834

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This is the perfect book for musicians who want to dive into the world of computer music and physical computing. This book is aimed at adventurous musicians who want to learn about music programming with Arduino, sensors, and Pure Data, and how to make new interfaces and even new instruments with that knowledge. You’ll learn the basics of the Pure Data and Arduino languages, how to incorporate sensors into your musical projects, and how to use embedded computers, like the Raspberry Pi, to create stand-alone projects. Along the way, you’ll learn how to create a variety of innovative musical projects, including an interactive bow for stringed instruments, a MIDI clavier synthesizer, an interactive drum set, a patch-bay matrix synthesizer, a guitar looper, and even a DIY theremin. If you are a musician or tinkerer who wants to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data, Digital Electronics for Musicians is the book for you. What You Will Learn Learn the basics of the Pure Data and the Arduino languages Learn more about the available sensors on the market, and how you can incorporate them into your musical projects Focus on physical computing by combining Arduino and Pure Data, bringing the physical world to the world of the computers Make use of additional libraries that extend the capabilities of the Arduino Make use of external objects in Pure Data that help achieve certain goals, depending on the project Learn how a Pure Data patch functions and be able to modify other people's work that fits your needs Learn how the Arduino language works, enabling the modification of already existing code, according to your needs Get insight on the serial communication between the Arduino and Pure Data Learn how to approach various programming challenges in different ways Who This is For Musicians who want to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data.