Les Avatars Jouables Des Mondes Numeriques Theories Terrains Et Temoignages De Pratiques Interactives PDF Download

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Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives

Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives
Author: AMATO Etienne Armand
Publisher: Lavoisier
Total Pages: 346
Release: 2013-09-01
Genre: Avatars (Virtual reality)
ISBN: 2746282917

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Ces créatures d’images polymorphes que sont les avatars jouables nous font exister dans les mondes numériques des jeux vidéo, et même dans certains sites Web communautaires ou ludiques. Parce qu’elles nous y métamorphosent, elles apparaissent emblématiques des pratiques interactives les plus sophistiquées et troublantes. Toutefois, leurs propriétés et effets, espérés ou redoutés, restent encore à éclairer, ainsi que toutes ces interactions à distance réalisées par avatars interposés, au cœur des simulations audiovisuelles informatiques contemporaines. Ancré en sciences de l’information et de la communication, ce premier ouvrage collectif francophone sur le thème conceptualise l’avatar. Aussi, il bénéficie des apports conjugués de différentes disciplines (philosophie des techniques, psychologie, psychanalyse, sémiologie, ethnologie, sociologie, sciences de la gestion, arts). Par cette pluralité et grâce à de constants allers-retours entre théories et terrains, descriptions et analyses, hypothèses et témoignages, peuvent être articulées toutes les dimensions en jeu : technologiques, physiologiques, interpersonnelles, identitaires, intimes et/ou culturelles.


Reading »Black Mirror«

Reading »Black Mirror«
Author: German A. Duarte
Publisher: transcript Verlag
Total Pages: 335
Release: 2021-01-31
Genre: Social Science
ISBN: 3839452325

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Very few contemporary television programs provoke spirited responses quite like the dystopian series Black Mirror. This provocative program, infamous for its myriad apocalyptic portrayals of humankind's relationship with an array of electronic and digital technologies, has proven quite adept at offering insightful commentary on a number of issues contemporary society is facing. This timely collection draws on innovative and interdisciplinary theoretical frameworks to provide unique perspectives about how confrontations with such issues should be considered and understood through the contemporary post-media condition that drives technology use.


What Is Cinema?

What Is Cinema?
Author: André Bazin
Publisher: Univ of California Press
Total Pages: 212
Release: 2005
Genre: Performing Arts
ISBN: 9780520242272

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These two volumes have been classics of film studies for as long as they've been available and are considered the gold standard in the field of film criticism.


Parallel Tracks

Parallel Tracks
Author: Lynne Kirby
Publisher: Duke University Press
Total Pages: 358
Release: 1997
Genre: Performing Arts
ISBN: 9780822318392

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In wide-ranging and provocative analyses of dozens of silent films - icons of film history like The General and The Great Train Robbery as well as many that are rarely discussed - Kirby examines how trains and rail travel embodied concepts of spectatorship and mobility grounded in imperialism and the social, sexual, and racial divisions of modern Western culture.


PLACE-Hampi

PLACE-Hampi
Author: Sarah Kenderdine
Publisher:
Total Pages: 240
Release: 2012
Genre: Architecture, Vijayanagara
ISBN: 9783868281248

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Hampi, the ancient Hindu Kingdom of Vijayanagara, is a spectacular UNESCO world heritage site in Southern India. This lavishly illustrated book celebrates its unique landscape and monuments in the context of a ground breaking interactive art installation PLACE-Hampi, which elevates this vibrant contemporary pilgrimage centre into an embodied theatre of participation. The highly original feature of PLACE-Hampi is its interactive projection system, invented by Jeffrey Shaw in 1995, and which for the first time is now using stereoscopic 3D projection.


Phantasy, Image Consciousness, and Memory (1898-1925)

Phantasy, Image Consciousness, and Memory (1898-1925)
Author: Edmund Husserl
Publisher: Springer Science & Business Media
Total Pages: 744
Release: 2006-01-17
Genre: Philosophy
ISBN: 1402026420

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This is the first English translation of Husserliana XXIII, the volume in the critical edition of Edmund Husserl's works that gathers together a rich array of posthumous texts on representational consciousness. The lectures and sketches comprising this work make available the most profound and comprehensive Husserlian account of image consciousness. They explore phantasy in depth, and furnish nuanced accounts of perception and memory.


The Origins of Comics

The Origins of Comics
Author: Thierry Smolderen
Publisher: Univ. Press of Mississippi
Total Pages: 175
Release: 2014-03-25
Genre: Literary Criticism
ISBN: 1617039098

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In The Origins of Comics: From William Hogarth to Winsor McCay, Thierry Smolderen presents a cultural landscape whose narrative differs in many ways from those presented by other historians of the comic strip. Rather than beginning his inquiry with the popularly accepted "sequential art" definition of the comic strip, Smolderen instead wishes to engage with the historical dimensions that inform that definition. His goal is to understand the processes that led to the twentieth-century comic strip, the highly recognizable species of picture stories that he sees crystallizing around 1900 in the United States. Featuring close readings of the picture stories, caricatures, and humoristic illustrations of William Hogarth, Rodolphe Töpffer, Gustave Doré, and their many contemporaries, Smolderen establishes how these artists were immersed in a very old visual culture in which images—satirical images in particular—were deciphered in a way that was often described as hieroglyphical. Across eight chapters, he acutely points out how the effect of the printing press and the mass advent of audiovisual technologies (photography, audio recording, and cinema) at the end of the nineteenth century led to a new twentieth-century visual culture. In tracing this evolution, Smolderen distinguishes himself from other comics historians by following a methodology that explains the present state of the form of comics on the basis of its history, rather than presenting the history of the form on the basis of its present state. This study remaps the history of this influential art form.


Immersion in the Visual Arts and Media

Immersion in the Visual Arts and Media
Author:
Publisher: BRILL
Total Pages: 401
Release: 2015-10-27
Genre: Language Arts & Disciplines
ISBN: 9004308237

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Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media. In the current media debate, immersion has frequently been linked to the advent of digital technology and its capacity to provide vivid sensations of being placed in or surrounded by an artificial space. The idea of ‘liquidity’ contained in this promise to plunge into another world informs wide areas of contemporary cultural imagination, referring to a myriad of phenomena that relate to experiences of uncertainty and instability, of complexity and change. Considering the fact, however, that the idea of ‘liquid’ spaces appeared long before the digital creation of augmented or virtual environments, the contributors to this volume trace its reemerging throughout the history of the visual arts and media. By focusing on selected works of painting and architecture, photography and cinema, video installation and media art, they explore the variability of immersive experiences according to the different media environments and interfaces that constitute the actual sites of historically shifting relations between media and users. Contributors are: Matthias Bauer, Jörg von Brincken, Robin Curtis, Burcu Dogramaci, Thomas Elsaesser, Ole W. Fischer, Gundolf S. Freyermuth, Ursula Frohne, Henry Keazor, Matthias Krüger, Katja Kwastek, Fabienne Liptay, Karl Prümm, Martin Warnke.


Architecture Competitions and the Production of Culture, Quality and Knowledge

Architecture Competitions and the Production of Culture, Quality and Knowledge
Author: Jean-Pierre Chupin
Publisher: Potential Architecture Books
Total Pages: 406
Release: 2015-01-26
Genre: Architecture
ISBN: 0992131707

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[Winner of the 2016 Bronze medal in Architecture, Independent Publisher Book Awards] This book comprises a series of 22 case studies by renowned experts and new scholars in the field of architecture competition research. In 2015, it constitutes the most comprehensive survey of the dynamics behind the definition, organization, judging, archiving and publishing of architectural, landscape and urban design competitions in the world. These richly documented contributions revolve around a few questions that can be summarized in a two-fold critical interrogation: How can design competitions - these historical democratic devices, both praised and dreaded by designers - be considered laboratories for the production of environmental design quality, and, ultimately, for the renewing of culture and knowledge? Includes 340 illustrations, bibliographical references and index of over 200 cited competitions. Keywords: Architecture / International competitions / Architectural judgment / Design thinking / Digital archiving (databases) / Architectural publications / Architectural experimentation / Landscape architecture / Urban studies