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Learn Coding Basics in Hours with Python

Learn Coding Basics in Hours with Python
Author: Jack C. Stanley
Publisher: The Tech Academy
Total Pages: 0
Release: 2017-11
Genre: Computers
ISBN: 9780997326475

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Python tops some lists as the most popular computer programming language in the world. This book is an introduction to coding, using Python, for individuals with no past technical knowledge or experience.


Learn Coding Basics in Hours with JavaScript

Learn Coding Basics in Hours with JavaScript
Author: Jack C. Stanley
Publisher:
Total Pages: 0
Release: 2017-10
Genre: Computer programming
ISBN: 9780997326468

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JavaScript tops some lists as the most popular computer programming language in the world. This book is an introduction to coding, using JavaScript, for individuals with no past technical knowledge or experience. -- page 4 of cover.


Python Crash Course

Python Crash Course
Author: Eric Matthes
Publisher: No Starch Press
Total Pages: 564
Release: 2015-11-01
Genre: Computers
ISBN: 1593277393

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Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3


Learn Python 3 the Hard Way

Learn Python 3 the Hard Way
Author: Zed A. Shaw
Publisher: Addison-Wesley Professional
Total Pages: 752
Release: 2017-06-26
Genre: Computers
ISBN: 0134693906

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You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3


Pragmatic AI

Pragmatic AI
Author: Noah Gift
Publisher: Addison-Wesley Professional
Total Pages: 720
Release: 2018-07-12
Genre: Computers
ISBN: 0134863917

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Master Powerful Off-the-Shelf Business Solutions for AI and Machine Learning Pragmatic AI will help you solve real-world problems with contemporary machine learning, artificial intelligence, and cloud computing tools. Noah Gift demystifies all the concepts and tools you need to get results—even if you don’t have a strong background in math or data science. Gift illuminates powerful off-the-shelf cloud offerings from Amazon, Google, and Microsoft, and demonstrates proven techniques using the Python data science ecosystem. His workflows and examples help you streamline and simplify every step, from deployment to production, and build exceptionally scalable solutions. As you learn how machine language (ML) solutions work, you’ll gain a more intuitive understanding of what you can achieve with them and how to maximize their value. Building on these fundamentals, you’ll walk step-by-step through building cloud-based AI/ML applications to address realistic issues in sports marketing, project management, product pricing, real estate, and beyond. Whether you’re a business professional, decision-maker, student, or programmer, Gift’s expert guidance and wide-ranging case studies will prepare you to solve data science problems in virtually any environment. Get and configure all the tools you’ll need Quickly review all the Python you need to start building machine learning applications Master the AI and ML toolchain and project lifecycle Work with Python data science tools such as IPython, Pandas, Numpy, Juypter Notebook, and Sklearn Incorporate a pragmatic feedback loop that continually improves the efficiency of your workflows and systems Develop cloud AI solutions with Google Cloud Platform, including TPU, Colaboratory, and Datalab services Define Amazon Web Services cloud AI workflows, including spot instances, code pipelines, boto, and more Work with Microsoft Azure AI APIs Walk through building six real-world AI applications, from start to finish Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


Coding for Kids: Python

Coding for Kids: Python
Author: Adrienne B. Tacke
Publisher: Rockridge Press
Total Pages: 0
Release: 2019-03-19
Genre: Juvenile Nonfiction
ISBN: 9781641521758

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Games and activities that teach kids ages 10+ to code with Python Learning to code isn't as hard as it sounds—you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner's guide to Python for kids includes: 50 Innovative exercises—Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance—New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons—Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.


Python for Everybody

Python for Everybody
Author: Charles R. Severance
Publisher:
Total Pages: 242
Release: 2016-04-09
Genre:
ISBN: 9781530051120

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Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.


Coding for Beginners: Using Python

Coding for Beginners: Using Python
Author: Louie Stowell
Publisher:
Total Pages: 95
Release: 2017-02-20
Genre: Coding theory
ISBN: 9781409599340

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An introduction to coding for complete beginners, this friendly and accessible book will teach children the basics of Python (a widely used programming language), allowing them to get inside the code of their computer and create simple games and animations on screen.


Get Programming

Get Programming
Author: Ana Bell
Publisher: Simon and Schuster
Total Pages: 645
Release: 2018-03-27
Genre: Computers
ISBN: 1638355924

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Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you'll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you'll start thinking like a programmer in no time. This book works perfectly alongside our video course Get Programming with Python in Motion, available exclusively at Manning.com: www.manning.com/livevideo/get-programming-with-python-in-motion Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Programming skills you can use in any language Learn to code—no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries